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Recommended
0.0 hrs last two weeks / 31.8 hrs on record (5.2 hrs at review time)
Posted: 9 Oct, 2020 @ 10:17am

If you're willing to dive into the complex setups you can achieve with trade routes and warehouses, then you can get a lot of enjoyment out of the game. You can turn a profit easily enough by just clicking together random trade routes and putting them on auto, but making a group of towns grow into big coastal cities, increasing their production capabilities, ensuring they have enough of a market to sell their overproduction at a reasonable price and supplying the towns with all the commodities the caribbean has to offer can be a real challenge.

So far, the campaign has been enjoyable. You have time limits to achieve your goals, but they are usually pretty generous, so you're not under too much pressure and have a bit of time exploring the sandbox elements, even in the campaign. The combat minigame is surprisingly fun, though I can't say that focussing on combat is even slightly as profitable as focussing on production and trade.

Next I will try to build a central warehouse in my main town and supply it with all the different commodities, selling my warehouse stock to the town automatically for a cheap price, then transporting all the goods I'm stockpiling to the surrounding towns. My city will grow into a paradise of trade and prosperity, while my viceroy will receive fleets of colonial goods to send back into the old world. If this sounds exciting to you, then this game is for you.

I cannot fully recommend the game to any fan of the genre as the content can seem a bit light on the surface and the price is way too steep for a video game with the delivered scale. I hope that the price will be adjusted to 20 to 30€ in the future, as that is what I would assume is a fair price. All in all that makes it a 6/10 for me and a slight recommendation.
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