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I wanna start by saying I don't hate this game and I didn't hate the story. This is coming from a live service vet (from good and bad) Spoiler free
A lot of the criticism of this game is its rewrite of a lot of things to make it "woke" or "hip with the kids" and yeah. WB definitely demanded that from Rocksteady along with the layers of live service crap that doesn't work.
And that's a great way to describe this game: Something that can be fun but just doesn't work due to live service and modern crap we as players want to take a moral high ground on but don't do it correctly. The discussion should be about the quality of the game and substance. Is this a game worth your time vs the cost? What does it do good? What does it need to improve on or dropped the ball on?

TLDR; (because i know a wall of text sucks so heres a summary)
this had actual potential to be a good to mid 4 player co op experience that got forced to do a crap live service model. It's close to being an actual good game with updates and overhauls minus the meh to bleh story. Will it get that? Well there's 4 seasons planned and the content besides the premium battlepass with cosmetics only is free. That's not too bad and the new characters are exciting if you are as hyped with the movement as me. It's not worth 70. It's not worth the 100 for deluxe. There's a lot to love. A lot to hate. It's a shame the conversations around the game further it probably dying in the future but on the subject of the game itself it just could be more. Maybe pick it up on sale if you're lookin for a really mid experience and hopefully it gets a offline mode to just exist long term because I'd love to at least see the game fix itself and allow others to try the movement at a reasonable price point. But that's most likely too hopeful.
Hate WB Games for how they continue to butcher and poorly manage their IPs in chase of cash.

Update 3/29: Dont even bother with this. They're running it straight into the ground. Has probably a few months before it closes and if it goes longer it'll be a tax write off. Characters will be locked behind 10-12 hours of more of the same crap with a brand new bloat level system. And somehow, these mfs added even more useless menus on top of the crazy amount the game has already. And the new changes to the environment? They put the buildings in wrapping paper and wrote HAHA on them like they pulled the joke on you for even bothering playing. Joker also is in the same boat as the Jared Leto one. Why? Why bother? I dont care what you try to do with a character but HA this was not it.

Combat:
Probably the most fun but jarring experience. When you master it, you feel great as a player in the world. Builds could be more inspired but when it all comes together, it affects gameplay in amazing ways.
Enemies aren't the worst either despite the criticism. With some more polish, they'd at least be ok fodder for the general game. It's the larger enemies where the game just stops working.
And things not working is a common theme. Afflictions (elements) tried something new but just leaves most of them not worth using vs electric which just makes all hits critical. Ez game. Ez life. Some perks just do not work out in combat like they want to
When this combat works though my god does it work. it's smooth, it flows well and each character is distinct.

Loot:
This isn't bad but isn't good either? No gear score is great. It removes the urge to use something worse for the number. That said, most could be cut from the game and you'd never notice. It's pretty obvious that this system worked in a more Destiny like game but in this? No. Not at all.
Builds can be really really unique but with so many downsides to juggle it leaves you always feeling like a double edged sword instead of a continuous building of power

Movement:
Talked about in combat it alone needs to be talked about. F*** yes. It's not perfect but I genuinely feel great moving around this world. It's a super dense city that you can choose to parkour the rooftops or go through this ravaged really cool looking city streets. This is one movement game no matter what I'll think fondly of for the feeling it gives in control. And I even did it on keyboard and mouse. There's a learning curve and some rebinding needed but ♥♥♥♥♥♥♥♥ is it just good.

