32
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189
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Recent reviews by Jetspace

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Showing 1-10 of 32 entries
10 people found this review helpful
4 people found this review funny
0.0 hrs on record
You can literally play as a doggo.

10/10
Posted 29 August, 2024.
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4 people found this review helpful
0.0 hrs on record
Best chapter so far just cause of the guitar!

Losing? It's ok just start playing the guitar in front of the killer, see if they spare you ;)
Posted 16 June, 2024.
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3 people found this review helpful
55.3 hrs on record
A game about opening a lot of doors and killing zombies. It's the original, the classic. A must play for RE fans or a newcomer.

It has the signature fixed camera Third-person view which makes the game look cinematic and feel claustrophobic, perfect for this game's setting. The camera can have it's moments of being troublesome but ultimately they're all overruled by it's charm.
Graphics still look gorgeous, the remaster has modern lighting which alone does the heavy lifting as well as very memorable music and sound design.

The game uses doors as it's mechanic for story progression and general gameplay. You will find yourself opening a lot of doors and doing a lot of backtracking due to locked doors requiring specific keys and limited inventory space which might be a bit irritating sometimes but in general it really works well for this game since the map layout and level design are well thought out.
Thanks to all these elements working so well together, I found the story to be quite engaging (Especially Chris'). With all that, it's highly replayable, not to mention the rewards you get for finishing the game in different scenarios and difficulty. I've already completed the game back-to-back 3 times already haha. Absolutely love the characters and their signatures and the little differences between Jill and Chris in their respective storyline.

It wouldn't matter if this game received another modern remake, this will always remain the definitive version. Brilliant game!
Posted 4 February, 2024. Last edited 4 February, 2024.
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1 person found this review helpful
0.0 hrs on record
Demodoggo!
Posted 6 November, 2023. Last edited 6 November, 2023.
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2 people found this review helpful
157.7 hrs on record (155.6 hrs at review time)
Disco Elysium is the most extraordinary game I've ever played. A unique Role-playing design built around heavy dialogue-based gameplay set in one of the most intriguing fictional worlds ever created.

I played and reviewed this masterpiece before they released the game into "The Final Cut". Although I've tried it, I have not done a playthrough of this version.
One thing I would recommend to do before you start a playthrough is to turn off Narration Voice-Overs for the Skills in dialogue which'll give you much richer experience in terms of roleplaying.

I'm certain that time works differently when you play this game (I can't believe I reached that many hours), I found it very easy to get lost into the world of Disco Elysium, it was like as if I got reduced to tiny fundamental particles and started seemlessly adjoining with the world of this game -- from the beginning of the game I knew It'll be hard to stop playing this.
Even after having played it so much, I've had a hard time trying to write about this game since I finished playing it, not sure what to write exactly other than discuss the themes and topics explored in the game or just simply praise it...
A review won't ever do justice, which is why it's best go into the game blind -- though I'd suggest to watch a bit of game's playthrough videos to get some idea of the general gameplay.



Disco Elysium can be anything you want it to be. It does not pander to a single path that's pre-determined that you (the player) is supposed to consume and call it a day; instead it invites the player to engage with the world and in a subtle manner, subsequently asks the player "What do you think of this?" to which the answer is going to vary depending on your general views, thoughts and interpretation(s); and as a result without even realizing, you're forging a unique experience for yourself!



Beside many factors that come into play to make a memorable experience in a video game, in Disco Elysium it is mostly done through writing. Without a doubt, the best writing I've ever seen in a video game.
I cannot describe gameplay aspects of this game independently without the subject of 'writing' jumping in because it is the core gameplay of this game - no combat or action - it's all text. You can not only interact with other characters in the game in the form of a dialogue session but even with something that appears trivial such as a bloody gum wrapper...
but wait, the best part about the game is having conversation with yourself (protagonist) constantly even when it's not necessary -- these inner-thoughts and self-conversation occur based on Skill build (Logic, Empathy, Perception, etc.)
The game never misses a really good opportunity to make the most out of an amusing moment -- and it's never deliberate either. And the grimness isn't present there solely because of the narrative and themes it explores but also cause' of how certain elements are almost like a mirror image of our own real world.


