9
Products
reviewed
707
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Recent reviews by Al

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
1.7 hrs on record
I like everything about this game, except the balance makes it pretty much unplayable with the time that I have to enjoy games. VR controls in any game are far too clumsy (especially while seated) and the load times are far too long to have a trial and error style of gameplay.

Super short time trials like chasing Lorenzo and frequently getting 1 to 2 hit killed from generic enemies or snipers, then having to wait for 20s to load to the checkpoint and try again is not reaching the point where I would call it enjoyable.

The atmosphere is good and I'm a big VtM fan, so I'd be willing to forgive a lot, but the load times and being weaker than a regular human really kills it for me.
Posted 2 November, 2025.
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11 people found this review helpful
5.1 hrs on record (3.8 hrs at review time)
Early Access Review
This is a high thumbs up from me. I've played some matches online (with a friend who bought the game with me) and played a bit of the arcade. The online was rock solid for us, no lag or dropping out so far.

Before getting to the positives (paragraphs below, it's been by far mostly positive), I will mention the obvious about early access titles: it's a work in progress still and some things don't feel quite ready yet, otherwise this would have been a final release. This is, of course, true at the time of writing this for Mighty Fight. The quit menu doesn't always work (I used alt+F4 to exit because esc didn't bring it up) and the arcade mode is not yet saving progress, assuming that's intended for the final release. The online worked very well during the fights for us, but the menus weren't clearly telling us who was selecting what character and level. Most importantly though, the Strikefist ai is way better than me, and this needs to be fixed! (/s I eventually won).

That being said, from what the game has shown me so far, I am 100% certain that it will be in amazing shape come launch day. The Dev team is small, but they're clearly dedicated to this game and they are very responsive on discord. Full disclosure though, I have met some of the devs in person and they are super warm and friendly people, and they are clearly hardworking to have accomplished this level of quality. They've also announced some pretty exciting up-coming characters and levels (Yooka-Laylee and Toejam & Earl), which seems to me a big deal and I trust this team to pull it off.

I've tried 5 of the 11 fighters at this point, and they each felt unique and competent in their fighting styles, and responsive to my input. In my few hours of playing, I would say there is definitely an easy-to-play but hard-to-master learning curve to each of the characters, perfect for this style of game imo. Overall, thumbs up on the gameplay.

My favourite character to play so far is Strikefist, but my favourite character concept is Remi Redcard. Strikefist feels straightforward to play, but Remi has some really dope moves like throwing up a shadow that will hold your opponent down, but I haven't quite gotten the hang of this yet.

My friend rocked Tunestone until I was frustrated with how OP he felt, but I couldn't pull off the same thing when I played Tunestone myself. It's ok, I've accepted that my friend is better than me, for now.

The level designs are well thought out and clearly built for a fighter game by fighter fans. Everything is focused on the fighting being unobstructed, so that no annoying collisions bump or block your characters while you're trying to pull off some wild moves. They are also sometimes dynamic in pretty cool ways that can change up or open up the playing field during a fight.

Great music to go with the levels too, they really give it that fighter atmosphere. I wish the default track for the level was automatically selected when I chose a level though, because I want the track to fit the arena I'm fighting in and when I enter a match, the music can help immediately pull me in and 're-familiarise' me instantly with what I'm about to play in.

Anyway, long review. Absolutely Recommended, I can't wait to see more people jumping in on this! The game holds amazing promise and it's already made its way to my favourite list on Steam.
Posted 8 February, 2020.
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No one has rated this review as helpful yet
5.5 hrs on record (3.6 hrs at review time)
This game is deserving of the overwhelmingly positive responses. A perspective of war rarely seen in video game story telling! The consequences of war presented in this title are well crafted and elicit (what I think are) the proper emotional responses in such scenarios.

While I haven't played too much, I highly recommend it so far.
Posted 4 July, 2015.
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No one has rated this review as helpful yet
1.9 hrs on record (1.3 hrs at review time)
A very enjoyable platformer that makes clever use of a novel concept in a wide variety of ways. The puzzling is not the most complicated (so far), but this allows for a nice balance between feeling 'smart' while maintaining a quick and smooth pace.
Posted 15 April, 2015.
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2 people found this review helpful
18.1 hrs on record (14.2 hrs at review time)
Why aren't you playing this game?

Play this game. (Play season 1 first though)
Posted 22 July, 2014. Last edited 22 July, 2014.
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No one has rated this review as helpful yet
5.0 hrs on record
Yep, buy this.
Posted 30 May, 2014.
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No one has rated this review as helpful yet
7.8 hrs on record (7.2 hrs at review time)
Much more enjoyable than actual Game Dev'ing
Posted 23 May, 2014.
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No one has rated this review as helpful yet
3.4 hrs on record (3.3 hrs at review time)
Early Access Review
A very entertaining and addictive game, pressing the thumbs up button
Posted 6 May, 2014.
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1 person found this review helpful
19.8 hrs on record (12.2 hrs at review time)
Great game, definitely underated.

Story telling is brilliant (Salvator and his writting team does not disappoint), the environments gorgeous (McFarlane can do no wrong), and game design inspiring (much like Elderscrolls, but with tighter combat mechanics).

I would like to have supported this game when it counted.
Posted 17 February, 2014.
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Showing 1-9 of 9 entries