212 people found this review helpful
2 people found this review funny
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Recommended
20.0 hrs last two weeks / 107.4 hrs on record (22.1 hrs at review time)
Posted: 24 Feb @ 5:16pm
Updated: 26 Feb @ 3:38pm

Deckbuilding Royalty

Although its difficulty systems and build variety leave a little to be desired, Balatro's instant accessibility, satisfying strategy, and thrilling balance of risk and reward make for an instant deckbuilding classic.

The Gameplay Loop

A typical run goes as follows: after selecting one of 15 starter decks, usually comprised of the standard 52 playing cards and a powerful, unique modifier, you'll take on your first poker blind, 'combat' rounds demanding an ever-increasing quantity of chips for your seat at the table and your run's livelihood. Naturally, you'll earn those chips by formulating straights, flushes or any other traditional hands with the eight cards dealt at the start of each round and refreshed after each play; a paltry high-card will score a handful of chips, but drill a royal flush out of nowhere and you'll be rolling in them.

You've got several hands to tackle each blind with alongside a few handy discard-and-redraws, giving back both some control as well as facilitating the brilliant and constant gamble underpinning every hand; find yourself with three kings, and you can either hedge your bets, sending what you have for fewer chips and keeping your options open or go for broke, committing your discards in the hope you'll finish that lucrative four of a kind, potentially clearing the blind in a single shot and earning some extra cash for your trouble.

Cash you can spend in the ever-cycling shops between blinds on an array of beneficial items; assorted booster packs increase the value of a specific hand, add new cards to the deck, or improve the ones you already have with all sorts of positive modifiers. After stocking up on what you need and overcoming the boss appearing every three blinds (complete with any one of a variety of vicious debuffs), you'll 'up the ante', raising the demands of subsequent blinds. Gamble up to and conquer the boss blind of ante 8 to achieve a well-earned victory before carrying on into a sudden death-style endless mode if you so choose.

Strategy, Deckbuilding and the Jokers

Assemble hands, satisfy the blinds, purchase what you need to keep doing so; as simple as poker itself, really, but don't mistake that low buy-in for an absence of depth: your funds will provide interest should you hold off on spending for a few rounds, and although you'll lose access to a potentially impactful shop and any money you could have earned from the encounter, any non-boss blind can be skipped for a hefty reward. Every decision carries some amount of risk, yet not always a reward of equal measure, and it's up to you to spot the difference, capitalising on the smallest edges, the slimmest margins and honing your judgement with each inevitable defeat. It's easy to get caught up in the immediate ease of access, but an hour will turn into six in the blink of an eye, and you'll suddenly find yourself knee-deep in a deceptively broad and mostly satisfying difficulty curve that always seems to have another ace up its sleeve.

However, Balatro is so much more than just helplessly trying to make the best of a bad situation, and with the perfect combination of joker cards, you can stack the deck ridiculously in your favour. Whether it be through simple flat chip increases and additive multipliers, multipliers that multiply your multipliers, and economic benefits that ultimately facilitate buying even more multipliers, blowing the relatively lacklustre base rewards of most played hands into the stratosphere is their speciality, and you'll quickly find they're your most important purchases to look out for in the shop.

You've only got five slots for these guys by default, though, and that's where most of the strategy behind your build lies: many jokers interact and synergise with each other for ludicrously potent outcomes; however, you're severely limited in how many you can wield at once, and, between what you have and what you can buy, figuring out what's most beneficial for the next few blinds is all too often a tricky practicality argument with no clear solution. Yet, although you're largely at the mercy of whatever the shop decides to offer you, learning what works best together as you tag in and out progressively more optimal jokers for your strongest hands is a deeply rewarding and exciting process as your build slowly comes together.

https://steamproxy.net/sharedfiles/filedetails/?id=3167358461

One joker, for example, turns every scoring face card gold, an enhanced type of card that grants some money if it's still in your hand at the end of a blind; another intensifies that effect by forcing every card to be considered a face. Finally, throw in the Vampire, a joker that gains a stacking multiplier per enhanced card played at the cost of removing the enhancement, and you've got one of the most hilariously overpowered trios you can find, stacking your multiplier with literally every card played. However, these strategies come with their own set of risks, too: only one of that trio is actually empowering your hands, and if you're struggling to find that all-important Vampire, you're stuck with two economic jokers doing little more than making the upcoming blinds that much more difficult. Alternatively, if you happen to sell those two and swap them out for a safer setup a few shops before you hit Vampire—well, that's just heartbreaking.

