1 person found this review helpful
Recommended
0.0 hrs last two weeks / 71.4 hrs on record (5.6 hrs at review time)
Posted: 2 Aug, 2021 @ 9:26pm

I've played and enjoyed several haphazard Metroidvanias. I'm a sucker for the staple core mechanics, gameplay and style - starting up GRIME, I knew I'd at least get a bit of enjoyment out of it as long as the game didn't constantly crash and the controls were tight. I wouldn't mind if it was several tiers below a Hollotroid-Castlegasm.

Tentative NOPE! Affirmative, we've likely got another genre classic here. If it's not quite up there with the big boys/female bounty hunters then as of now, it's *damn* close.

So far I've thoroughly enjoyed the staple+unique mechanics, tight combat/controls, beautiful visuals/world and rewarding exploration; what surprised me the most though is the depth of the world-building, the characters, and the few genuine laughs I've gotten even in a scary, unsettling dystopia! Sometimes I find a new enemy and I'm not sure whether I'm feeling disgust, awe, fear, amusement or possibly all of the above. Basically, it's easy to see that the world and characters have been painstakingly and lovingly thought-out/designed - ditto for the writing.

The only other games I've played that got the "Souls-Metroidvania" hybrid style right are Salt & Sanctuary, Vigil: TLN and Ender Lilies....and I'm going to say GRIME gives me the Souls I want + the MV I want better than any of them. If you're a fan of both and you're on the fence about this one, I'd happily push you over without remorse (in a nice way though).
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