41
평가한
제품
0
계정에 있는
제품

Kåt Tsun 님이 최근에 작성한 평가

< 1  2  3  4  5 >
41개 중 31~40개 표시 중
20명이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
기록상 116.4시간 (평가 당시 6.6시간)
It's more like a $20-30 game TBH. The ~$25 I paid for the game is a bit miffing but acceptable middleground between the two extremes. I'd pay $30 for unlocked databases like Harpoon and this is basically the same game as that with a handful of new-ish features. It might be worth $40 if the devs added those things plus features like communications jamming, nuclear TREE, and cyber weapons like Suter. Perhaps also if they implemented bistatic and multistatic radars, like Lockheed's Silent Sentry, for more silly future war buzzwords.

The two databses (late Cold War-2020s; WW2-1970s) are sufficiently broad that you can have a bit of fun playing around with them in the editor without touching any of the scenarios, they include a rather neat menagerie of near future/hypothetical objects (L-M NATF, McDD A-12 (no Northrop Chibi!B-2 ): ), UCLASS, etc.), and you can add and remove weapon and sensor arcs from the databses to mix and match things like CG(X) from this sort of DB kitbashing.

All well and good but it unfortunately relies on the developers 1) being interested in adding objects and not fixing real problems with the game [DBs are updated sporadically]; 2) being around to add the objects. While there's no real worry of CMANO being undeveloped in the near (5 years) future, further down the line (10 years) it might become problematic if the databases are locked down. OTOH we can probably expect this genre to have moved past things like Harpoon and CMANO and onto games comparable to Fleet Command or GCB2, i.e. 3D, and in the latter case, open source, in the coming decade or two that will be its lifespan (after all, if Harpoon lasts 30 years, why not CMANO?).

The UI is perfectly functional and I don't understand why people complain about it. It isn't pretty or good looking by any stretch of the imagination, but it does the job, and there is a hotkey list for finding all the important things you need to find. It's not terribly far off from what real navies use too, although real warships like the DDG-1000 have more spartan UIs than "generic Windows UI". It might be comparable to the UK RN's Windows for Warships, for anyone interested in that sort of thing of "how a CIC looks".

When selecting certain things in the editor, and clicking out of the game, small windows will become hidden behind larger windows, which makes it impossible to move the larger window out of the way. It's a small but annoying problem with the generic Windows UI that might turn people off to the editor if it happens often. A more annoying issue is that when editing the magazines of warship ammunition bunkers, the game freezes for several seconds and must reload the entire list one item at a time. This is rather perplexing and not simply annoying but time wasting, since an operation that should take at most 1-2 seconds requires twice (or thrice) as long to perform.

I am also not entirely sure how naval formations work in the modern age but I do not believe that warships are required to maintain formation so much that they allow themselves to be hit by rockets and bombs instead of turning themselves a handful of degrees starboard to bring the arcs of their jamming systems and radar illuminators in line with the target. The player shouldn't really need to wear half a dozen hats as group commander, ship captain, helmsman, air warfare planner, flight leader, and fighter pilot. While the automation of things like damage control and target engagement is relatively simple, it seems that making the AI maneuver itself into optimal positions given a "general" idea of what to do is rather difficult. It only really works on BARCAP for fighters and not at all in BVR, but it is most egregious when warships prefer to maintain their formation than break to engage or evade incoming missiles and aircraft.

The IA's lack of "I" is especially relevant in most of the provided scenarios, which rely on fixed positions, or barely changing variables, and mostly can be accomplished with memorization and a single optimal plan. Also don't expect to be able to run really big scenarios. Scenarios are limited by a rather severe unit budget due to CPU intense sensor calculations, which means adding things like realistic merchant traffic/civil aviation densities becomes hard when you start adding the small fishing trawlers, regional airliners, and such, on top of the military forces.

