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Not Recommended
0.0 hrs last two weeks / 4.2 hrs on record (3.7 hrs at review time)
Posted: 9 Mar @ 11:07pm

If i wanted to play fallout 4, I'd go into my game library and play it.
I wouldn't be launching metro exodus to be playing literally the same exact game, minus the base building from fallout 4.

Im only in the first three hours of the game as i am typing this, but three hours shouldn't take this long for a game to get good. I came from metro last light to play this game since it was a continuation off of it, and to be honest, im a bit disappointed.

the characters changed a lot, Anna isn't even the same Anna from the last game (she acts super OBLIVIOUS), Artyom cant even run for more than 15 seconds without getting winded, and Miller doesn't even LOOK like himself too, maybe thats just because hes old asf but whatever.

also, notice how this game's title says "metro" in it.
THIS GAME DOESN'T EVEN TAKE PLACE IN A ♥♥♥♥♥♥♥ METRO?? ITS ALL OUTDOORS.
SO FAR I HAVEN'T SEEN ONE METRO AND I'VE BEEN RUNNING AROUND LIKE AN ERRAND BOY COLLECTING PEOPLE AND JUNK.

- the game has you run around to places ON FOOT to grab things, and then bring them back to a location or person, (kinda like in fallout),

- the ammo system is dumb asf, it has you collecting two main ingredients: chemicals and scrap metal to craft your ammo.
^ now YES you can "loot" your enemies for said ammo, but its such a small amount that you could honestly just care less. <-- (kinda like fallout, except in fallout you actually can find a decent amount of ammo from looting your enemies)

- (not too much of a problem) the graphics. the graphics are too vibrant and colorful for a metro game. its supposed to be a dark grimy and cold environment this game takes place in. NOT whatever this is.
^
don't get me wrong, the graphics are a huge step forward,
but for a metro game to have these bright and vibrant colors it just doesn't feel or look like metro at all comparing to the last games.

- (more of a iffy thing) the UI looks bland and it looks like as if a college student made a demo for a game and had used placeholder UI for everything. all the UI in this game is actually a disgrace to everything else i had been complaining about in this review.
its been oversimplified and it no longer slows down time when you are trying to switch to a different utility or weapon, and just in general looks super ugly.
did i already mention how ugly the UI looks? if so, i forgot to mention that the UI for the chemicals and scrap metal indicator looks ugly too.

- last thing to mention is the enemies. the enemies are all one shot in the head or torso with just a DB ashot (gun), and are litterally nothing more than just a nuisance, especially the zombies.
(kinda NOT like fallout, atleast the zombies in fallout are somewhat a threat)


I'll keep on forcing myself to play this till the end and update my review after i get to the end of the game to see if this game changes my mind.
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