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Ulasan terkini oleh Kåt Tsun

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Tercatat 19.7 jam (Telah dimainkan 7.0 jam saat ulasan ditulis)
Accurate simulation of Russian capitalist experiment.

How to win: Put Yeltsin and Gorby in the ♥♥♥♥♥♥♥ ground in 85, back moderate Leninists all the time, and then you're fine. Never do imports. Attempting to make Russia into America just results in corruption, disintegration, and coups. Just like real life.

The ideal win condition is basically to halve the military budget, buff all research constantly, buff light industry and agriculture, buff KGB a bit and law and order, nuke all bribes except for state propaganda and republic leaders, and work with the liberals and CPSU moderates until you can get the Interior Ministry and force through referenda.

Then you just gotta land on Mars and you're set. Easy.
Diposting pada 4 Oktober 2019.
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Tercatat 1.0 jam
15 years later and we get a game that's worse than Red Alert 2 in every relevant mechanic lol.

petroglyph doesnt make them like they used to

guess all the westwood guys left or got senile in old age :(
Diposting pada 29 September 2019.
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Tercatat 27.3 jam (Telah dimainkan 25.8 jam saat ulasan ditulis)
sumika best--NO!
Diposting pada 20 Agustus 2019.
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Tercatat 36.5 jam
sumika best girl
Diposting pada 19 Agustus 2019.
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Tercatat 0.5 jam
It's a boat game pretending to be tanks.
Diposting pada 7 Juli 2019.
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Tercatat 13.5 jam (Telah dimainkan 9.2 jam saat ulasan ditulis)
Tries too hard to be serious and comes off as a locally informed British person's understanding of politics being projected onto other countries.

The weirdest and most British/egregious example IME is national ID cards, something taken for granted in the United States, end up requiring an unusually high number "political capital points" (the points you use to modify, implement, or cancel policies to change your spreadsheet numbers) to implement. Other weird things are "private prisons" being a policy by default and their acceptance being something like 60% (private prisons in USA were never popular and never a large portion of the Bureau of Prisons); CCTV cameras (a highly controversial policy in the USA in any sense, unlike in UK where they are mostly an ordinary thing in public space) being preferred by much of the population and cheap to implement, US police starting off as unarmed (again, a non-controversial thing in America). Somehow, technological knowledge is incompatible with nationalism in the game's simulation (they seem to be mutually exclusive effectors); more unemployment benefits somehow leads to people loafing around instead of decreasing the time they spend in transitional unemployment; etc. etc.. A lot of silly political assumptions get written into the game through the clunky cause-and-effect system that don't make a lot of sense.

If you enjoy remaking Thatcher's Britain it's probably a ok time waster for a day or two but it's probably not worth more than $5-10 even for that.

PROS:
- The illustrations are good.
- Steam Workshop integration.
- Reasonably easy to mod.

CONS:
- The music is painfully repetitive.
- The actual differences between countries is low.
- The entire economic "simulation" is nonsense.
- It's too easy to min-max.

Mostly, it's pretty, but the actual gameplay is tainted by a lot of silly and ridiculous assumptions on part of what things cause what and the costs of certain things in political capital points reflects a distinctly British (or European) bent in terms of what is popular policy and what isn't, which makes playing as USA very awkward and strange.

Buy it on a 67% off sale, it's not worth anywhere near full price.
Diposting pada 11 Maret 2019.
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Tercatat 20.0 jam (Telah dimainkan 16.7 jam saat ulasan ditulis)
i wish there was a neutral or mixed vote tbh

>make PC port
>announce "many" flight sticks/HOTAS combinations
>go out of way to make it limited to four obscure models of TM and HORI HOTAS
>no T.1600M
>no Warthog
>no Saitek support
>no CHProducts support
>no binding on controllers (in fairness, KB/M binds really well and it is necessary because 1 and 3 are not natural pitch numbers, use the arrow keys to pitch/roll instead)
>no mouse control in menus
>only two multiplayer modes
>no ground attack multiplayer mode like in AC: Infinity
>no cross-platform multiplayer (ok this is a bit of a "fair enough" thing, but the PC population is always going to be absolutely tiny for this game and it's not like console players are at the typical disadvantage you see with mouse over joystick like in Call of Duty)

what was the two weeks for when adding a generic control setup and mouse support in UE4 could be done in that time? and there's fewer multiplayer options than AC:I somehow? what?

quixotic design choices aside it's about as good as AC4 which isn't really saying much if you've played AC5 which was the absolute peak of AC but whatever

it's short, pretty, and requires a control setup on a keyboard reminiscent of doom 2 to play without a console joypad like a F310, but those are $20

expect to get the stereotypical yamato developer ♥♥♥♥ of BRANDED PERIPHERAL EXCLUSIVITY slapped across your face

shocked they didn't approach logitech for a $200 AC7 branded F310 controller (maybe they did?)

real reason this is getting the no review is because it's a bit too much of a step back for AC in terms of length and story; no multiplayer annihilation mode or naval assault maps (no dedicated server support, not just for PC, is the reason why presumably, since ACI had servers that just got shut down) and arbitrary gardening off a bunch of peripherals is whatever

it's a slightly watered down AC4 that has no really massive big land maps like Whiskey Corridor, but rather tries to smush all the maps down into compressed versions of been-there-done-that that results in awkward and annoying overlaps (more MR. X GON' GIVE IT TO YA moments than REmake 2 make the only worthwhile land fight mission tedious)

missed a chance of throwing in a massive scale Whiskey Corridor mission with the unknowns but instead we get a escort mission (which is cool but not enough time to appreciate the land battle); the naval mission though is extremely good because there's no MR. X GON' GIVE IT TO YA moment and there's plenty of ground targets to blow up

but overall the game feels a bit hollower than even ACZ, which was the most forgettable of the Holy Trinity of the series, right down to the last bosses being laser joust cyber doom monsters

if you want to play AC4-but-it's-ACZ-wearing-AC4's-skin but with really good graphics then it's fine
if you want a really memorable AC then this ain't it chief

i would not mind a remastered AC5 for PC release or something

but my heart yearns for AC8 (9?): AC3 2: Electrosphere Boogaloo
Diposting pada 1 Februari 2019.
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Tercatat 11.0 jam (Telah dimainkan 9.0 jam saat ulasan ditulis)
Ulasan Akses Dini
It's only been out for 6 hours and it already has more features than DayZ has in the past 6 years.
Diposting pada 29 Agustus 2018.
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Tercatat 52.4 jam (Telah dimainkan 38.4 jam saat ulasan ditulis)
It's a modern day version of Tom Clancy's SSN: A fun arcade sub game, but it's not the second coming of Dangerous Waters. Best to play as Skipjack in 1968 and simply chug away at 30 knots while other guys shoot their torpedoes at you and you can bring them back to their owners.
Diposting pada 17 April 2018. Terakhir diedit pada 17 April 2018.
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Tercatat 77.2 jam (Telah dimainkan 29.1 jam saat ulasan ditulis)
>16 hours and 48 crashes later

It's ok.
Diposting pada 2 April 2018.
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