21
Products
reviewed
980
Products
in account

Recent reviews by LeRaldo

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Showing 1-10 of 21 entries
1 person found this review helpful
38.6 hrs on record (16.9 hrs at review time)
A lot of good songs and some beautiful stage designs. A few of the stages are difficult for me to distinguish blocks from the background, but there's not too many of these, and I feel like I'm getting used to them the more I play them.

The new burst mechanic seems like a decent addition to the Lumines formula.

Most of the expert challenges are pretty difficult for me, especially to get S rank, which I enjoy.

I haven't experienced or noticed any bugs so far, which seems rare for virtually any new game nowadays, but maybe I've just been lucky.

As a fan of the Lumines series, I feel this is an excellent entry.
Posted 25 November.
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12 people found this review helpful
5 people found this review funny
6.3 hrs on record (0.4 hrs at review time)
Capcom censored artwork for a theoretical person that would not buy this game under any circumstance, if they even existed. Why?
Posted 16 May.
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1 person found this review helpful
650.9 hrs on record
Updated Review:
Adding DRM back to a game that has long been cracked makes no sense whatsoever. Capcom paid for the DRM solution and also paid a developer to implement it, to a game that is already CRACKED. All-time boneheaded move. Does literally nothing but piss off legitimate customers and scares away future customers. All you have accomplished is bad publicity. Congratulations, Capcom.

Old review:
Not as good as World but still Monster Hunter and still great.
Posted 21 November, 2023. Last edited 22 January, 2024.
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No one has rated this review as helpful yet
113.5 hrs on record (113.5 hrs at review time)
Pokemon with a Monster Hunter setting. It's a good JRPG.
Posted 24 November, 2021.
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2 people found this review helpful
19.1 hrs on record (6.1 hrs at review time)
The game was updated by Code Mystics with fantastic rollback netcode and a proper port.
Posted 26 January, 2020.
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No one has rated this review as helpful yet
18.6 hrs on record (0.1 hrs at review time)
Has great rollback netcode. Not very knowledgeable about this game, but the port otherwise seems fine.
Posted 26 November, 2019. Last edited 26 January, 2020.
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No one has rated this review as helpful yet
1,471.3 hrs on record (571.8 hrs at review time)
Updated Review:
Adding DRM back to a game that has long been cracked makes no sense whatsoever. Capcom paid for the DRM solution and also paid a developer to implement it, to a game that is already CRACKED. All-time boneheaded move. Does literally nothing but piss off legitimate customers and scares away future customers. All you have accomplished is bad publicity. Congratulations, Capcom.

Old review:
The best non-competitive game I've ever played. It's never a chore to play this game; even though I've collected and crafted every item in the game in 500 hours of play (minus a few AT Kulve Taroth weapons), I still find it fun to learn a new weapon and kill some monsters. The weapons are very unique and offer many different play styles. They are also very deep, and can get extremely technical if trying to learn meta for max DPS.

Incredible graphics, amazing score. I also like the story.

This game is easy to mod, which is fantastic. There are some great quality of life mods that make this game more enjoyable to play on PC over console.

Cons: The servers go down a lot during new events or AT Kulve Taroth. Extremely frustrating. I hope they work on disconnection issues for Iceborne.

The only other problem I have is a minor one, and that's Bazelgeuse's behavior. It is too predictable and thus just becomes a stupid annoyance. If he is on the map while doing an investigation and you initiate a fight with another large monster, he will show up to interrupt you 100% of the time (assuming he can get to that part of the map). This means you have to dung him, every time. It's not a big deal, it's just annoying that Bazel's behavior never changes or has any randomness to it.
Posted 28 June, 2019. Last edited 22 January, 2024.
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No one has rated this review as helpful yet
21.4 hrs on record (17.4 hrs at review time)
The best sim racing game available. Has great community support with time trial leaderboards, cars, and other mods. Decent graphics, amazing game play. Very customizable, and supports many different setups and racing wheels.
Posted 21 November, 2018. Last edited 21 November, 2018.
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42 people found this review helpful
2 people found this review funny
5.6 hrs on record
My review is only concerned with the multiplayer portion of the game.