Story:
This is not a Arkham game. No matter what marketing you've seen or what flash words some exec said lied flat out. It sure does have references all over and its like oh hey I know that but no. The writing, tone, everything IS NOT ARKHAM.
So noting that and giving this its own shot, it's obvious some very heavy reworks last minute happened. When you meet the fallen heroes, you're introduced to this period where the Justice League has become god like to the point where people just think the heroes have everything handled. It's a neat idea and some of the cutscenes, jokes, and just overall plot points land but its kind of like a hydra always giving you 2 reasons with each good to be disappointed or left wanting more.
The invasion kind of feels like a half baked narrative with no real direction to utilize the awesome setting it is trying to play off of. For a game where you kill the JL, it did not feel like I killed them. Some of the characters are a great version of JL members too. I tried so much just to get back into the story but it actively kills itself through randomness and no direction.
Also we got a really solid Wonder Woman that is a real shame she didn't do more than be a random set piece to throw lines for trailers.

The UI:
You'll hate it because holy crap is this bad. You can turn a lot of hud elements off due to community request which is great but if you have to do that, maybe overhaul the UI. It's just too much. It speaks for itself if you watch gameplay but when you turn a lot of it off it at least lowers how annoying it is. There's a menu for everything and dialogue to boot. AND THE MISSION REWARD SCREEN this left over loot box mechanic they obviously had to scrap needs to just go. it's a great idea in game but LET ME SEE IT IN GAME not a black screen with a drop pod opening slowly.

And unfortunately, everything else this game struggles with:
Bugs bugs bugs because live service was half baked
social menus that don't work
sub menus for menus
multiple materials you dont care about
a uninspired shop overpriced with a premium currency
THEY MADE ME WANT BATMAN TO SHUT UP (with brainiac after) the characters on enemy coms do not shut the F*** up
uninspired skill tree and random number percentages that all shlooters do
Publicada em 2 de fevereiro. Última edição em 29 de março.
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A pretty cool survival game that had amazing potential but fell into the pile of a lot of Early access games never finished. The devs for a good amount of time did little to no communication with that changing as outcry became larger. Now we're given dev logs that don't really tell us much about what's next and leaves most as broad as possible. Back in 2021 even 2022 if you had asked me if this is worth picking up, I'd say yes because what is in the game can be an extremely enjoyable experience despite a lot of systems remaining basic or staying surface level with no real evolution. Progression is probably this game's worst aspect now as the further towards the end game you get, the less gear holds an impact. Multiple armor sets and different gear options are basically useless/wastes of time vs the main ore sets. There are more games out there that saw this formula and are more committed to active development. I recommend you go after those unless you're looking for a one and done experience.

And a huge sin in these survival games is to add a unfinished biome that when updated, doesn't add the content if already generated and leaves people needing to restart the world. This was a really good time and it's sad to see how they devs treated their success. Everyone was playing this and now its just another game passing in the wind through dev choices.
Publicada em 24 de janeiro.
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It's buggy and a lot of systems are surface level, taking aspects from other games and combining it. If all goes well and the devs respect and uphold the early access status, the game could turn into a really great experience through polish and refinement. It's genius for a indie studio to do what is being done here and it would be awesome for more to take the same approach of doing what's done right but putting spins or combining gameplay elements.

It's dumb, affordable fun. Running around terrorizing "pals" and putting them to work, slowly expanding more and more satisfies a lot of survival gaming wants while bring the simple concept of controlling a bunch of monsters against other monsters. The most interesting aspect of the game is how they've blended different game inspirations into a single product enough to where it's short comings are easy to ignore within the first 20-30 hours.
When reaching the middle game, it seems to really really slow down. The grind becomes much more harsh for some resources and ultimately needs better additions to help generate more of those resources (the game has a logging pit and a stone pit. A mine pit would fit right into the later end game as the current method is to find a group of ore deposits, plot an entire camp down and ends up wasting a lot of valuable space.)