While it's definitely not worth the sticker price with the lack of modular databases and relative paucity of graphical features, sound design, and other things, Matrix/Slitherine have a rather silly habit of double or triple charging what a comparable independent studio might charge for similar work [c'est le monopole]. However it is still a competent game and it is an improvement over Harpoon, Fleet Command, and other 1990s antecedents of the genre in that it uses a globe instead of a flat map, incorporates relatively accurate statistics, and has reasonable amounts of modern equipment.

Buy it on the rare 66% off sales. It's not perfect ("perfect" in this case is CMANO's maths, Harpoon's modularity, 3D/audio additions like in FC or GCB2, and decent ground battles since navies are just bridges by which armies conquer continents), but it's not as bad as Harpoon grognards complain about nor as good/"realistic" as half the Steam review section claims. The game is only as realistic as the scenarios that go into it and most of them are rather cookie cutter technothriller plots [besides that it lacks true future war features like undersea fiber cables, MPA-submarine laser communications, and underwater acoustic data packet exchange].

It's alright if you have an interest in exploring technothriller novels in a more interactive manner than "reading".
2018년 2월 22일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 4.7시간
It's Tremulous but if Tremulous works on post-Windows 10 and other future OSes because it still receives updates instead of languishing on a ten-year old version build that hasn't seen a single stable release since Windows 8 was announced because the devs imploded. So buy it because it's still developed?
2018년 2월 9일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 74.0시간 (평가 당시 38.0시간)
From the masters of "pointless asset spamming in a dead world" comes Fallout 4 GOTY.

It's like Bethesda took everything terrible about FO3 [i.e. everything] and made it OK and barely tolerable by learning from FONV. No more "Enclave", no more "yellow Super Mutant", no more "muddy Oblivion textures", but sadly Todd "It Just Works" Howard hasn't managed to explain anything about these settlement mechanics since there's no real tutorial. For anything. And there's no button rebinding either. Fantastic. Am I playing a PC or am I playing an Xbox? Also the game periodically crashes every three to four hours in Settlement Mode with no error message or warning. Or autosave. Thank you Mr. Howard for making sure It Just Works(TM).

Question about synth is dumb in Far Harbor.

>ARE YOU A SYNTH?!
>No, that's silly. You're silly.
>HOW DO YOU KNOW?!
>Because.
>WHAT IS YOUR FIRST MEMORY?!
>No "bit when I was your age the Chinese still existed, I fought in Alaska to keep our nation free, and the /last/ memory I had was last week on a plane back home to Boston a hundred years before you were created, and I don't need a gosh gollied computer to remember the past 250 years," option.
>Instead I get to answer "my first memory is the bombs," because apparently Nate is actually the player in disguise.
>SO HOW DO YOU KNOW?!
>No "if my time in the Army spent fighting the commies and reading Descartes says anything, it's that I know more about this world than a robit that watched Dark Star and took the universal doubt too literally, and also i went ot the DMV once with my birth certificate to validate my identity because synths didn't exist in 2055 checkmate atheists," option.
>Instead I get to answer "This is not a relevant line of discussion," because Nate is an IQ 95 Normal instead of an IQ 150 Ubermensch like his son?

What the ♥♥♥♥ is this. I'm an idiot and I can write more scathing logical rebukes than this sophomoric philosophy. Did B.T. Delaney charge by the syllable or do voice actors just never have enough time to work on a project because they're constantly hogged by 30 different teams/developers at once? Or are the writers like...computer programmers or something instead of actual novelists/authors?

Oh wait it was the same guy who "wrote" FO3 so I'm not surprised. And the terminal entries. And the subtitles. And the everything else. Between the inability of Bethesda to keep basic texturing consistent ("Horizon Skyways" on the Boston Airport billboard vs. "Horizon Airlines" on the crashed airliners) it's not surprising they can't keep anything else consistent either. Like object IDs. Or names.

