39
Прорецензовані
товари
1125
Товарів
у акаунті

Останні рецензії користувача Kåt Tsun

< 1  2  3  4 >
Показані результати 21–30 із 39
Ніхто ще не оцінив цю рецензію як корисну
27.3 год. загалом (25.8 год на момент рецензування)
sumika best--NO!
Додано 20 серпня 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
36.5 год. загалом
sumika best girl
Додано 19 серпня 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 2
Людей вважають цю рецензію кумедною: 2
0.5 год. загалом
It's a boat game pretending to be tanks.
Додано 7 липня 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 13
13.5 год. загалом (9.2 год на момент рецензування)
Tries too hard to be serious and comes off as a locally informed British person's understanding of politics being projected onto other countries.

The weirdest and most British/egregious example IME is national ID cards, something taken for granted in the United States, end up requiring an unusually high number "political capital points" (the points you use to modify, implement, or cancel policies to change your spreadsheet numbers) to implement. Other weird things are "private prisons" being a policy by default and their acceptance being something like 60% (private prisons in USA were never popular and never a large portion of the Bureau of Prisons); CCTV cameras (a highly controversial policy in the USA in any sense, unlike in UK where they are mostly an ordinary thing in public space) being preferred by much of the population and cheap to implement, US police starting off as unarmed (again, a non-controversial thing in America). Somehow, technological knowledge is incompatible with nationalism in the game's simulation (they seem to be mutually exclusive effectors); more unemployment benefits somehow leads to people loafing around instead of decreasing the time they spend in transitional unemployment; etc. etc.. A lot of silly political assumptions get written into the game through the clunky cause-and-effect system that don't make a lot of sense.

If you enjoy remaking Thatcher's Britain it's probably a ok time waster for a day or two but it's probably not worth more than $5-10 even for that.

PROS:
- The illustrations are good.
- Steam Workshop integration.
- Reasonably easy to mod.

CONS:
- The music is painfully repetitive.
- The actual differences between countries is low.
- The entire economic "simulation" is nonsense.
- It's too easy to min-max.

Mostly, it's pretty, but the actual gameplay is tainted by a lot of silly and ridiculous assumptions on part of what things cause what and the costs of certain things in political capital points reflects a distinctly British (or European) bent in terms of what is popular policy and what isn't, which makes playing as USA very awkward and strange.

Buy it on a 67% off sale, it's not worth anywhere near full price.
Додано 11 березня 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 10
1 людина вважає цю рецензію кумедною
20.0 год. загалом (16.7 год на момент рецензування)
i wish there was a neutral or mixed vote tbh

>make PC port
>announce "many" flight sticks/HOTAS combinations
>go out of way to make it limited to four obscure models of TM and HORI HOTAS
>no T.1600M
>no Warthog
>no Saitek support
>no CHProducts support
>no binding on controllers (in fairness, KB/M binds really well and it is necessary because 1 and 3 are not natural pitch numbers, use the arrow keys to pitch/roll instead)
>no mouse control in menus
>only two multiplayer modes
>no ground attack multiplayer mode like in AC: Infinity
>no cross-platform multiplayer (ok this is a bit of a "fair enough" thing, but the PC population is always going to be absolutely tiny for this game and it's not like console players are at the typical disadvantage you see with mouse over joystick like in Call of Duty)

what was the two weeks for when adding a generic control setup and mouse support in UE4 could be done in that time? and there's fewer multiplayer options than AC:I somehow? what?

quixotic design choices aside it's about as good as AC4 which isn't really saying much if you've played AC5 which was the absolute peak of AC but whatever

it's short, pretty, and requires a control setup on a keyboard reminiscent of doom 2 to play without a console joypad like a F310, but those are $20

expect to get the stereotypical yamato developer ♥♥♥♥ of BRANDED PERIPHERAL EXCLUSIVITY slapped across your face

shocked they didn't approach logitech for a $200 AC7 branded F310 controller (maybe they did?)

real reason this is getting the no review is because it's a bit too much of a step back for AC in terms of length and story; no multiplayer annihilation mode or naval assault maps (no dedicated server support, not just for PC, is the reason why presumably, since ACI had servers that just got shut down) and arbitrary gardening off a bunch of peripherals is whatever

it's a slightly watered down AC4 that has no really massive big land maps like Whiskey Corridor, but rather tries to smush all the maps down into compressed versions of been-there-done-that that results in awkward and annoying overlaps (more MR. X GON' GIVE IT TO YA moments than REmake 2 make the only worthwhile land fight mission tedious)

missed a chance of throwing in a massive scale Whiskey Corridor mission with the unknowns but instead we get a escort mission (which is cool but not enough time to appreciate the land battle); the naval mission though is extremely good because there's no MR. X GON' GIVE IT TO YA moment and there's plenty of ground targets to blow up

but overall the game feels a bit hollower than even ACZ, which was the most forgettable of the Holy Trinity of the series, right down to the last bosses being laser joust cyber doom monsters

if you want to play AC4-but-it's-ACZ-wearing-AC4's-skin but with really good graphics then it's fine
if you want a really memorable AC then this ain't it chief

i would not mind a remastered AC5 for PC release or something

but my heart yearns for AC8 (9?): AC3 2: Electrosphere Boogaloo
Додано 1 лютого 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
11.0 год. загалом (9.0 год на момент рецензування)
Рецензія на гру з дочасним доступом
It's only been out for 6 hours and it already has more features than DayZ has in the past 6 years.
Додано 29 серпня 2018 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
52.4 год. загалом (38.4 год на момент рецензування)
It's a modern day version of Tom Clancy's SSN: A fun arcade sub game, but it's not the second coming of Dangerous Waters. Best to play as Skipjack in 1968 and simply chug away at 30 knots while other guys shoot their torpedoes at you and you can bring them back to their owners.
Додано 17 квітня 2018 р.. Востаннє відредаговано 17 квітня 2018 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
77.2 год. загалом (29.1 год на момент рецензування)
>16 hours and 48 crashes later