In terms of aesthetics, the biggest highlight for me was the Isometric view. Now, the only games I've played with Isometric view before were the old Commandos games and classic Fallout games, missing the entire D&D RPGs that made use of that view the most.
That said, if I were to have played more games with the Isometric view, I'm certain that I'd consider Disco Elysium to be the one that made the best use of this view EVER.
Although extremely detailed, DE doesn't have a big map so exploring is minimal -- I believe it can be a drag in Isometric view to have a giant map. But most importantly, it's how the Isometric view relates to the protagonist and his build (Skills) -- whatever he may be doing or his sate of mind. That is why the exploration as a detective becomes thrilling (there is a certain Skill that works along with this view!). Among feelings of being powerless and lonely, it also creates a sense of uncertainty and mysteriousness -- not knowing what's behind a locked door is a prime example (I've never been so curious to know what's behind a locked door in video game before).

Art Design is gorgeous with it's signature washed-off oil-paint and surreal style artworks, all of which is well fitting and very memorable. Seriously one of the best artworks I've ever seen, those Skill portraits and character cards are cemented in my brain now -- I'll always be off wandering in some place in my mind after gazing at them.

In the Sound department, it's similar to the classic Fallout (where Mark Morgan's amazing soundtrack did all the heavy lifting when it came to representing the atmosphere in the absence of ambient sound effects).
All is done by the Music -- there aren't much ambient sound effects, which I think is for the better since reading is pretty much what you do in the game and the way how almost silence fit so well sometimes.
British Sea Power really outdid themselves by composing a soundtrack for a weird game like this. To create musical pieces that represent the situation and atmosphere that will play on loop is ♥♥♥♥♥♥' amazing. All of the musical pieces fit perfectly wherever they're played, and some of them set the tone right when you first hear them.

-
[Although what's mentioned below is spoiler-free of the actual narrative, it could be considered spoiler-y if you value sense of discovery.]

The skill system that Disco Elysium has is the most amazing one I've ever seen. They aren't some generic skill like say Logic only chimes in whenever you need something deduced or solved, they are characters on their own. They'll not only make you succeed in their respective areas but they'll also talk to you, cheat you, stump you, misinform you, mock you, and even mislead you. That all of course depends on what skills you choose and progress and how you deal with them. The skills are the core part of the gameplay that works so well with every single interaction you have throughout the game.
And if you wish to dig deep, you always can and it may lead to interesting inner thoughts forming in our protagonist based on your skills build - which sometimes allow certain topics to be internalized as they'll passively progress on their own in the Thought Cabinet - a really amazing characterization feature.
In fact, the usage Thought Cabinet isn't just about 'shaping' the protagonist into a certain character but it's more about 'cornering' the protagonist into a certain character that he already is many ways. He's basically Disco... a crazy mixbag... and it's up to you to if you want to be like that or just be a standard boring detective.
-


I'm already looking forward to years of replaying this masterpiece of a game. DE is yet another example of the value and significance of Indie games and how Video Games are absolutely the best medium for exploring anything; whether it's pure entertainment, engaging stories, complex issues, abstract ideas, etc.

Disco Elysium has set a new standard in RPGs which is going to be hard to top or even match. But hopefully with the popularity and praises that the game has received, it could mean that we'll get to see more engaging games with quality writing brewing out of the mainstream sector in this industry.

The world explored in DE is way too interesting to just be in self-contained game -- not to mention the amount of thought and details they've given to to the world-building. I'd be way too disappointed if they didn't do a DLC or spin-of, but the truly deserved success of this game makes me hope for that possibility -- even if it takes a decade.

Disco Elysium offered me so much in such a short time than any other game I could think of. It even stirred certain of my own characteristics as a person and gave me some of the most unique and memorable moments that I'll never forget.



