3 people found this review helpful
Recommended
0.0 hrs last two weeks / 1,463.6 hrs on record (32.6 hrs at review time)
Posted: 19 Aug, 2017 @ 3:31pm
Product received for free

I'm going to preface this by saying I hate Mobas. League of Legends, DOTA 2, Paragon, I've tried 'em and I hate 'em. On the other hand, I love hero shooters. I've played Rainbow Six: Siege, Overwatch, Paladins, Dirty Bomb, and I've had a blast. What I'm trying to say is that I am no stranger to either genre that this game classifies itself as. This is also my first review on Steam, because generally speaking, it's not worth it to me. This time it is.

When I first tried Gigantic, I didn't know what to expect. I loosely followed it prior to release, but didn't even try it during the open beta. I decided to give it a go, and I'm so glad I did. I find Gigantic overall to be a huge breath of fresh air for both the hero shooter and Moba genres, and I feel that they balanced the traits of the two genres exceptionally well.

Unlike your standard Moba, there are no lanes. Not in the standard sense anyways. There are different checkpoints around the map that hold summoned creatures, but oftentimes it's best for your team to stick together rather than hang out separately across different areas of the map. The tower system is nice as well. You can summon creatures that give a localized advantage for your team, but if it's destroyed, you can always summon a new creature. Instead of attacking the enemy's core only after you've fought your way through the hordes of creatures in a lane and destroyed your opponent's towers, you have to build enough energy in order to attack your enemy's guardian, which you have to successfully do several times in order to squeeze out a win for your team.

Unlike most hero shooters, Gigantic is third-person, which I was pretty hesitant about. As someone who has poured hundreds of hours into Overwatch, I'm used to the first-person aspect. One of the best things about Gigantic is what it pulls from hero shooters. Team fights are sometimes several minutes long moving to different parts of the map as one team tries to pull out the advantage. You don't get that in a Moba, but you do find them in hero shooters such as Overwatch or Paladins.

All in all, Gigantic has its charm, but it has things they need to work on as well. There are bugs and balance issues. There are features that would have been nice to have at launch (push to talk wasn't released until last week, in addition to the custom games browser). While ranked mode is being worked on, there have been few details released in regards to when this is expected, and matchmaking can seem inconsistent at times (partially due to the player-base not necessarily having a huge amount of players online at a time). But the crew at Motiga is actively involved with their community, as you'll see if you look at their Reddit. They are pushing out a hero a month and have teased new maps to come as well. There is a beautiful foundation for a phenomenal game here, and a glowing possibility of an esports following, and I'm happy to be along for the ride.



P.S. This is the one Free to Play game that I dropped 30 bucks on after only about 10 hours of playtime. And once again, the one game that I have left a review on. I gotta either really love it or really hate it for that. I'm guessing you can figure out which.
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