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Análises recentes de Damn_that_mash_looks_tasty

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Exibindo entradas 31–40 de 65
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15.6 horas registradas (7.4 horas no momento da análise)
Disappointing.
Even though this is a free to play meme game it actually has genuine potential as a hybrid rouge-like/survival game. Me and my friends tried really hard to play it, but the balancing and difficulty curve are just insane. You can have top level gear and a full set of armour, but by night 6 you are having 3 bosses and 7 elite enemies spawn on top of you and you get one hit killed.

Maybe if they adjust some things we will revisit this game and give it another shot, but right now it's not worth your time.
Publicada em 16 de julho de 2021.
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21.4 horas registradas
Damn, I didn't realise a puzzle game could be so classy.

You walk around on this island solving one simple puzzle, draw a line from the bauble to the end in the correct sequence, but you'll soon find out how deep that concept can really go, and it's so fantastically woven into the very fabric of the world in more ways than you can imagine.

You might find that you'll struggle with some of the puzzles here and there. I couldn't wrap my head around some of the more logical puzzles, but thrived at the abstract ones. I definitely had to look up a guide though, thanks IGN.

Gorgeous graphics, amazing gameplay. True love was put into this game. 10/10 definitely recommend.
Publicada em 9 de julho de 2021.
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This game has a lot of positive reviews, and by looking at some of them I'm not sure how many of them actually played the game. I mean, the achievement for beating the game has 7.5% completion and a lot of the comments have memey vibes to them. So I'm going to play devil's advocate here:

This game is pretty stinky.

I won't like fully blast the game because it is from a small dev team and it does legitimately seem like there was true love and passion put into the game, but it's just not enough to justify the many flaws. I think it will be easiest to explain with a simple pros and cons list:

Pros
  • Original concept and a well written story.
  • Interesting art style.
  • Decent voice acting from the supporting cast.
  • Character design is alright and in one cast actually a bit creepy.
  • uhhh...
Okay on to the cons

Cons
  • Episodic content renders game totally disjointed in story, tone and gameplay.
  • Plotlines, characters and mechanics are quickly introduced at the 11th hour and never concluded.
  • Many sequences lack ambient scary music which would have really helped build tension.
  • Enemies chasing you will forget about you the INSTANT you hide in a closet and walk away, I've never seen horror game
    enemy AI with such short attention spans.
  • Frankly pathetic boss fights. You should never be standing there politely waiting for a boss to slowly walk across the room to wind up an attack that you can effortlessly dodge.
  • Protagonist voice actor did such a bizarre job, sounded like he recorded all his lines in a public library and didn't want to cause a scene so he spoke the whole time in a really hushed way.
  • Not actually scary. There are a few really loud jumpscares but game completely fails to build any tension or fear. Bendy
    himself was scary at first but quickly had a 'face-timing Bendy at 3am youtube video' feel to him if you get what I mean.
  • Buggy as hell. I lost progress due to save file errors, soft locks and crashes. General FPS is very poor too.
  • A 5 and a half minute long unskipple cutscene.
Okay, I guess I did rip into the game pretty hard after all.

TL;DR
I think a good summary of the game is that it feels like a Borderlands side quest. It's janky, at one stage you have to fetch meaningless items and deposit them into a drop box for a character behind a door, and most of all, it's not very much fun. Maybe this game would be cool for like a little kid as their first horror game that they can play, it sorta feels like it's geared at children anyway.
Publicada em 5 de julho de 2021. Última edição em 5 de julho de 2021.
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122.9 horas registradas
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Sunk 50 hours into base building alone.

A very fun game was surprisingly a deep world and content that burns at a nice slow pace. Nice to play alone and chill out but I can't see how you could actually beat it without friends.
Just remember it's early access and a lot of content isn't in the game.