So much to complain about this iteration of CoD:

1) Cheating. Game appears to have no anti-cheat, even though it says it's VAC protected. People that have been aimbotting blatantly since release are still playing and cheating. The developer put some kind of crappy in-game ban that the cheaters managed to EVADE. For whatever reason, the developer refuses to game-ban these people through Steam. If they did this, then cheaters would not be able to evade the ban by any means other than to buy another copy on a separate account. Cheaters can currently just use Steam Family Sharing to share the game for free with infinite new accounts and get around any in-game bans that the developer created. The game is absolutely flooded with cheaters, and the developer is relying on people reporting cheaters to a twitter account with video footage, instead of using any anti-cheat whatsoever.

2) PC port shafted. The developer does not care about the PC port of this game. PC players have missed out on several rewards that the console players received, that were bugged on PC. Their current answer is "We have no solution for this". Literally. Contracts were also bugged on PC for months, giving less rewards than on console. They refuse to make it right. PC players have been dealing with a lot of bugs as well, from taking 2 minutes to spawn, to grenades and other bombs causing a permanent drop in frames to <30fps (even on high end rigs), to inputs repeating uncontrollably (such as strafing left, letting go, and it continues to strafe left), to the in-game announcer in War randomly deciding to be 10x as loud as normal and blowing out your ears. The bugs go on, and on, and on.

The PC version of the game follows the console version in terms of balancing. What this means, is we are getting a game balanced for people who use a controller to play, when the vast majority of PC users play on mouse and keyboard. I'll let you use your imagination to why this is awful both in theory and in practice for this type of game. "Pro" console players and youtube personalities appear to have a lot of sway with the lead developer.

3) Bad design choices. NO HEADSHOT MULTIPLIER for anything but sniper rifles. What this means is, if it takes 3 shots to the body to kill someone, it will take 3 shots to the head to do the same. Assault rifles get an attachment that make headshots do extra damage, but the extra damage is very minimal. This is unbelievably bad design. You are not rewarded at all for being able to out-aim your opponent. The time to kill in the normal game modes is very high, in part due to this. To make things more annoying, to unlock most of the camouflages for weapons, you need headshot kills with that weapon. But since there's no headshot multiplier, you're basically hoping the last bullet of your burst or spray will hit their head and grant you a headshot.

CoD games in the past typically let you make a very custom load out to truly suit it to your play style. Not so in CoD: WWII. A lot of the perks are tied to a division, and usually the first perk of the division is the most worthless, so it's like a wasted slot. On top of your division choice, you get 1 standalone perk that you can select, and then 2 primary weapon attachments to choose. The game is severely lacking in customizability and diversity. I can't tell if they were just trying to dumb it down, or if they decided they know better than you and want you to only play in specific ways.

Everything about this game just seems poorly thought out.

The HQ is mostly pointless.

There's "pistol grips" that fill the loot boxes. There are so many. You cannot even see them on the pistol. It makes no sense. Once you get around 25% of the items, the amount of dupes you get from loot boxes is obscene. Dupes give you 5% in coinage what it costs to buy them from the quartermaster.

The "play of the game" doesn't allow explosives, and often will choose a random 2 kill over someone who got 5 kills in rapid succession. You can't go into the menu while the play of the game is playing.

The time it takes to go from match to match is ridiculously long. From unskippable play of the game, to unskippable post-game scoreboard, to unskippable post-game celebration with emotes... You spend way too much time not actually playing the game in CoD: WWII. This is one that really bothers me. If they would just allow you to exit out of the match once the play of the game starts, I would be satisfied. But no, you must endure a ton of unskippable garbage before you are allowed to play again.

There's much more to complain about, but this was already long winded.

This developer does not care about the PC port, and they have proven this through their actions repeatedly. I won't be buying another game by them, ever again.
Posted 17 January, 2018. Last edited 17 January, 2018.
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1 person found this review helpful
6.9 hrs on record (3.0 hrs at review time)
Awesome graphics, decent soundtrack, and rewarding gameplay.

At first, I didn't like the shooting mechanics much, and I thought they were especially bad when in a vehicle. Over time I adapted and don't think the mechanics are so bad anymore.

This game is difficult, but not in a cheap way. Learning the patterns of enemies and coming up with solutions is what this game is about. Decent variety of enemies and stages, with minor secrets throughout.

As for the online multiplayer, I've only played with 1 person (at sub-60ms ping), and it was a good experience. I can't speak to how the netcode handles unstable connections or higher latencies, but it at the very least seems fine near ideal conditions.
Posted 25 November, 2016.
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Showing 1-10 of 21 entries