Playtime past 2 weeks:
11.9h

View global achievement stats
You must be logged in to compare these stats to your own
28 of 51 (55%) achievements earned:
Personal Achievements
 

Magician Lv.1

Clear Difficulty 1
Unlocked 4 Dec @ 3:43pm

Magician Lv.2

Clear Difficulty 2
Unlocked 4 Dec @ 4:47pm

Magician Lv.3

Clear Difficulty 3
Unlocked 4 Dec @ 10:15pm

Magician Lv.4

Clear Difficulty 4
Unlocked 5 Dec @ 9:16am

Magician Lv.5

Clear Difficulty 5
Unlocked 5 Dec @ 9:55am

Magician Lv.6

Clear Difficulty 6
Unlocked 8 Dec @ 1:52pm

Magician Lv.7

Clear Difficulty 7
Unlocked 8 Dec @ 4:39pm

Magician Lv.8

Clear Difficulty 8
Unlocked 8 Dec @ 10:36pm

Magician Lv.9

Clear Difficulty 9
Unlocked 9 Dec @ 7:04am

Magician Lv.10

Clear Difficulty 10
Unlocked 10 Dec @ 3:49pm

Magician Lv.11

Clear Difficulty 11
Unlocked 16 Dec @ 7:40pm

Rune Master

Unlock all Runes
Unlocked 5 Dec @ 8:30am

Rune Apprentice

Unlock your first Rune
Unlocked 4 Dec @ 3:43pm

Displaced

Encounter a Chaos Invasion once
Unlocked 4 Dec @ 1:41pm

Pyromancy Basics

Deal 6000 [Fire] damage in a single turn
Unlocked 4 Dec @ 4:41pm

Cryomancy Basics

Deal 6000 [Ice] damage in a single turn
Unlocked 8 Dec @ 10:19pm

Aeromancy Basics

Deal 6000 [Wind] damage in a single turn
Unlocked 8 Dec @ 1:39pm

Geomancy Basics

Deal 6000 [Rock] damage in a single turn
Unlocked 14 Dec @ 5:16pm

Fulmination Basics

Deal 6000 [Lightning] damage in a single turn
Unlocked 5 Dec @ 1:44pm

Luminomancy Basics

Deal 6000 [Light] damage in a single turn
Unlocked 10 Dec @ 3:40pm

Open Fire

Clear a run while holding 35 bullets at the end
Unlocked 14 Dec @ 5:23pm

Dance of Ice and Fire

Clear a run with [Devil Worm] and [Twin Swords] active at the end
Unlocked 5 Dec @ 9:16am

Bad Hunter

Clear a run with [Cleaving Axe] and [Firearm] active at the end
Unlocked 4 Dec @ 3:43pm

Solar Bombardment

Clear a run with [Fire Control] and [Orbital Cannon] active at the end
Unlocked 6 Dec @ 7:11pm

Dungeon

Clear a run with [Fire Dragon Vein] and [Beholder] active at the end
Unlocked 4 Dec @ 10:15pm

Weapon Master

Clear a run with [Lance] and [Impact Drill] active at the end
Unlocked 5 Dec @ 9:55am

Light Fasting

Skip a Tea Break wave once
Unlocked 8 Dec @ 10:06pm

Social Phobia

Skip a Visitor wave once
Unlocked 8 Dec @ 10:39pm



Magician Lv.12

Clear Difficulty 12

Magician Lv.13

Clear Difficulty 13

Magician Lv.14

Clear Difficulty 14

Magician Lv.15

Clear Difficulty 15

Incendiary

Clear a run with [Explosive Barrel] and [Hell Monument] active at the end

Domino Effect

Clear a run with [Freezing Wind] and [Polar Bomb] active at the end

Field Expedition

Clear a run with [Underground River] and [Blizzard] active at the end

Giant Hunter

Clear a run with [Bolas] and [Spike Shield] active at the end

Sacred Flame Revealed

Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end

Lunar Power

Clear a run with [Cold Moon] and [Full Moon] active at the end

Church Armed

Clear a run with [Air Wave] and [Sanctify] active at the end

Interrogation

Clear a run with [Interrogation Tool] and [Storage Box] active at the end

Guano Bombardment

Clear a run with [Bad Taste] and [Magic Feed] active at the end

Lawnmower

Clear a run with [Energize] and [Electric Field] active at the end

Cosmic Energy

Clear a run with [Entropy] and [Discharge] active at the end

Explorer

Clear a run with [War Smith] and [Map Fragment III] active at the end

Rock & Roll

Clear a run with [Bass] and [Electronica] active at the end

Pyramid

Clear a run with [Phantom] and [Sand Erosion] active at the end

Frozen Cataclysm

Clear a run with [Soul Stone] and [Winter Harvest] active at the end

Stacking Armor Hour

Clear a run with [Tower Shield] and [Spikeweed] active at the end

Thunder and Lightning

Clear a run with [Divine Punishment] and [Battery Pack] active at the end

High Art

Clear a run while holding at least 3 [Harp] at the end

Dragon Enthusiast

Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end