You know what? fk it, this is THE BEST GAME EVER MADE!
HAAAAAAAAAAAAAAAAAAAAAAARDDDCOOOOOOORE!!!!!!!!
Posted 31 December, 2020. Last edited 9 May, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
3.5 hrs on record
In these times, it only makes the game even more immersive...

Anyway, I really enjoyed playing it back in the day on Android, great to finally play the PC version -- the ultimate version no doubt. Love the "Scenarios" mode and the fact that it receives updates.

Oh and you have to be in a certain mood to play this game; be it the grimness of killing the world or the interesting aspects of Epidemiology.
Posted 27 April, 2020. Last edited 4 June, 2020.
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1 person found this review helpful
151.3 hrs on record (83.8 hrs at review time)
Higher beings, these words are for you only
Do not buy this game on sale, or you'll regret it ...It's too good... plus no cost too great!

I had never played a proper Metroidvania game before this, so this was my introduction to the genre. I am baffled that I was missing the experience of such a joyous and riveting genre.

The excitement of finding an item crucial for traversing or unlocking new area(s) was a big highlight, it's impossible for your brain to not go haywire with thoughts like "Oh I believe I can reach that place I saw earlier now!", "Wait a min, I think saw something interesting there that day", "Ahhh, this opens up a whole lotta possibilities!". For me, this was a new kind of experience -- the amount of joy that I'd get after discovering a new area, different route, hidden places and things, was through the roof.

The world of Hollow Knight is one of the most extraordinary I've seen in video games. It's beautiful yet - as you dig deep - extremely haunting. Full of curious vague stories and intriguing sights. When they say "nothing is ever handed to you", they really mean that. Not even information about this world you're in, who you are, or whom you met, it's all unearthed by YOU.

The amount of content is unfathomable. Definitely the most dense 2D game I've ever played. Just when you think you've discovered everything, you discover a whole lot more - it's perpetual. Every single location feels lived and of significance -- not to mention how breathtaking they can be, which brings me to my favorite topic 'Atmosphere'.

From the very beginning, as you step into the game for the first time, thrown into this unknown world with no real goal of any urgency, you may instantly sink in the 'atmosphere' -- early indication of visuals and sound being in incredible coherence. Everything although cute and beautiful, the grimness becomes pretty apparent quickly as well -- being integral to the whole theme of the game.
This should be enough to get an idea; whatever I say further about visuals and sound is only going to be out of my habit!
As it may look obvious, the Art Design is indeed exquisite. Everything looks cute, from friendly bugs (the characters... they're bugs... most of them) to even dangerous enemies.

If you could 'hear' visuals, then everything that you hear in this game is EXACTLY what you'll hear if you had that ability. This is the best way I can describe and compliment the wonderful sound of this game. Really amazing that both sound effects and the music is composed by the same person. Thank you for the tears Christopher Larkin.

It really blows my mind that this started out as a crowd-funded project. Cause' this feels like a fully fledged video game (of it's category) - devoid of any flaws.


Looking eagerly forward to venture further into the Hollow Knight world in future projects and always relishing this masterpiece.
Posted 2 February, 2020. Last edited 9 September, 2021.
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2 people found this review helpful
149.7 hrs on record (60.8 hrs at review time)
MAN... I never thought I'd be playing a Trucking game in my life. Seems like a really odd thing until you venture into it yourself, realizing it's more than just driving around in cool trucks and making virtual cargo deliveries. This is an immersion simulator at it's heart.
Every time, I get so lost into it that I don't even know I'm playing a game!

I believe due to the quality of departments like driving mechanics, visuals, sound, etc., are kept in consistency with the concept of 'Trucking' Simulation, is why it can so effortlessly immersive. That's part of the reason it doesn't surprise me why the game is well known to be 'relaxing'.
Every truck feels like it's own unique entity comprising 'real' space within the atmosphere generated - among many factors - by brilliant recreation of the real world locations.

