3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 12.1 hrs on record (9.4 hrs at review time)
Posted: 5 Sep, 2017 @ 3:17am
Updated: 13 Sep, 2023 @ 8:48am

Negative incentives will be the downfall of this once great game.
This game is grindy. Very, very grindy. To help with the grind, players previously had a set of weekly challenges that greatly helped all players in getting the much needed resources to craft some of the incredible amount of items available in the game. However, recent changes to this system mean that to complete challenges, players have to be in a clan. And everyone in that clan has to play to get enough challenges done and unlock more levels of challanges by scoring points in battles because one player can't unlock them without treating the game like a job (or two jobs at the same time).
Instead of making these new challenges extra above the existing ones, they just removed all the existing challenges completely to force players into clans. Then after overwhelmingly negative reactions, they decided to give a third of the old challanges back to the solo players again, like throwing scraps to the plebs.
If they had combined both systems and effectively doubled the amount of resources players could get through challenges, they would be prased by all players in the game without any damage to the game's economy as it currently suffers from inflation of the game's main currency and more resources could only mitigate this (and thus make equipment more accessible to all players).

What's more, the developers can't help themselves and instead of fixing the most prominent and OP exploits in the game, they balance the rest of the game around it. This has over the years lead for the game's meta to consist of almost nothing but toxicity. If you want to be competitive in the endgame, you have basically no choice other than playing the crème de la crème of absolute cancer. Forget Mad Max cars and cool tanks and trucks, you'll get your butt kicked by either melee builds that drive into you and you can't do anything about it - or you'll face builds on hovers and mechanical legs that have superior mobility and far easier controls.

I pity those developers of this game that made the absolutely stunning audio-visual side of this game only for some marketing manager from Gaijin to come up and say "We need to get more money! Push more players towards spending cash if they want to stay competitive! The 29 tick servers and my third divorce settlement aren't going to pay for themselves!"

#FreeTheBlueprints
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