1 person found this review helpful
Recommended
0.0 hrs last two weeks / 23.3 hrs on record (10.3 hrs at review time)
Posted: 9 Sep, 2021 @ 7:07pm

Early Access Review
So I've played 10 hours of this. I can honestly say, this is a fun game for anyone that likes a casual BR experience with solid visuals. The sugar on top is that its set in The Masquerade universe. This gives it a unique feeling over a lot of other BRs.

When I told a friend about this game, I called it the "Adult FortNite without building". The looting is very similar to Fortnite down to the different rarity's of items.

This game takes elements from a number of other games though, and some of these go way back in the past. These are all of the games I could think of.
- Gunz Online (movement and gunfu)
- The Specialists mod for Half Life 1 (movement and gunfu)
- Fortnite (third person, rarity loot, floating loot, customization and emoting, movement, verticality)
- PUBG (third person, modern weapons)
- Ring of Elysium (third person, abnormal circle closing, spawn picking)
- Hyperscape (movement, verticality)

Now the bad.

The single most worst thing you can do for a Battle Royale is not test your party system and make sure its working or at least have a gameplan for when it isn't working for players (i.e. port forwarding steps, workarounds, or a "hey this is known" sort of thing). I cannot for the life of me, connect with my friends unless they can see me and invite me. The integration with Steam is horrible in terms of joining other players. If you have a firewall or any sort of security on your router/modem, you likely will run into the same issue.

I've seen some pretty poor latency in this game as well and it reflects on the players who will be janking around and rubber banding. These are problems we see in other games as well but still worth noting it happens here still....

There are some Archetypes where their abilities seem much more useful than some others. I feel there is some balancing needed for some of them. Take the Prowler for example, which can completely zone an area for a very long time without their ability disappearing. No other archetype has that.

Finally, the way it loads you into each game is a little jarring with how many loading screens there are. Many players I've spoken to really don't like the flow of the loading screens. I think it would make more sense and choose your archetype first, then where you spawn. The most time seems to be spent on the "Waiting for Players" final load.

Hope this helps you at least try out the game before you crucify it because I think its a pretty fun experience so far, even with the party issues I'm having.
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