There's a lot of promise to the idea of this title and the execution gives hope for further improvement. With how much hype the game has received, it could turn out swell but be cautious as we've seen other survival games perform well in early access and to this day still not be fully built (7days, valheim)
Publicada em 23 de janeiro.
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Hellboy Web of Wyrd does everything in it's power to prevent itself from being a good game. If you're a fan of the character, it gives you bits to enjoy which to be frank, is nice considering hellboy doesn't get much in games. That said the moment you try to understand the game's mechanics, general enemy attacks and the roguelike builds, you're instantly let down. I tried very hard to like this game but as I've hit the last few levels, it's hit the point where I'm about done trying to put up with it's issues.
The combat is clunky and can go from working super well to welp the game has decided to lock up and you are going to die which in a roguelike is extremely frustrating.
Pickups are extremely annoying to interact with period. Lore pick ups are hard to see unless they place them right by a gate entrance. Upgrades do little to really affect gameplay as most of them are status effects and reflecting damage back at the enemy but at the same time the game does not want you to be taking damage.
You're given a shield which works kinda well as a ecosystem to maintain through combat but the upgrade for this GOES IN HALVES. With how scarce pick ups can be, there's little reason to limit the player so hard.
It's unfortunate because there is some solid work put into this that at first glance looks great but overall just plays horribly. They even got some solid voice talent
It's short too. On the hard mode I still trucked through the first five levels (each with 2 stages and a boss fight at the end) under 5 hours.
Other games do this better and there's not enough to justify putting much into this game. There's little reward for learning how to play well and outside the few things that work, almost everything doesn't.
Publicada em 16 de janeiro.
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Robotquest is a delightful roguelike I've played through Early Access. The devs have tried to keep a open line of communication and can deliver a super enjoyable fast paced experience though suffers from unbalance between characters and weapons within runs. There's many secrets and things to unlock in interesting ways and some more repetitive but all gives a large arsenal or kit to use.

The start of the game is hard but once you get a feel for whats up, you swiftly start to move through levels faster and faster while starting to understand the basic enemies. The game maintains the learning through gameplay till about stage 3 or 4 where you really start to meet elemental or "elite" enemies. This is where it probably gets the most frustrating for most who play as the status effects range from weakening you, slowing you and to the worst: being hacked where you have to tap a key three times to get out. A great idea but in execution, leaves you to take forced damage on top of the already large amount of things that can be on screen at once. And a LOT of stuff can be on screen at once especially in the final boss fight which is like every infuriating attack at once.

A lot of the end game kind of feels like how stun is; forced damage to stop the crazy fast robot. All of which can be avoided through one single class, making the others feeling super squishy which is a shame given how diverse the classes can be.

I think after some balancing and maybe more community feedback, it could reach it's best but for now, its pretty good. 7.5-8/10 Worth picking up if fps and roguelikes are your thing
Publicada em 9 de novembro de 2023. Última edição em 11 de janeiro.
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This felt like playing castle crashers again but bottled up to be served in smaller doses. It's chaotic, it's crazy and if you're from the newgrounds crowd you'll love it. It's a great sequel to a great character vet.

As a game in today's market though, it does have some flaws we've seen other games do better now. The loadout system is easy and difficult to use at the same time with stats being percentages that feel both good and non existent. I think it'd be much preferred to have used +1 or just say outright every few shots it'll do this now.
Reload weapons while being true to their weapon feel so much worse unless you buff it compared to guns you can just spam the attack.
Tracking your character can be quite difficult at times. The laser enemies have way too thick of a beam, meaning you lose visibility quickly on a level where they all spawn. Also just straight up melts you if it catches you.

This is a really really fun arcade title though despite the flaws above and is worth picking up if you enjoy crazy party games to not take so seriously.
Publicada em 2 de novembro de 2023.
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A little buggy but definitely a fun title. This definitely isn't for solos or people that are getting this for themselves. Playing with friends though is a blast and given some more polish this will be a well rounded experience.

When you start, go for one of the longer missions. It gives you a chance to learn, make mistakes and most importantly die from stupid stuff trying to keep your ship together. The progression feels great so far and the ship upgrades feel good to use (except the auto guns. They really suck and you're always gonna be better just shooting). I'd like to see new kinds of ships or maybe even ship customization to feel a little more personalized in my experience with friends.