So Bethesda continues their strong tradition of producing a lot of worthless assets that don't actually contribute to the game (found "The Real Barenziah vol. 6" for the 9th time) to try to cover up the fact that their games are dead and lifeless. Characters still don't react to corpses, they still walk into random obstacles and get stuck, they still aggro enemies a mile away, and they still need teleports to actaully get moving to places.

But at least good games made by competent developers who don't bite off more than they can chew with every undertaking, like Konami's ex-Kojima Studios (although Death Stranding will no doubt suffer from Bethesda Syndrome since Kojima is given total control now instead of being reined in, like Gerj Lucas and Star Wars prequels) and Metal Gear Solid V, show the way forward for Bethesda. They just have to actually make an AI that can react to their friends being shot beyond "oh gosh darn it he died oh well *shrug*" and moving on to their preset map editor patrol zone.

So Fallout 4 feels like a game with the graphics of 2015, but the AI and optimziation of a game from 2005. It's too big for its britches and the dead and lifeless surroundings, which never change and never move forward, can be scarcely comprehended by mortal eyes. They also confirm its ambition never meeting the reality. From the most pedestrian of spinny drives to the biggest and swolest of NANDy drives, all will chug to Fallout 4's loading screen times. Your God solid state drive cannot save you.

The game will crash every few hours without warning. Quicksave a lot. You'll want it.

The official mod manager is non-existent and the one that does exist is a trashy one made by lazy free modders.

The Creation Club requires "re-validation" of data files every time you buy a thing. This didn't work when I "bought" two free things on the CC and required a hard restart because the game apparently froze in the middle of loading. Or it was just broken. You can never be sure with Bethesda TBH.

The game's dialogue and line delivery are bad. It's not as bad as Skyrim but it's pretty bad. The Notorious E.M.I.L. strikes again. As an officially licenced Moron and paying member of the Some Idiot On The Internet With An Opinion Society (SIOIS) I have read better written Baen novels. The quests, assets, and a few other things are mostly consistent, except when they aren't, but when they aren't it's usually glaring things like the airliner example. Line delivery alternates and fluctuates within a conversation, as if certain conversation choices were meant to be followed by another line of dialogue than what was said. If you're going to give me "choice" at least try to point out which one you intend to be the canonical choice so I can not be bothered by weird intonation, except even within lines it fluctuates. Like the audio team stapled together pieces of VA dialogue from different recording sessions.

It's as if Todd "It Just Works" Howard decided the best way to develop a game is to chop the art team up into separate cells, put them in different rooms, in different buildings, in different countries, and spoon feed them information. Literally. As in a tablespoon with snippets of words on it detailing Todd's instructions.

This game feels too big for Bethesda. Yes, they have a Reputation, and yes it is well deserved for making Big Games, but the emergent behavior of the world itself is missing, which is a key part of what makes emergent gameplay so good. Fallout 4 lacks this. The game is too predictable/formulaic to actually provide any sort of surprise on that level. It's totally obvious what happens isn't actually magical or able to be developed in your head, because you know exactly why it happened. You've played the same game for the past 12 years. It's not new anymore. Find a new niche, Beth.

The first, best, and probably last time I was actually amazed at a Todd Howard production was in the beginning of Morrowind when you leave the starting village, see the world, and a man falls out of the sky, screaming, and lands in front of you. No explanation. No warning. You search his body and find "scroll of flight". You use this scroll. It happens to you. Explanation provided through example. It was great.

The best Todd Howard game is still Daggerfall.

Best character build is INT/CHA lightning smooth talker.

At least Beth added a system that allows you to pay the Nexus Forums modders so they have an incentive to not slack off/be lazy and actually work to keep their stuff updated, rather than having 99% of mods languish in obscurity and meaninglessness since the past ~10 version updates, because the author decided "it was too much work" due to them never paid money for their effort. Ingenious. Paid mods are the best thing but Bethesda needs some sort of vetting committee to keep the trash mods away and in the free mod slums.

