50
Products
reviewed
562
Products
in account

Recent reviews by HeXaGoN

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Showing 1-10 of 50 entries
1 person found this review helpful
109.1 hrs on record (57.8 hrs at review time)
Early Access Review
Mixed. Leaning on the positive side rather than the negative side. A 7/10 kinda game. The main positive I will say is that it's an interesting twist on Lethal Company. You essentially have to carefully move things around with the physgun from Garry's Mod. You also have more tools at your disposal to fight back against the enemies.

I do think, however, the game is very flavor-of-the-month. Not to mention, its singleplayer mode is lackluster. Get hit by one enemy, and unless you've upgraded your health, it's over for your run in an instant. Health does not matter unless you have more than 100--why even have a health system, or with this scale? Not to mention you can easily get bad luck and not find a weapon/health upgrade in the shop. I've had times where there were 3 of the same enemy on the very 1st level; how am I supposed to have any counterplay to that? These sorts of things are funny in the moment, but it's still bad gameplay and it becomes stale fast. It's not the kind of thing that I can laugh at forever.

So, if you don't care about this game having any staying power, and just want a silly time with your friends, pick it up. This and Lethal Company are good games. Lethal Company has better laughs, but this game definitely has better gameplay & atmosphere despite my criticisms. The music gives me the same vibe as F.E.A.R. which makes me wonder if the naming scheme of the game is a coincidence or intentional...
Posted 23 June. Last edited 1 July.
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3 people found this review helpful
29.2 hrs on record (10.5 hrs at review time)
Unique and refreshing. Mirror's Edge makes much of the movement look so smooth you'd think the game automates most of it just from watching, but believe me when I say it is controlled very manually. Yet, despite that, the game is easy to get into.

Not to mention, it has a beautiful timeless look, and utilizes PhysX really effectively! Though, the PhysX did not work out of the box for me, and I had to do some things to fix it. Can't complain with older games like this though. This is the era of games that weren't Alt+Tab friendly.
Posted 22 March.
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3 people found this review helpful
0.0 hrs on record
After completing it, I can definitely say that Factorio: Space Age was no walk in the park, but neither was the base game.

If you're looking for more Factorio, then the developers have delivered in this follow-up.
If you own the base game, it's a must buy. And yes, it is worth the same price as the base game!

Side-note: I hate Gleba, and Fulgora makes my head spin, but the factory must grow, so I have to get better...
Posted 3 November, 2024. Last edited 4 November, 2024.
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No one has rated this review as helpful yet
9.7 hrs on record (6.9 hrs at review time)
I'm convinced Zeekerss can't make bad games.
Wonderful pacing. Fun characters. Good writing. Funny as hell.
It's engaging all the way throughout. What more is there to say?
Posted 13 May, 2024.
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3 people found this review helpful
237.3 hrs on record (237.3 hrs at review time)
So before I had a review on this game that I'd taken down due to it being old.

Decided to go and boot it up again. I'm so many warbonds behind, and my only option is to either cave in and buy what are essentially DLCs, or grind super credits to purchase them. Because otherwise, I have nothing to spend currencies from the missions on, and those currencies are capped. Meaning, when I do a mission, I will earn nothing.

In a game where so much of the motivation is unlocking items, this is a dealbreaker. Even if you buy access to the new content, you must grind for it afterwards. Grind grind grind. And just to rub it in, when you log in after a period of inactivity, you see all the major orders you would've gotten a reward from... if it wasn't for the cap!
Posted 13 March, 2024. Last edited 1 September.
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No one has rated this review as helpful yet
23.5 hrs on record
pretty solid! as far as being a spiritual successor to F.E.A.R. goes, it nails it mechanically--the gunplay, cloaking, and slow-mo are fun as it should be, and the combat is action-packed and gorey.
does it nail it story-wise? nah. too short, doesn't nail the tone. I'd also get it on a sale (it's a tad overpriced imo), but it's totally worth playing!
Posted 13 February, 2024.
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9 people found this review helpful
1 person found this review funny
23.6 hrs on record
Honestly, this is garbage that has barely any reason to exist beyond being able to navigate your emulated games with a controller. The UI is a chore to use. At the end of the day, I have a better time just using emulators standalone.
Posted 11 February, 2024.
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1 person found this review helpful
48.6 hrs on record (1.5 hrs at review time)
Early Access Review
EDIT: Take-Two has made a wave of layoffs, allegedly. Be warned, this game may possibly be abandoned now. It's hard to say for sure, though.

