No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 21.0 hrs on record (10.8 hrs at review time)
Posted: 29 Nov, 2023 @ 9:53am
Updated: 18 Dec, 2023 @ 11:47am

*EDIT*
I was overly fair with this game. It's way worse the more you play. Get killed from 360° in a flat empty map simulator. Don't buy it, you are gonna regret wasting your time on this.

If this wasn't Battlefield, I would probably recommend it.
Let me explain:
Technically, I honestly think this game is pretty alright now. I didn't want to get it at all for a long time, but I gave it a try for 9 bucks. And I can tell this game has changed for the better from what I've seen it be in its starting days.
There's a lot of things pointing in the right direction now. Yet ultimately, I just don't recommend this experience to someone looking for a Battlefield game.
If you want an extremely generic, and streamlined shooter that feels like the endless free to play COD Clones that used to be around, this is actually a good game for it. And I can actually enjoy it as such aswell, I won't return the game.
But this game, even more so than the last few installations just proves once more, that EA doesn't understand it's own game.
They think that Chaos and over the top Action is what makes a Battlefield, while it was always the other way, back in the days of Bad Company 1&2 and BF3, I enjoyed the "experiences" that Battlefield gave, while COD was always generic, short lived fun. And it was fine that way.
It would be presumpuous to tell people what to enjoy, if they enjoy a forgettable, quick round of action (like I myself every now and then do aswell) that's great.
But I don't understand why every major IP aims to deliver the exact same experience now.
Every single installment of the series feels faster and faster, and more forgettable in return. While COD actually took a step back in 2019 with getting a bit slower, and actually more memorable than BF.

I don't want to jump on the hate train, so I ultimately want to close this review with a list of points for each to decide on their own wether they are good or not with my personal opinion attached to it for anyone that cares... because I honestly think it's not a terrible game now, but its a terrible Battlefield.

- Movement Mechanics are very fluid. Sprinting, Vaulting, Reloading, Climbing all is extremely fast as if you are weightless. I don't have a very solid comparison to the last few Battlefields as I didn't play them a lot, but it feels like the fastest Battlefield to me so far. You won't feel like getting stuck anywhere, which is good, but that also means there's always enemy players around you EVERYWHERE. There's no clear "Frontline" type of combat, except for in Rush. But Rush in turn is a giant Zergfest.

- Gunplay is very smooth. The guns sound great, nice hefty reverb to it, and personally, I'm glad that the hit/kill sounds aren't too out of place and intrusive like in COD where theres a weird "Ching" thats louder than the gunshots itself. I personally hate that "instant gratification" addictiveness making in games. I also almost pompletely turned off the huge hitmarkers and made the kill text as small as possible for the same reason.
Recoil is pretty low. I personally don't like that too much, on the other hand Higer recoil would be frustrating if the Movement of enemies is this fast or if the ttk is too high.
Balancing of guns is so so. I personally think the attachments are "too balanced". I wouldn't mind an attachment making a gun just better, without always having drawbacks attached to it.
Also I wouldnt mind CQB guns be more effective at range, they become completely useless, while I remember how in BC2000 the PP2000 could still rip at distance.

- Graphics; I don't really want to add much a comment here, I personally hate the look of TAA, and would much rather have technically worse graphics, but better sharpness over how this game looks. But it's not a bad looking game.
I want to note that I play with an external HDD, so I'm not super surprised by it, but sometimes textures take forever to load and I play the first 3 minutes with PS1 graphics. Nevertheless I don't know any other game where its this bad.
My personal stance on graphics is, I prefer games that look like ~ 2010 era games, as the technical limitations made for more artistic and unique styles, over super realistic looking games with weird; unsharp TAA and glitchy LOD that feels like barely holding together sometimes.

- Gamemodes&Player counts: A good Variety of Gameodes and a BIG PLUS for Portal. Big server sizes possible.
I personally have a big issue with the game in this aspect. Too many players create either complete sensory overload or ends in zerg rushes. There's no tactics involved in any gamemode, it's all down to the fast reflexes. Staying in a position for more than 10 seconds results in dying by being shot from 6 sides.
Rush was my favorite gamemode until BF3, since then I feel like the game works best in Team Deathmatch. Conquest wasn't fun since BC2/bF3 anymore. Get killed by vehicles or snipers simulator.
I found that in this game I also pretty much just enjoy TDM, Rush can be okay (when it's not XL).
Mostly I actually end up with Portal AI Matches (with faster ttk and slower movement speed, which again feels more like the older games)


So in summary, yes I know I sound like a boomer, whishing back old times, but I think even EA/Dice said it themselves when it was about the topic of a possible Bad Company 3 "we don't know why players loved BC2" so much. And looking at this game, you can tell that they don't understand their own game.
They made a good shooter but a bad Battlefield.
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