I definitely recommend it but if you wanted to wait until the game was fully released it would probably be 10 times better tbh.
Publicada em 22 de junho de 2021. Última edição em 25 de novembro de 2021.
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This DLC has a handful of little challenge maps and puzzles accessible through a cute HUB world. These range from ez pz lemon squeezy to did they even playtest this? The difficulty is mainly because the challenges rely on tight controls and smooth platforming this game really doesn't have any. Regardless it's not terrible and it's a nice little extra distraction from your life. I'd recommend it but try to get it on sale
Publicada em 10 de abril de 2020.
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I'm an absolute sucker for tropical island themed levels in video games. I personally think they are always really pretty, relaxing and generally fun to be in. Gilly Island is all of these things. It's basically another level right out of Super Lucky's Tale; there is a HUB world and a handful of levels each with their own collectables. Really it feels like it should have been in the main game :\ but it's not, so I'd recommend this DLC but try to get it on sale.
Publicada em 10 de abril de 2020.
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A decent entry into the colourful 3D platformer and collect-a-thon genre. The main character Lucky and the cast are appealing, the levels are really cute and the main game is really easy to beat and decently fun to play.

However it has quite a few shortcomings such as stiff movement controls, weirdly expensive cosmetics and just a general lack of polish. The game is running on the Unity engine which explains most of the jank but the expensive cosmetics are quite baffling. The price of outfits doubles with each level, meaning very quickly you will be unable to afford the costumes by any conventional means. I wanted the achievements, so I had to grind out coins for about 3 or 4 hours just to buy all the outfits. Does that sound reasonable to you?

Regardless, if you are just looking for an entertaining way to spend your time and distract yourself from the real world, this game is an excellent choice. You'll be done with the main game in a few play sessions and if you don't get bogged down in the little things like me you will have a great time.

Pick this one up on sale, unless you haven't play "A Hat in Time" yet, in which case what are you doing? Ditch this game and play that first! It's basically this game but superior in every conceivable way. After that tho play this.
Publicada em 10 de abril de 2020.
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For reference, I have 100% completed this game and all DLC, and will have a little review for each.

Infinite:
After completing Bioshock 1 and 2 just before replaying this game, I can safely say this game is just objectively good. It takes elements from the first two games and greatly improves on them, the combat is more engaging, especially with the Sky-Line mechanics and the environments are just superb, where Rapture is claustrophobic and tunnel-like, Columbia is open with lots of verticality.
Although touching on the environments, they feel hugely disjointed. Rapture felt believable as a connected space, Columbia feels like spaces that each inhabit their own void. You can marvel at 300ft towering structures, go through a door, turn around and find that they are not visible in the distance. Or you can go down an extremely long elevator ride and come out of a 2 story building. Not a huge thing but hurt my immersion quite a bit.
The story is good but it does feel like it's completing with Bioshock 1 for the title of best narrative. Unfortunately a lot of the story, especially the end is pretty contrived and overly complicated in an attempt to be deep.
Lastly, I will touch on the 1999 difficulty mode, which is disappointingly easy. If you are half decent at FPS games you will find it no more difficult than hard mode, so I recommend you play on this difficulty.

A Clash in the Clouds:
♥♥♥♥ this DLC. While it provides the challenge I was craving, the Blue Ribbon achievements are so frustrating to obtain, since if you fail a challenge on say round 13/15, you have to retry all previous rounds to even have another attempt. This can mean 25 minutes of playtime just to try again.
And the AI is both godlike and asinine, there were times I feared for my life and enemies chased me down the map, with laser precision, X-Ray vision and a hunger for blood, while I desperately scrambled looking for medkits. And then there were times where I lost challenges because the AI would ♥♥♥♥♥♥♥ jump of the roof to their death without me even being near them, just to spite me.
It's a decent challenge that provides some nice artwork and behind the scenes content, but it's not necessary to try to get all 60 Blue Ribbons, believe me.

Burial At Sea - Part 1:
Blink and you'll miss it, oops it's already over. Okay it's not that bad but reports say if you don't stick around to smell the roses you can beat this DLC in an hour, yeesh. Fortunately the roses smell mighty good, as the first part of this DLC is a tour of Rapture before the fall, and it is stunningly beautiful. Unfortunately it does not feel like Rapture, it feels like Bioshock Infinite with a Rapture modpack.
The second half is set in a Department Store, and I hope you like this location because the majority of Burial At Sea is set here.
1999 mode on in this DLC however is amazing, it's everything I was looking for in the main game. Your ammo is reduced to 2 clips, enemies can drain your health and take a beating. Each fight felt life threatening and I loved it. Strongly recommended playing on this mode if you like a challenge.
In terms of story, ehhh, it's basically a prologue to Burial at Sea part 2, so I'll talk more about it in a second.