with the current state of the game, I wouldn't recommend it. KSP1 is a superior product and costs less (not even accounting for the fact it cost far less than KSP2 when it was in early access). KSP2 is being sold at $50 as if it's already a finished product. think back to when KSP1 had its older career mode (now known as "science mode"). this is the current state of KSP2. there are no finances, reputation, upgrading buildings, experimental parts in contracts, nothing like that. the only thing there is, is science.

the UI is rough, the performance is bad, some QOL polish is missing, many features from KSP1 are missing. that's not to say all changes are bad, they do have some good ideas here and there.

some examples:
- there's dynamic music which is implemented well and sounds great!
- pausing the game was added and would be an even better feature if it let you make/adjust maneuver nodes at the same time... cuz otherwise the pause feature is pointless
- you can't fine tune maneuver nodes (lame), but you can fine-tune your throttle by clicking and dragging (good change!)
- the for science update gives you more direction in your space program, great change!
- the tutorials seem to be better than the first game, but tutorials for important things like rendezvousing are missing
- lots of text has errors in it, or the wrong lines are used (ex: when time-warping to a specific spot, it says it stopped because of proximity to the celestial body; no, it stopped because it got to the spot!)
- the personality of kerbalkind seems a little flanderized; the game is very eager to make jokes about snacks and explosions. kind of a nitpick, but the first game was a little less in your face about it
- don't expect to see wernher von kerman or gene kerman. a bit lame, and a bit of a nitpick, I know
- no procedural generated contracts at mission control, only pre-made ones, but the pre-made ones are better IMO. still would've been nice to have both. the foundation for it is there
- tech tree goes way deeper than in ksp1, despite missing lots of parts. when they add new parts and port the missing ksp1 parts over, this will get even better
- my ships/kerbals sometimes inexplicably survive crashes? funny as hell, but shouldn't be a thing
- many, many, MANY important things are not shown through the UI. parachute safe to deploy? overheating? nope, not shown. also, can't see apoapsis/periapsis without hovering, which is annoying
- can't bring up individual windows for each part, meaning you can't monitor individual parts. you have to use a huge clunky "part manager"
- same goes for kerbals, they have a "kerbal manager"; but this is a positive change. no need to tediously click the "transfer crew" button, just drag and drop!
- you can't see contracts while in the VAB, which makes it difficult to tailor a ship you're building to the contracts you're tracking... which kinda makes tracking contracts pointless (contracts in KSP2 are automatically accepted, unlike in KSP1, so tracking is only to see it on the UI in-flight)
- on the flip side, contracts aren't really of the "be at this altitude with this impossible speed and test the part within the 5 second window you have". the missions the devs put in are logical and make sense.

I think there is a good chance it may become the sequel it should be in the future, and surpass KSP1, it just needs more time, and maybe a price drop to make up for the early access state

devs, if you're reading this, I hope this criticism will help you make a better game. we all want to see KSP2 succeed, thank you
Posted 2 January, 2024. Last edited 15 May, 2024.
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No one has rated this review as helpful yet
81.2 hrs on record (68.1 hrs at review time)
being an idiot with a bug oc, somehow I hadn't beaten this game until now. what an ending!

personally I still think nothing will top ttyd when it comes to anything paper mario-ish
it certainly doesn't have the same level of polish and presentation in other facets
but the gameplay is pretty good and is on par with the paper mario games!
and it'll kill plenty of time just like a paper mario game. there's a lot to do in it. there's a lot of room to experiment with strategies.

give it a shot, it's totally worth it
Posted 31 August, 2023. Last edited 31 August, 2023.
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1 person found this review helpful
238.7 hrs on record (225.5 hrs at review time)
nobody will read this, so I'll use this space to troll my friend about the doom 3 shotgun
Posted 28 June, 2023. Last edited 6 April.
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Showing 1-10 of 50 entries