It's ok.
Додано 2 квітня 2018 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 20
Людей вважають цю рецензію кумедною: 4
116.4 год. загалом (6.6 год на момент рецензування)
It's more like a $20-30 game TBH. The ~$25 I paid for the game is a bit miffing but acceptable middleground between the two extremes. I'd pay $30 for unlocked databases like Harpoon and this is basically the same game as that with a handful of new-ish features. It might be worth $40 if the devs added those things plus features like communications jamming, nuclear TREE, and cyber weapons like Suter. Perhaps also if they implemented bistatic and multistatic radars, like Lockheed's Silent Sentry, for more silly future war buzzwords.

The two databses (late Cold War-2020s; WW2-1970s) are sufficiently broad that you can have a bit of fun playing around with them in the editor without touching any of the scenarios, they include a rather neat menagerie of near future/hypothetical objects (L-M NATF, McDD A-12 (no Northrop Chibi!B-2 ): ), UCLASS, etc.), and you can add and remove weapon and sensor arcs from the databses to mix and match things like CG(X) from this sort of DB kitbashing.

All well and good but it unfortunately relies on the developers 1) being interested in adding objects and not fixing real problems with the game [DBs are updated sporadically]; 2) being around to add the objects. While there's no real worry of CMANO being undeveloped in the near (5 years) future, further down the line (10 years) it might become problematic if the databases are locked down. OTOH we can probably expect this genre to have moved past things like Harpoon and CMANO and onto games comparable to Fleet Command or GCB2, i.e. 3D, and in the latter case, open source, in the coming decade or two that will be its lifespan (after all, if Harpoon lasts 30 years, why not CMANO?).

The UI is perfectly functional and I don't understand why people complain about it. It isn't pretty or good looking by any stretch of the imagination, but it does the job, and there is a hotkey list for finding all the important things you need to find. It's not terribly far off from what real navies use too, although real warships like the DDG-1000 have more spartan UIs than "generic Windows UI". It might be comparable to the UK RN's Windows for Warships, for anyone interested in that sort of thing of "how a CIC looks".

When selecting certain things in the editor, and clicking out of the game, small windows will become hidden behind larger windows, which makes it impossible to move the larger window out of the way. It's a small but annoying problem with the generic Windows UI that might turn people off to the editor if it happens often. A more annoying issue is that when editing the magazines of warship ammunition bunkers, the game freezes for several seconds and must reload the entire list one item at a time. This is rather perplexing and not simply annoying but time wasting, since an operation that should take at most 1-2 seconds requires twice (or thrice) as long to perform.

I am also not entirely sure how naval formations work in the modern age but I do not believe that warships are required to maintain formation so much that they allow themselves to be hit by rockets and bombs instead of turning themselves a handful of degrees starboard to bring the arcs of their jamming systems and radar illuminators in line with the target. The player shouldn't really need to wear half a dozen hats as group commander, ship captain, helmsman, air warfare planner, flight leader, and fighter pilot. While the automation of things like damage control and target engagement is relatively simple, it seems that making the AI maneuver itself into optimal positions given a "general" idea of what to do is rather difficult. It only really works on BARCAP for fighters and not at all in BVR, but it is most egregious when warships prefer to maintain their formation than break to engage or evade incoming missiles and aircraft.

The IA's lack of "I" is especially relevant in most of the provided scenarios, which rely on fixed positions, or barely changing variables, and mostly can be accomplished with memorization and a single optimal plan. Also don't expect to be able to run really big scenarios. Scenarios are limited by a rather severe unit budget due to CPU intense sensor calculations, which means adding things like realistic merchant traffic/civil aviation densities becomes hard when you start adding the small fishing trawlers, regional airliners, and such, on top of the military forces.

While it's definitely not worth the sticker price with the lack of modular databases and relative paucity of graphical features, sound design, and other things, Matrix/Slitherine have a rather silly habit of double or triple charging what a comparable independent studio might charge for similar work [c'est le monopole]. However it is still a competent game and it is an improvement over Harpoon, Fleet Command, and other 1990s antecedents of the genre in that it uses a globe instead of a flat map, incorporates relatively accurate statistics, and has reasonable amounts of modern equipment.

Buy it on the rare 66% off sales. It's not perfect ("perfect" in this case is CMANO's maths, Harpoon's modularity, 3D/audio additions like in FC or GCB2, and decent ground battles since navies are just bridges by which armies conquer continents), but it's not as bad as Harpoon grognards complain about nor as good/"realistic" as half the Steam review section claims. The game is only as realistic as the scenarios that go into it and most of them are rather cookie cutter technothriller plots [besides that it lacks true future war features like undersea fiber cables, MPA-submarine laser communications, and underwater acoustic data packet exchange].

It's alright if you have an interest in exploring technothriller novels in a more interactive manner than "reading".
Додано 22 лютого 2018 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
4.7 год. загалом
It's Tremulous but if Tremulous works on post-Windows 10 and other future OSes because it still receives updates instead of languishing on a ten-year old version build that hasn't seen a single stable release since Windows 8 was announced because the devs imploded. So buy it because it's still developed?
Додано 9 лютого 2018 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
< 1  2  3  4 >
Показані результати 21–30 із 39