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Análises recentes de Hyukleberry

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The core gameplay is Fatshark, the slightly rushed and janky launch state is Fatshark, the promise of continued attention, polish, and content, is very Fatshark.

The monetization? The strangely rushed nature despite a vocal community saying it needs more time in the oven? The perfectly functional real-money shop using mobile game premium currency quantities, rotating "deals", and ominous timers all while there remain significant performance issues that have been there since the first closed beta? Classic Tencent. While I love playing it -it truly is the best 40K game I've ever played- I cannot in good faith recommend it at this time. Maybe in a few months when they've fixed some things and they roll back how aggressively microtransaction-y it currently is. I hope that that's soon for all our sakes.

In short: ♥♥♥♥ Tencent.
Publicada em 30 de novembro de 2022.
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Edmund McMillen, you little ♥♥♥♥♥♥.
You made a ♥♥♥♥ of piece with your trash Isaac. It's ♥♥♥♥♥♥♥ bad, this trash game. I will become back my money. I hope you will in your next time a cow on a trash farm you sucker.

10/10
Publicada em 8 de outubro de 2015. Última edição em 12 de novembro de 2022.
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Hotline Miami is a game that is possessed of a few traits that elevate it from good to great.

The hypnotic soundtrack plays perfectly in to the mayhem you cause, and the bright, neon colors outside of the map you inhabit grant this sense of separation from the violence which the graphics themselves encourage.

Everything is organic, from the controls to the respawning, the transition from gameplay to story.

I can't go into anything in fear of spoiling, but I assure you, this game is worth much more than the pittance you will pay for it.

In short, Hotline Miami is one of the best games I have played in recent history, and I practically guarantee your enjoyment of it.
Publicada em 21 de dezembro de 2012. Última edição em 29 de junho de 2014.
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