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Recommended
0.0 hrs last two weeks / 69.3 hrs on record (12.0 hrs at review time)
Posted: 12 Jun, 2015 @ 12:09am

The game make many mistakes in the interface. For example, the training camp is irrelevant, and you shouldn't need that many clicks/keys to navigate the book, the chapters, the headquarters, etc... For example I don't need the boss mechanic talking to me every time I buy an upgrade, or the drill instructor every time I try to level up my troops.

I kinda understand the book interface; yet I find it irrelevant. Again too much loading screens in between mini-dialogs.

The order cinematic is not skipable. It should be. My main reason to not use the order is not the CP cost, but the timing.

During the battles, the characters sometime refuse to walk to narrow spaces, or climb little steps. It should be more clear when you can go to somewhere before you hit an invisible wall.

Another bad thing. The team survive too much. The characters have a very elaborate story behind each one of them. Their personalities, their voices, their faces. It should be really dangerous to be out there. I'm talking at XCOM ironman on impossible level of dangerous. All of those stories become irrelevant, because is really difficult to die in this war (unless you are a civilian).

There are some medium spoilers in the intro. That could have been a really sh*tting your pants moment after/during the temple mission.

So in general the game feels slow and with poor attention to the details. Which is quite a pitty. For example, the XCOM is much more dynamic, much less talking and more fighting is what this game needs.

However, the tactics and battles are quite original and enjoyable. I really see a lot of potential for the series and I hope the devs upgrade and make a second part, or another game, correcting a lot of little mistakes.
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