Higher Difficulties, Build Variety and Overall Longevity

I called the difficulty curve satisfying earlier, and although it is for a good while, the peak of the curve is frankly an RNG-riddled nightmare. With every winning run, the successful deck will unlock a bigger and badder optional 'Stake': a stacking difficulty modifier up to a maximum of 8 (think Slay the Spire's Ascension system), yet, although you can reasonably expect a certain degree of unsalvagably bad luck from anything that invokes poker of all things, these higher difficulties scale up ludicrously fast, demand watertight builds you'll rarely hit and kill even the strongest of runs with a single bad draw, damaging the experience's overall longevity for those craving a little more challenge after learning the basics.

https://steamproxy.net/sharedfiles/filedetails/?id=3167653960

There's a lack of mid-run adaptation, too, particularly in the hands you can realistically play around: not only do you have to invest in improving the base rewards of any given hand, you also have to tailor a deck around it; if you think you can reliably hit a four of a kind with a standard 52-card deck, you've got another thing coming. The result is the need to almost always skew your build around flushes, pairs, and the few other easy-to-land hands in the early game and spend the rest of the run taking upgrades and jokers that suit those hands; by the time you're able to modify your deck enough to start drawing full houses regularly, either the run's almost over or your other hands are so upgraded that it's not worth pivoting at all. Furthermore, this limits your choice of jokers, as many only trigger when you play a specific card or hand.

I wouldn't mind so much if I had more agency going into each run, but what you build around isn't really for you to decide: you have to play what you're given, and if you're looking for any semblance of consistent success, nine times out of ten you'll be playing solely around the lower scoring but more reliable lower half of the list of hands, even more so on the higher difficulties.

https://steamproxy.net/sharedfiles/filedetails/?id=3167649124

Final Thoughts

So my recommendation is definitely a little more reserved for those looking for their next Slay the Spire to dump thousands of hours into; however, for the rest of us, Balatro is an unbelievably polished, addictive and satisfying roguelike deckbuilder I can't recommend enough, standing tall even among its nigh-insurmountable and esteemed contemporaries.
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15 Comments
Heath 3 Mar @ 5:14pm 
I never said there wasn't build variety, just that most of it needs the stars to align and can't be realistically sought after most of the time. There are plenty of synergies, but there are 150 jokers in the pool, and landing the one you need has to just happen, unfortunately.
Meatpuppetz 3 Mar @ 5:09pm 
The build variety is fantastic in this game. Lot of synergies if you experiment a bit which can turn into game winning builds. A lot of people have mental road blocks in these type of combo/build synergistic games and blame it on the game like Heath. Don't be like Heath.
Underdrill 1 Mar @ 3:07pm 
Please be advised that Kijuta has forgot to take his meds today and is spamming the poorly written rant he wrote here across many of my good man Heath's screenshots! I'd advise blocking them so you don't have to deal with their schizophrenic outburst.
Homeless Fish 1 Mar @ 3:00pm 
homie has some anger issues. It's not that serious dude, its a review --- big breath in... big breath out. Seriously, seek therapy, this is an absolutely unhinged response.
Kijuta 1 Mar @ 2:53pm 
really is shocking how full of shit this tool is lmao... I assume you sell t-shirts outside trump rally's too.. "for the rest of us, balatro is an unbelievably polished" HAVE YOU SEEN THE GAMEPLAY? ARE YOU AWARE OF HOW SHALLOW IT IS? NAAAHH, emotional truth is the only truth you need.

Here's a participation award!
Heath 1 Mar @ 2:52pm 
Thanks so much for reading! I'm so glad you enjoyed it :abs_happy:
Kijuta 1 Mar @ 2:50pm 
wow, insanely long winded and was absolutely full of shit.. Reminds me of a philosophy, quoted from plato into english: A wise man has something to say, a fool just wants to say something.

This had literally NOTHING to take or learn from it. Was a lot of poorly typed drivel. Yet you think highly of your self as if you have something to say, you belong here on steam and facebook. Enjoy seeking validation from other toddler-like minds... What a bad joke
Heath 26 Feb @ 3:42pm 
Completely agree: nothing feels worse than playing around flushes, hitting a straight flush, and then not actually being able to play it because the standard flush is stronger at that point in the run. There are at least a few jokers that help hit the harder hands, such as the one that lets you make straights with gaps; however, there are so few in total I almost never see them.
CanyonsRIP 26 Feb @ 3:19pm 
Great review and you make a lot of good points regarding playing the same hands (flush, 2 pair, etc). I think the game could use a little tweaking (perhaps making the really hard to get hands have much higher base multipliers or introducing new jokers that help you get those hard to get hands).
aqua.dot 25 Feb @ 8:22pm 
wonderful review!