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Még senki sem ítélte hasznosnak ezt az értékelést
225.2 óra a nyilvántartásban (173.8 óra az értékeléskor)
Grand Strategy paired with... some kind of RP? It's awesome :)
Közzétéve: 2018. november 21.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
22 személy találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
17.4 óra a nyilvántartásban (15.9 óra az értékeléskor)
♥♥♥♥♥♥♥♥. Pure ♥♥♥♥♥♥♥♥.
Still stuck in the early levels of the game. Why? RNG. If it is RNG at all...

I GMed PF a few times, so I'm pretty familiar with the basic ruleset.

But the attack rolls in this game are pure ♥♥♥♥♥♥♥♥:
Party member 1: Roll: 3 (miss)
Party member 2: Roll: 1 (miss)
Party member 3: Roll: 4 (miss)
Enemy 1: Roll: 18 (hit)
Enemy 2: Roll: 19 (ciritical hit)
Party member 4: Roll: 1 (miss)
Enemy 3: Roll: 19 (critical hit)
... and so on.

Really, it feels like I am rolling a d6 and while they are rolling a d20.

So how does this game work?:
- You save
- You attempt
- You fail thanks to a lot of awesome rolls
- You load
... repeat.

It's not like this is happening in 1 or 2 fights - it's the whole ♥♥♥♥♥♥♥ game. Every. Single. Fight.
Attributes, Items, Modifier, Spells. Nothing matters if you keep on rolling ♥♥♥♥♥♥♥♥ and can't do anything against it.

I don't know if this is true RNG or made like this on purpose, but there is a differnce between difficult and unfair (looking at you, XCOM2).

"But you can have bad luck in the tabletop, too! So it's authentic!" - NO.
When sitting at a table where everybody is rolling that aweful (which is statistically impossible) you can at least make an awesome story. "Hey, did you remember when our whole level 7 party got eaten by one ♥♥♥♥♥♥♥ kobold? This guy was nuts!" - but this is a singleplayer game. Here you become frustrated and reload to attempt again.

Lowering the difficulty also doesn't change ♥♥♥♥ - it doesn't change my rolls at all.

Thanks to the fact that I got some time at hand I will play on, maybe things will change later in the game (i doubt it). But I have to finish the part I'm reloading for the 11th time now (12 attack rolls, 9 rolls below 5 - EVERY ♥♥♥♥♥♥♥ TIME)...

EDIT: In case there are any non-believers: I made a few screenshots and uplaoded them to my profile. You can see 2 fights (both at the stag lords camp - the first "boss"). In both of them I really never hit - excepts once, and there I deal 4 DMG ... with 2d6+2 :D so funny!... hehe...
Közzétéve: 2018. szeptember 27. Legutóbb szerkesztve: 2018. szeptember 27.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
5 személy találta hasznosnak ezt az értékelést
25.7 óra a nyilvántartásban (1.6 óra az értékeléskor)
UPDATE after Release and finishing Act I:
It's so unpolished that I would rather call it an EA version than something fully released (and no, I'm not talking about any server issues here; ♥♥♥♥ like this happens on launch day, not even AAA game studios can handle this).

Pros so far:

+ The Music is fine

Cons:

- Bug: Invisible walls can appear on several maps with no way to pass through them
- Bug: You cant damage certain enemies, but they can (and will) damage you (mostly bats)
- Bug: Sometimes skills won't activate or deal no damage at all
- Bug: Floating tooltips; when hovering over a debuff the tooltip will show up and never hide again, so you got a tooltip floating arround. This is your life now...
- Bug: Lots of buggy things with the pathfinding (enemies and allies)
- Bug: From certain angles your ranged attacks won't be bale to hit barrels and crates
- Bug: Sometimes your projectiles won't deal any damage at all and simply fly through enemies
- Bug: The first mini-boss (the assassin) is just porting arround in T-Pose; which is awesome for a game with a dodge mechanic to dodge certain attacks. You will never know what he's doing next...
- Bug: General stuff, like sound-bugs, graphical glitches and loot you can't reach because it dropped on an unreachable place, cutscenes not working properly (you can't see anything thanks to some kind of "fog"), ... the basic bug stuff
- Weird Gameplay: Beeing a ranged character sucks hard; the hitboxes are so pixel perfect, that most of the time you have to use "shift"-attacks to hit them
- Weird Gameplay: Selling stuff to vendors takes an eternity. You can't spam right-click to sell stuff, the game won't accept it. Hover over an item, wait 500ms, then click, sold. Next item. Emptying your inventory takes some time.
General: The story is - at least in my oppinion - not working at all. You are a hero, become an outlaw in one second and you want to save a random city you have zero connection to. Ah, and you are suddenly some kind of godlike beeing. And your allies hate it that you become such a thing to save their lifes. OK, I guess...

