Global Gameplay Stats

Arcane Trigger

Global Achievements
 
% of all
players
Total achievements: 51
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99.2%

Displaced

Encounter a Chaos Invasion once
86.0%

Rune Apprentice

Unlock your first Rune
84.9%

Magician Lv.1

Clear Difficulty 1
69.9%

Magician Lv.2

Clear Difficulty 2
62.1%

Cryomancy Basics

Deal 6000 [Ice] damage in a single turn
60.6%

Pyromancy Basics

Deal 6000 [Fire] damage in a single turn
57.0%

Magician Lv.3

Clear Difficulty 3
53.8%

Rune Master

Unlock all Runes
48.4%

Frozen Cataclysm

Clear a run with [Soul Stone] and [Winter Harvest] active at the end
47.0%

Fulmination Basics

Deal 6000 [Lightning] damage in a single turn
46.1%

Magician Lv.4

Clear Difficulty 4
44.7%

Open Fire

Clear a run while holding 35 bullets at the end
41.8%

Dragon Enthusiast

Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end
41.5%

Aeromancy Basics

Deal 6000 [Wind] damage in a single turn
41.4%

Geomancy Basics

Deal 6000 [Rock] damage in a single turn
38.7%

Dungeon

Clear a run with [Fire Dragon Vein] and [Beholder] active at the end
37.8%

Magician Lv.5

Clear Difficulty 5
34.8%

Thunder and Lightning

Clear a run with [Divine Punishment] and [Battery Pack] active at the end
30.8%

Dance of Ice and Fire

Clear a run with [Devil Worm] and [Twin Swords] active at the end
30.7%

Magician Lv.6

Clear Difficulty 6
28.1%

Luminomancy Basics

Deal 6000 [Light] damage in a single turn
27.4%

Weapon Master

Clear a run with [Lance] and [Impact Drill] active at the end
25.4%

Magician Lv.7

Clear Difficulty 7
21.5%

Magician Lv.8

Clear Difficulty 8
21.1%

Social Phobia

Skip a Visitor wave once
20.7%

Field Expedition

Clear a run with [Underground River] and [Blizzard] active at the end
20.6%

Magician Lv.10

Clear Difficulty 10
19.9%

Bad Hunter

Clear a run with [Cleaving Axe] and [Firearm] active at the end
18.3%

Lawnmower

Clear a run with [Energize] and [Electric Field] active at the end
18.2%

Magician Lv.9

Clear Difficulty 9
18.0%

Cosmic Energy

Clear a run with [Entropy] and [Discharge] active at the end
17.2%

Magician Lv.11

Clear Difficulty 11
17.1%

Domino Effect

Clear a run with [Freezing Wind] and [Polar Bomb] active at the end
16.3%

Giant Hunter

Clear a run with [Bolas] and [Spike Shield] active at the end
16.1%

Light Fasting

Skip a Tea Break wave once
14.9%

Lunar Power

Clear a run with [Cold Moon] and [Full Moon] active at the end
14.8%

Magician Lv.12

Clear Difficulty 12
13.1%

Magician Lv.13

Clear Difficulty 13
12.5%

Stacking Armor Hour

Clear a run with [Tower Shield] and [Spikeweed] active at the end
12.4%

Rock & Roll

Clear a run with [Bass] and [Electronica] active at the end
12.3%

High Art

Clear a run while holding at least 3 [Harp] at the end
12.1%

Pyramid

Clear a run with [Phantom] and [Sand Erosion] active at the end
11.8%

Magician Lv.14

Clear Difficulty 14
10.9%

Magician Lv.15

Clear Difficulty 15
10.9%

Explorer

Clear a run with [War Smith] and [Map Fragment III] active at the end
10.4%

Solar Bombardment

Clear a run with [Fire Control] and [Orbital Cannon] active at the end
10.2%

Incendiary

Clear a run with [Explosive Barrel] and [Hell Monument] active at the end
9.7%

Sacred Flame Revealed

Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end
9.6%

Guano Bombardment

Clear a run with [Bad Taste] and [Magic Feed] active at the end
7.6%

Interrogation

Clear a run with [Interrogation Tool] and [Storage Box] active at the end
7.4%

Church Armed

Clear a run with [Air Wave] and [Sanctify] active at the end