Burial At Sea - Part 2:
It's a stealth game, so the focus is on sneaking. Was the engine built for this? No but it will try its hardest to be a stealth game nonetheless.
In this DLC you play as Elizabeth, starring in her self-insert Bioshock fan-fiction where she travels through time, meets Bioshock 1 characters, and though the power of retconning, becomes an integral cog in the narrative of the original game. By the end of the story you'll be told that Elizabeth was basically the reason anything even happened in Bioshock 1, and it doesn't work. It was something best left untold in my opinion and furthermore it tarnishes what the original game. Just let sleeping dogs bloody lie.
There is also a lot of elements of Rapture that the DLC tries to tell you were a thing despite not being present in the original 2 games, and I know you have to add content, it bugs me a little that nothing is consistent.

So I think that's it, for the one person who read the review all the way through, I thank you, for the rest of the TL:DR people I will say this:

Infinite: Play it, it's very good.
A Clash in the Clouds: Not necessary to play but still fun.
Burial at Sea: A lot of flaws but it's still Bioshock content I suppose.

Publicada em 6 de abril de 2020.
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Only recommending this game because there is no middle ground between thumbs up and thumbs down. Feels a bit too harsh to not recommend, but if I could I would give this game a big old "meh". I mean, what can I say except that this game is just more of the same.
It's Borderlands, nothing is different gameplay wise from 1 or 2. It's as good as it was but there is not much innovation, and I inadvertently became over-leveled so I was just stomping everything, so even the combat wasn't that engaging or challenging, especially since you're locked to "normal" difficulty.
The story is extremely weak, almost no new characters so all the old ones are just recycled and reused, and the ones that are new are very unappealing. The writing and jokes are extremely cringe and out of touch but that was always the way of these games so can't really complain.
Really not a whole lot that makes this game worth playing, I only finished it because I played with friends.
I guess if you really like Borderlands and can ignore the cringe, buy the game, but I imagine if you like the game that much you probably bought it on the Epic Store.
Publicada em 2 de abril de 2020.
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Bioshock 2 seems to have this stigma around it for being a bad game and a generic sequel. That it's the black sheep of the Bioshock Trilogy. And while it wasn't developed by the same team as Bioshock 1 and Infinite, I believe it deserves much more praise than it's gotten through the years.

This is a game I completed around the time of it's release, back on the PS3. I admit that I remembered very little of the game, especially compared to its predecessor. But upon my replay of this game, I am thrilled to discover what a gem this game actually is. I would go as far to say that in most of the facets of this game, it's better than Bioshock 1.

The thing that hits you right off the bat is the graphics. You can tell the budget has been raised for the sequel, as the world of Rapture is denser, better lit and more vibrant than before.
One of my gripes with Bioshock 1 was that the level design seemed to degrade as the game went on; the Olympus Heights level in particular is laughably stark, with some rooms being nearly empty, props strewn about like a Garry's Mod custom map. Bioshock 2 however keeps every level fresh, and I honestly can't say there is a single area that felt rushed.
And the lighting, oh my gosh the lighting! So many areas are just beautiful, even for a 2010 game, just because there was some lighting engineer who knew what they were doing.

Gameplay is generally just tighter. You can now use plasmids and guns at the same time, allowing for more combos in combat. The hacking pipe minigame has been changed to a QTE, which anyone will agree is a huge improvement. There are underwater sequences and more interesting set pieces. And while it can be a bit tedious, I still did enjoy walking around with my Little Sister while she harvested Adam. And there is a sequence at the end that is incredibly unique and fresh, cool enough that I don't wish to spoil it here, just play the game!

I will admit that the story is weaker. And I think this is why a lot of people didn't like the game. Bioshock 1 subverted everyone's expectations of a single player narrative and toyed with the concept of agency in video games. In comparison Bioshock 2's plot about a British cult leader who doesn't like you very much, and radios in every 10 seconds to remind you how much they don't like you, is a bit lacking. But it's certainly not terrible, it serves its purpose.

So to round up, let me just say that Bioshock 2 does not deserve its bad reputation. It may be 'more of the same', but I'd say it takes more of the same and coats it in chocolate, whipped cream and puts a delicious little cherry on top. Definitely pick this one up, on or off sale.
Publicada em 15 de março de 2020.
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