7
Products
reviewed
554
Products
in account

Recent reviews by >>Krag7<<

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
12.7 hrs on record
Relatable stuff. Fun plot. Made me cry.
Posted 3 February.
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No one has rated this review as helpful yet
22.5 hrs on record
Genuinely the best game I've ever played. Sci-fi, puzzling akin to a particular childhood franchise, time travel; this game was designed to hurt me. And I loved it the entire way through.
Posted 26 November, 2024.
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No one has rated this review as helpful yet
35.2 hrs on record
A great game, with good stories. It's obviously GTA, but feels markedly more mature in tone than GTAV, maybe at the cost of relatability to the average player as compared to that game's protagonist trio. A solid two to four weeks of gameplay wrapped up here. Easy to see the developmental DNA leading into V as you play through both expansions.
Posted 8 February, 2023.
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No one has rated this review as helpful yet
10.6 hrs on record
SIGNALIS is an amazing game, especially once you consider that it was developed by two people not counting music or a select few assets.

The art is amazing, the mechanics are interesting, the puzzles are good, and the music never seems to be out of place. Even the more-or-less unimportant background lore is interesting to me.

I would say that I'm unhappy with only one part of the game, though it should be expected given the inspirations, setting, and themes of SIGNALIS. Without any true spoilers, the ending (s) offer a little less closure than I like, personally.
Posted 8 February, 2023.
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No one has rated this review as helpful yet
532.5 hrs on record (490.0 hrs at review time)
Famous for a reason. ArmA III offers an amazing military sandbox with just the base product, which only gets better with DLCs or mods. The only complaint I really have with it is performance at times.
Posted 11 October, 2021.
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2 people found this review helpful
3.4 hrs on record
Before a few days ago, I was caught between wanting to immediately play Firewatch and waiting until I had a decent enough computer to run it without immersion-breaking frame drops while also having enough funds to actually buy the game. After waiting for so long, I had of course heard that it was a very short game but nonetheless good, and with this I wholeheartedly agree.

Firewatch is a grounded game that does more exploration of human mentality than it does exploration of nature. Even as you play through the game and strange things start happening, it all eventually circles back to a grounded telling of the characters involved, and explains away odd happenings with desperation and denial.

With a game being beautiful on both the visual and mental side of things, I can do nothing but recommend a game that, on the surface, appears to be naught more than a 4-hour walking simulator, but opens up to an amazing storytelling experience.
Posted 6 July, 2019.
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6 people found this review helpful
204.3 hrs on record (142.6 hrs at review time)
Early Access Review
Now, I give this a recommendation for this game, but read this as it is the packaged grain of salt.

This game is fun if you were established before the 'epic loot' update, but as it stands the loot drop system ruined the in-game economy. Instead of being given currency right out of the match(like WoT, one of the original inspirations for the game), you are given a set of items that you then have to convert to 'robits'. The are then used to buy items... the problem is the abyssmal value of the items usually gained by these drops. And then they rub half of it's contents in your face, locked behind a paywall in the form of premium... not only that, but you have to compete with both your own team and the enemy for the value of this drop... best is diamond, worst is rusted, and most of the losing team gets rusted with the best being a single silver IIRC

Gameplay-wise, however, the former three-weapon setup(Lasers, plasmas, and railguns with medi-guns for support) has been broken by high-CPU, high block volume weapons with their own exorbant price by being locked behind a 'legendary' item class. Many people complain about the multi-weapon setup, but I love it... I just think five max is a bit rediculous, three or four fits much better. Another thing people complain about is auto-heal... this helps with those occasions where your only medic is a pocket medic and only heals a single person, or the old situation where, when they used to do damage, used it as weapons only.

TL;DR, the game has made plenty of changes that open the game up to a less skill-based community than WoT(Skill lords stop whining.), but currently have ruined the game via CoD supply drops with a poorly-implimented currency system. Trey the game, see how you like it.

That said, despite the fact that they failed to recognize these issues in their 'state of the game' update I still carry hope that they will take notice of the overwhelming negative feedback and "fix their game", as the oh-so popular saying goes.
Posted 30 May, 2016.
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Showing 1-7 of 7 entries