Joe Fajita
United States
 
 
Doki Doki Artichoki
Unsolicited friend requests will be ignored.
현재 오프라인
제품 평가 전시대
1.1시간 플레이
A dull, predictable platformer, 140 has gameplay that rarely extends beyond jumping on moving platforms or avoiding slow-blinking deathtraps. None of the challenges were at all satisfying to complete.

Super Meat Boy-style finesse is rarely required--just basic timing and a LOT of waiting. Many of the levels are designed to make gracefully darting through them impossible: for every second you actually spend moving or jumping, you'll spend a second waiting for a platform to materialize or move or deactivate, because it wasn't set correctly when you reached it. With such bite-size levels and challenges, these constant five-second mandatory pauses become grating, and clash with the music, which has a tempo and rhythm that encourage a sense of constant motion.

As for the art style? Eh, it's inoffensive, not great. It's going for a sort of pseudo-De Stijl look: each level contains lots of blocks of two arbitrary colors, with slightly different values for different level assets. The music might be tense with warm colors, or softer with cool colors, but that's the extent of the game's tonal consistency: the level mood jumps around from somber to exciting to chill with no real rhyme or reason. What is this trying to make me feel?

Well, I certainly felt bored.
아트워크 전시대
Katawa-Strike: Shoujo Offensive
3 1
댓글
Universal Nibbles/TTV 2025년 2월 11일 오후 5시 52분 
my old dayz buddy great dude
zuno117 2023년 11월 13일 오후 6시 10분 
It's a guy:steamthumbsup:
Joe Fajita 2014년 6월 29일 오후 5시 37분 
Chaika. Yes.
Doug Norm 2014년 6월 29일 오후 5시 22분 
Chaika
legalizememes 2011년 12월 25일 오전 5시 00분 
Thanks alot Joe