The devs are really great, still keeping it polished with quality updates from time to time.

The base/default map available is vast and is sufficient for anyone. However, the map expansions available to be bought (as DLCs) only makes it even more vast and adventurous. I've only got to try the Scandinavian dlc so far - which exceeded my expectations - and I'm eager to venture into other expansions slowly as well.

Another great thing that is perhaps lesser stated out there is how you can evolve from an desperate driver-for-hire to a professional trucker with your own fleet to even becoming a tycoon.

I generally never liked listening to music whilst doing some other activity but this game changed that. Listening to music (especially the radio feature) or podcasts while cruising through breathtaking virtual landscape is a joy I never thought existed.


Euro Truck Simulator 2 is by far the best Simulator I've played. American Truck Simulator also shares points relating to the fundamentals that I've mentioned here.
Whichever the game of the two, the harmony of driving on your lane along with other vehicles sharing the road is an experience I haven't found in other games.
Posted 4 January, 2020. Last edited 9 May, 2023.
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No one has rated this review as helpful yet
73.1 hrs on record (43.5 hrs at review time)
Until DiRT Rally, I had never played a game where describing it's level of difficulty is difficult itself...
An absolute test of your ability to keep up the momentum on unseen and uneven paths.
In fact, it can be used as more than just a Simulator for authentic Rally racing. It can be used as a tool for both testing and improving your concentration, motor skills and multi-tasking. Since in classic Rallying, you're required to pay attention to both the route and navigation info from your co-driver all the while maneuvering a car that reacts differently to tons of factors.

Initially I used to wonder why the game doesn't have a tutorial mode for the beginners or a training course, where you could at least practice various techniques used in Rallying instead of retrying a stage in a custom match over and over again (it does have a very informative collection of the principles of Rally driving but still, a dedicated in-game mode is a whole different thing).
Later I realized why that's the case: this game is especially for the ones who have at least some background in Rallying games or/and Racing Simulators. After all, it started out as a community fueled project with Early Access.

As for the difficulty, every genuine simulator is somewhat hard by nature. But this one... it just makes you want to stick to it until you get a hang of something you're targeting, until you realize what you just learned and successfully pulled off doesn't apply every time and in other circumstances. There are tons of factors that come into play, combine that with numerous adjustable configurations for your cars... yeeeeeh. Plus ♥♥♥♥♥♥' RWD cars are a whole different species!
There hasn't been a time where I didn't utter to myself at some point "this game is hard!" in a playing session. Also, I never not uttered to myself "I love this game!" whilst watching replay too.

I really enjoy driving in video games but I ain't got a neck for racing! Especially in a Simulator. Something I realized after playing this game a lot. I'll continue to play it from time to time as I do enjoy the thrill of Rallying that can be best experienced in this game as far I know.

Also, I've grown to like Hillclimb a lot. It features the iconic Pikes Peak with variations in road conditions (including back in the 80s when it used to be gravel instead of full asphalt). The kind of thrill you get in Hillclimb is a lot different from Rallying on stage; although you know the route by every inch, the sense of "on the edge" is not only always there but elevated even further by the faster you drive.
Knowing the track in Hillclimb is a big reason why I sometimes prefer it than classic Rally. I suck at concentrating on callouts whilst driving...

Playing with a controller with driver's head view can be a great enjoyable and thrilling experience, although I can see why - after 'getting a hang of it' - how a wheel and pedals can introduce easiness and better car control as is suggested by enthusiasts. Nevertheless, a controller - with manual sequential shifting - works pretty well.

Even if you simply appreciate and enjoy simulators like I do, it's bloody well worth it.
Posted 3 November, 2019. Last edited 11 January, 2020.
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No one has rated this review as helpful yet
23.2 hrs on record (9.7 hrs at review time)
Pick Your Favorite: John Cleese or John Wick
Posted 5 July, 2019. Last edited 3 November, 2019.
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Showing 1-10 of 32 entries