4 people found this review helpful
Recommended
24.6 hrs last two weeks / 6,934.7 hrs on record (634.7 hrs at review time)
Posted: 4 Nov, 2013 @ 6:58am
Updated: 11 May, 2015 @ 10:51am

ArmA III... Another timeless source of entertainment from Bohemia Interactive. Although it improves upon its predecessor - ArmA II / Operation Arrowehad - in many ways, there is definately room for improvement. While the game is more intensive on your hardware, especially CPU and GPU, for obvious reasons, the game does appear to be lacking a bit of optimisation. Saying that, it's not bad at all, and is perfectly playable. Players on a lower end PC may experience serious lag issues when playing large missions, especially during multiplayer.

ArmA 3 is a tactical shooter. Call of Duty or Battlefield fanboys go home. It is one of the most authentic combat simulators available to the public. It is not perfect, however. For what ArmA 3 lacks in realism and authenticity, it makes up for with a better physics engine, improved bullet ballistics, better graphics, ragdoll physics and an even bigger map. ArmA 3, like most of its Bohemia Interactive siblings, and many other games on the market, is a dish best served multiplayer. It's a very squad-based, team-work orientated warfare experience. You CAN go lone wolf rambo; there is nothing stopping you. However, you should be prepared to die very quickly and you may negatively impact both you and your teammates with your actions. In multiplayer, make sure you have all sectors covered and that you've got your teammates backs. Every squadmember is a vital asset, and if you screw up your whole team will pay the price. It's not about the points, it's about the mission. You cease to be a player; from the moment you join a server your mentality should be that you are a cog in the war machine. Be the best you can be; weigh your options, play tactically and, if you're lucky, you might 'Survive', 'Adapt' and 'Win'.

The AI is somewhat disappointing, can be extremely inconsistent. Sometimes you can run right past them and they will not notice you. Other times, they will detect and headshot you from 500m away, first shot, in the middle of the night and fog all around. This seems to have improved since the Alpha release of the game, however. The AI is often fairly consistent in its behaviour. They are not to be treated as the weak AI you might storm through in other games. While they often are incapable of matching the abilities of a skillful player, the AI an often deadly foe. Respect the AI, and try to put yourself in their shoes. While you may cry 'bull****!' when an AI kills you, were you the AI shooting at the player that is yourself, I am sure it not seem so ridiculous and their shots so impossibly accurate anymore. Stick to cover, stay calm and don't do anything stupid. Use your teammates to help you (or try... public servers can get messy). If you want to enjoy ArmA 3 to the fullest, I would definately suggest seeking out and joining a 'Realism Unit'. Realism units are player groups which emulate the battlefields of today (and even some which are chronologically seperate from today). There, you will hopefully find organised, structured, tactical and authentic gameplay. If, like most people, that is what brought you to the ArmA series, a Realism Unit is where you belong.

One thing ArmA has always had is a vast modding community, and fans are constantly producing and releasing more content. A modification I am particularly looking forward to is the Advanced Combat Environment (more commonly known as ACE2, the sequal to ACE for the original ArmA: Armed Assault game) mod for ArmA 3. In ArmA 2, which utilised a more realistic feeling, simulator-ish, yet more restrictive engine, I had a lot of fun with ACE. It adds lots of functionality and added realism, and helps to expand the world of Arma. The 'Authentic Gameplay Modification' (AGM) and Comabt Space Enhancement (CSE) were two realism mods which expanded the gameplay significantly, which have since been discontinued. Their teams have merged, along with some of the developers from ACE2, to develop the recently announced ACE3. As of your reading this, ACE3 is probably already released and one of the most widely used mods in the ArmA III modding scene.

Perhaps one of the most appealing aspects of the ArmA series, and one that gives it such longevity and popularity, would be the powerful mission editor tools. On the Steam Workshop, and several other online websites, you can find both Singleplayer and Multiplayer community-made missions with varying difficulties and talent. The ALiVE mod for ArmA 3 allows mission makers to easily build large-scale, dynamic, evolving missions utilising procedural generation, helping to flesh out the ArmA experience.

I am excited to see what ArmA IV will bring to the table, if Bohemia Interactive decide to create a fourth installment in the series. They probably will, and I do think the first thing they will need to work on if they want to have a snowball's chance in hell of selling an ArmA 4, would be the AI. It isn't bad, but it is far from good and needs some massive improvement.
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2 Comments
Kill3rCat [1st FORECON] 24 Nov, 2013 @ 9:56am 
LOL!
Megu 24 Nov, 2013 @ 9:28am 
Wow..............PUT THAT ON A SHIRT