Special thanks to the boss of Act I (spoiler?):
He has 3(!) phases. No idea why. And if you don't got a perfect build you will need several attempts (or you will have to reduce the difficulty to get him down).
Why are there random enemies (ghostly things) appearing with him? Is he connected to them in some kind? Because they are from a different faction and want to... I don't know, just kill all human beeings? But they only attack the player and ignore the boss.
They just exist to "scale up" the difficulty I guess, but this feels so out of place. It does not fit the so-called "story" and it also makes no sense that this boss has such a weird difficulty spike.

The servers will be down almost the whole Saturday (2 days after release). And then you have to be lucky to get an open server slot.
I will update this review as soon as I can play on, but for now: it's 100% thumbs down. It's so unpolished... It's impossible that they did not catch at least most of these bugs during a single 3h play session. So my best guess is that they pushed it out no matter what. But the games is already several years late anyway. So why not tkaing some time to polish it? This release is hurting more than neccessary for absolutely nothing in return.

My only hope is the endgame until Last Epoch releases (which is in beta for not even a year now and already working way better)...

Another edit: Servers will be down the whole weekend. They have to fix additional bugs that were not even in the EA/Beta branch before, so it has nothing to do with the amount of players online. Offline characters can't be played online. So this went all from an "open-world-mmo-arpg" down to a buggy offline clusterf**k. Well played.
Közzétéve: 2018. szeptember 22. Legutóbb szerkesztve: 2020. február 15.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
13.6 óra a nyilvántartásban
Free2Play - with russians :) have fun!
Közzétéve: 2018. május 10.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
413.8 óra a nyilvántartásban (375.8 óra az értékeléskor)
Why are you still reading reviews about this game?! Just get it!
Közzétéve: 2017. november 23.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
1 személy találta hasznosnak ezt az értékelést
12.7 óra a nyilvántartásban (3.3 óra az értékeléskor)
Korai hozzáférési értékelés
Not sure why - but it's a low of fun :D
It's not flawless, but it's super motivating and never boring.
Közzétéve: 2017. november 3.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
28 személy találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
2.7 óra a nyilvántartásban (1.3 óra az értékeléskor)
Korai hozzáférési értékelés
I'm not sure why this game entered EA already.
There is no real content at all:

- The UI is not even remotely done (there are even texts that don't even fit into their bounds, so you cant read them [FIXED]); The graphics on the buttons look spongy/washy [I'm not a native english speaker, i hope you know what I mean]; It looks kinda empty and undone: simple background, no real aesthetical beauty right now
- Only 1 hero/player character/class/whatever you call it right now
- If you want one of the 3 skills your character has, it feels like playing with a 500ms ping; it's super delayed and you have to stand still for a second to even beeing able to use them (this feels super aweful if you're used to some moba games)
- You have to wait several seconds and then roll your face over the keyboard to skip the intro video - every time you start the game (ok, could be some kind of "hidden" loading screen; but a text would be nice to see when to skip it) [FIXED]
- No content at all: 1 "campaign" - no story (not even via text boxes), you simply finish one round, loading screen, next round

I'm not saying this game is bad - it's simply not really a game right now. This EA is way too early imo.
I will keep it instead of refunding and I hope that I can change this review in the near future to something more positive :)

Edited on November 3rd: More details on the isses I see(!) with the UI
Edited on November 9th: They fixed a lot of stuff already - now please give me some content to make this one positive ;)
Közzétéve: 2017. november 1. Legutóbb szerkesztve: 2017. november 9.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
 
Egy fejlesztő 2017. nov. 2., 11:20 dátummal válaszolt. (válasz megnézése)
Még senki sem ítélte hasznosnak ezt az értékelést
39.1 óra a nyilvántartásban (12.7 óra az értékeléskor)
Edited: Game came a long way. Free huge updates for months now, just to make it the game everyone hoped it would be.
It's worth it now imho :)
Közzétéve: 2016. november 23. Legutóbb szerkesztve: 2020. október 11.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
4 személy találta hasznosnak ezt az értékelést
194.1 óra a nyilvántartásban (59.3 óra az értékeléskor)
Korai hozzáférési értékelés
Since "games" like CubeWorld and Delver I'm usually against early access. I bought it anyway... And didn't regret it since!
This game is atmospheric and has this great Diablo 2 feeling that Diablo 3 is missing so much.

I think the other positive Reviews are already showing why you should buy this game ;)
Közzétéve: 2016. február 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
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