32 people found this review helpful
2 people found this review funny
2
Not Recommended
0.0 hrs last two weeks / 19.1 hrs on record
Posted: 15 Dec, 2022 @ 7:04am
Updated: 15 Dec, 2022 @ 7:06am

Yet another game with a very promising premise and lots of potential that misses the mark.
I really wanted to like this game, but very poor game design choices and balancing makes it a hard pass, at least for the time being and until the developer, if the developer, patches things up. Yet, I fear that even with some balancing correction, the underlying issue cannot be resolved.

First the good.
Art direction, simplicity of UI and cohesive layout, not to mention the sound design and story are top notch. There is a minor annoyance of camera blur that does not seem to turn off even if you turn off motion blur, but it is a minor thing. It is also great at conveying information to you in regards to how things are going, be it your factories output production rate or events in the world. The sensation of having a proper pipeline from mining from space to your stockholds to your factories and people, is a rewarding feeling and the game's greatest accomplishment.

Now the bad and oh boy this is going to be comprehensive. Balancing is terrible and that is after the developer fixed the accident balancing. This is unfortunately a game similar to mobile games, where poor game design choices artificially push you to scale things or change things to counter world events. I say this is artificial, because as they occur, nothing makes sense as to why they occur, it is very obvious that a developer sat and said "right, let's decrease the amount of this and increase the amount of that to push the player". This sense of constantly being pushed is worsened by timers, such as bad weather phenomenons and lack of a particular resource occurring.

On top of the poor game design choices and bad balancing, you have yet another big issue. All ingame events are pre-fixed, meaning they will always appear the same with the same outcome depending of course on your choices with them.
If you add the aforementioned issue with poor game design choices and balancing with pre-fixed events, you end up with a management game that is very linear, meaning that it has the illusion of being open-world with freedom and creativity to go your way, but in actuality, it is a linear dictated path that is so narrow, that you will probably not play it a second time, because the only difference in a second playthrough will be your anticipation of fixed events to come and minor efficiency in meeting them head-on. Nothing else will change.

I was expecting the developer to be more open-minded and allow for the player to experiment and set things up how they want, but that is not the case with this game. It is a linear, survival game with artificial timers and pushes, rather than a open-world management game that welcomes creativity and adaption. As such, despite the promise and potential, I cannot recommend a mobile-like game design for a PC audience that has come to expect more.

Review will change if the product changes.
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