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Recent reviews by heruld

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
69.4 hrs on record (55.4 hrs at review time)
Probably the best movement-shooter I have played, and the combination of the weapons-, items- and perks-systems is plenty fun, though I think it still has a lot of untapped potential when it comes to the movement-aspect of the game.

Some of my gripes with the movement:
The grappling hook currently feels like a hook shot from zelda, which is boring to me. IMO it would feel way better if it functioned more like Loader's grappling hook in risk of rain 2, for example. So letting you swing from it and click a button to let go. Right now using it pulls you straight to it's grapple-point, killing your momentum. So using it actually feels bad. Luckily you can ignore it entirely :)
The rail-grinding feels janky and unrewarding, the way it locks to a speed and bases the direction you grind purely on the direction you faced when landing, NOT your momentum when landing, so grinding feels choppy the way it changes your monentum instantly.
I think not giving the player so many jumps and a free jetpack all the time, and then fixing rails and the grappling hook, + maybe a wall running mechanic(?) would be crazy fun. Though this would probably lead to a huge balance being necessary, because combat now is balanced around you being able to fly over and kite enemies/projectiles extremely efficiently. Or it would make the game a lot harder. (which I am also not opposed to)

Though the game is still crazy good. You should play it.
Posted 5 December, 2023.
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1 person found this review helpful
3,406.7 hrs on record (2,205.9 hrs at review time)
It's okay I guess
Posted 20 August, 2022.
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No one has rated this review as helpful yet
232.3 hrs on record (29.9 hrs at review time)
Frustrating, but in a good way.
Some stutter in open-world exploration, rarely hits in boss fights.

Likely dog
Posted 3 March, 2022.
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No one has rated this review as helpful yet
312.5 hrs on record (297.4 hrs at review time)
Fight monsters and make better gear from their limbs, for science! Combat is incredibly punishing, but satisfying. The "chores" you have to do to make sure you have all your consumables is kind of annoying but you learn to accept it as a necessity if you want to depend on having enough potions, buffs etc.
If the combat and exploration wasn't so fun there are multiple aspects of this game that would be too annoying for me. Cultivation becomes less annoying the later into the game you get. (soft soil <3)
The cutscene coop-annoyance seems really unnecessary but you learn to deal with it (still not acceptable, but it's no deal-breaker).
Posted 13 September, 2021.
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1 person found this review helpful
72.8 hrs on record (56.7 hrs at review time)
12/10 would play again
Posted 22 August, 2014.
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Showing 1-5 of 5 entries