Paid mods is the best thing to happen to video games: True democratization of the profit motive. One step closer to Marx's theory of history and realization of true communism. Praise to post-Hegelianism and ex post facto theorycrafting.

At least as long as it isn't swamped by lazy free mods slumlords, unemployed schilds, and drive-by coders.

7/10. It's Skyrim with atomic stuff.
2018년 1월 31일에 게시되었습니다. 2018년 1월 31일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 6.6시간
The best "lose-while-winning" simulator on Steam. Only in "UG" can you defeat the enemy's entire army and still lose a battle because the devs decided to script every mission to be "historically accurate" or something.

Highly advanced Fochian thought process ...attackattackattack... rendered moot even when you have beaten P.G.T. Beauregard's entire command with the bayonet, driven him from the field, and about to do the same to A.S. Johnston because the game yells at you to retreat. Then you lose the whole mission because 5 guys and a horse retreated towards a suddenly important, arbitrary piece of dirt. Apparently how good you are at playing the game at exploiting the AI's stupidity is unimportant.

If you want to win you'd better have a Civil War atlas available so you can follow along with the mapmaker's scripting.

10,000 men with Colt M1855s costs $900,000 too. Give six-shooter division max melee and morale buffs to synergize with the short range of the repeating rifle. Hide repeater rifle division innawoods. Watch entire Confederacy die at treeline. Worth.
2017년 12월 31일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 14.3시간
Made for achievement ♥♥♥♥♥♥.
2017년 12월 31일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 10.3시간 (평가 당시 4.5시간)
Fun casual game about blowing up houses.
2017년 12월 23일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
5명이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
기록상 0.0시간
The only reason you'd buy this pack is so your spaceships can look like the loading screen art TBH.
2017년 12월 12일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 157.1시간 (평가 당시 47.2시간)
앞서 해보기 평가
Has plenty of new features being added every month or so. Development is fairly slow, but it's one guy making the game, so that is kind of to be expected, and he keeps coming out with new updates and tweaks on a pretty regular schedule. For example, the latest Alpha 9.x build fixed a lot of the difficulty problems with the game that was in Alpha 8.x. Namely, the game was too easy.

Where before, you could amass millions of dollars after making one "Outstanding" quality product, you now actually have to plan your developments, your marketing, and your money stream to some extent over a longer period. It has made the game fairly challenging in the early stages and can be somewhat nail-bitingly tense as you try to put out software before your competition while building interest in your product, paying your employees, and trying to rationalize your budget with your income stream. Later updates promise to improve this to make it even more challenging to expand when you "make it, bigly."

The dev has a big roadmap on his website. The latest features map (25/9/17) include things like multiple roles for employees (each employee can have one role at the moment, or "any role", but this doesn't work with employees who are good at two separate things, but not three or four), more factor variables for software (currently there is only one major factor, which is "innovation", with other factors being more opaque), and even hacking attacks on your servers and computers.

https://trello.com/b/9I286Mhu/software-inc

Very cool game that has Steam Workshop and plenty of neat mods to add more things, but the vanilla version of the game is still packed with features.

This is easily the best software tycoon management game on Steam. It's $14. It's made by one dude. Buy it.
2017년 9월 25일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 11.6시간 (평가 당시 2.9시간)
There's a Line-of-Sight button.
2017년 4월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 621.0시간 (평가 당시 86.4시간)
The typical Paradox skeleton is more finished than any Civilization game on release, for two-thirds the price. Taking the customization features of Stardock's classic GalCiv 2, combining it with a fully procedural world, civilizations, and events. Back this with the moddability of the Clausewitz engine and you have a pretty good game.

Pair the game with Paradox's track record of longevity and support for their releases, and you have redefined the bar for 4X. Expect it to get better with expansions and patches, like EU, CK, and Victoria.

10/10 would conquer six ringworlds again
2016년 5월 15일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
< 1  2  3  4  5 >
41개 중 31~40개 표시 중