And classes definitely matter. A good duo mix seemed to be Pilot and Gunner as you can micro manage the smaller ship just fine. Be ok with failing though as there's a lot of systems to learn and manage.
Pretty well priced as well for the game currently available.
Publicada em 22 de setembro de 2023.
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It took some serious work to get this game to where it needed to be. The difference from a year 1 player to players now is pretty big. Gonna put this warning in now: It's another game trapped behind UPLAY crap you don't ever want to see when you're buying a game on steam. Continues to be a joke when these companies force you to use their platform but sell on steam. No, I don't want to download a launcher to download another launcher then play.

The game itself is a real blast. It sets the mood and scene well, the story is ok but definitely not amazing, and the gameplay is where it really shines. Builds especially can be really fun to mess with. A real good time sink if you ever see this on sale. It's also much better than the sequel release imo if you're interested in this but see Division 2 pop up. They pulled a classic Destiny 2 move and reworked/redid so much that this game did right.

WARNING TO NEW PLAYERS: Do not play the Darkzone. It's a cool pvevp concept but is not safe from hackers. You're punished a little for dying and can lose items you pick up before extracting, meaning these hackers can ruin your time period.
Publicada em 18 de setembro de 2023.
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If you like halo and grew up on it, this is probably a no brainer.
For everyone else, meh is the best way to put it. There's a lot of positives to this game which is nuts to say if you're like me and got this way back when it came with the xbox one and did not work at all. Real effort did come to this game and you can really experience the whole series in all its glory for the most part.

So why is it meh? well....
Net code did not hold up from these games. It would've took so much dev time to remake it but we're talking a major company here with their main marketing title (or was). The amount of times the connection messes up ruins co op playthroughs is quite a lot. Solo isn't too bad but some of Halo is meant to be co op so that's not really saying much.

Performance issues on earlier games. It's great this even exists however the PC market is huge on performance which this game doesn't have. Especially in halo 2, you'll be having a great time to be met with really weird drop offs. Old games struggling I guess.

Weird battlepass leveling structure. They could have just taken the OG leveling idea and ran with that. You'd get a new title every level and it felt like you were a soldier. In Halo reach, they really had a system that felt more rewarding for how much time you sink in. This collection kind of throws a bunch of cosmetics for all titles but it's scattered to choosing a season.
The whole season model is beyond messy and annoying to deal with. Now you do challenges to earn a point then unlock a point on the season pass. You need to do this so much that it doesn't feel good to use. Genuinely a tedious and worse version of the battle pass crap we gotta deal with in games as a whole.

And weirdly enough, this isn't a full Master Chief collection. Halo 5 was excluded from this which feels odd? Like they were comfortable putting halo 4 in and that game kinda sucks but skipped halo 5 which in my opinion had at least a fun war like gamemode this package could use.

There's some huge upsides too though. You can use the steam workshop which always allows great times playing with custom maps or even further custom campaigns. Someone made a version of Halo reach where you play as a grunt, a tiny little enemy you shoot a lot throughout the series. It's a great time and definitely worth a pick up if you see it on sale. I wouldn't pay full price. Definitely not worth that anymore.
Publicada em 18 de setembro de 2023.
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This is a genuine original platformer I think most who enjoy the genre will like. There's a few things rough around the edges but all in all the game leans heavily into it's style and characteristics which works extremely well in its favor.
It's both easy and hard at times. And you can mod the game easily through the workshop for player made maps and abilities. The game itself is filled with pretty fun levels with each area feeling strong as it's own thing vs being repetitive. The DLCs are equally as fun. Hoping some day we see a sequel to the game so we can go on more adventures as hat kid.

I made my hat kid dress up like the doom slayer and the soldier from team fortress 2. 10/10
Publicada em 16 de setembro de 2023. Última edição em 16 de setembro de 2023.
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Exibindo entradas 11–20 de 52