20
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802
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Recent reviews by Glarbog

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Showing 1-10 of 20 entries
No one has rated this review as helpful yet
196.8 hrs on record (176.8 hrs at review time)
Personally (as of the time of writing), my favorite tactical shooter on the market. In my opinion, it bridges the Arma and Battlefield gap excellently (though leaning more towards the Arma side), with large, lively battles covering a variety of locales and factions. Guns by and large handle well, and there are many ways to enjoy the game. It isn't a perfect experience by any means, but it is great at what it does.
TLDR: It's an easy, approachable milsim/tactical FPS with a wide variety of gameplay styles that is easy for experienced and new FPS players alike to get into. Main downsides are you might not always get the chance to play exactly what you want to play in terms of faction or weapon choice.
So, the cons first. While most weapons handle well, there are definitely some that people agree do not--one faction actually had its primary weapon changed due to community dislike of its previous standard issue rifle. The suppression and recoil system is polarizing. While I personally can find something to enjoy in almost all factions, some factions definitely get stale due to overplay (the two American factions imo, as well as Western PMC's). In addition, for a bit of "suffering from success," at peak hours, it can be difficult to get into any match, let alone one you want to play--servers often fill up, with long queues. When the queue advances, it's probably because someone else left the match for a reason, and with the faction overplay problem, it is little surprise that oftentimes these peak play hours often have some of the most overplayed factions. There is a lack of both cosmetic and item customization. You use your faction's available weapons.
Now that we got that out of the way, the good. The variety of both real world and fictional playable factions are fun, and while some factions overlap in terms of gameplay, many others are totally unique in terms of gameplay and appearance, and you'll find something to enjoy in all of them (Personally, my favorite factions right now are the Irregular Militia Forces, Turkish Armed Forces, and Middle Eastern Alliance, with some others standing out). Matches feel large and lively, and you can sometimes tailor your gameplay length (Random Advance and Secure matches tend to go by significantly faster than Invasion matches). There are two popular game modes, and usually you can find either whenever you want (though RAAS is the easiest to find).
There are a variety of ways to contribute, from infantry fighting, ground vehicles, flying, or ground-based support such as mortars, base building, or just driving a logistics truck. On that note, there are many ways you can contribute to the team if you're not good at FPS games--medic is not just a powerful class, but easy and fun to play, in my experience. All teams can use help in building bases and transporting logistics (whether via trucks, APC's, or helicopters). And while harder, squad leader can be a rewarding way to contribute and win matches, even if your deathmatching skills aren't to par. Map, game mode, and/or faction voting is in place on many servers, allowing you to customize your gameplay experience from match to match. In addition, I personally find most servers to be well moderated (at least in peak and near-peak hours--early morning and late at night, it can be a bit dicey). The community is friendly as well, happy to teach new players, and people will stick their neck out to save you. And lastly, from the easy matchmaking, preset objectives, and variety of skills, this game is one of the most accessible milsim and tactical FPS games on the market, really only up there with Insurgency in my mind
Overall, I would recommend this game to anyone looking for an approachable tactical FPS, at least on sale. I think that you can enjoy this game with friends even if you have a minimum of FPS experience.
Posted 16 January.
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5 people found this review helpful
359.9 hrs on record (359.2 hrs at review time)
The new update has hobbled a previously good game experience. The Crossplay matchmaking, enabled by default, reduces the (in my opinion) already small 14 vs. 14 PvP matches into 10 vs 10. You can disable Crossplay to play in the original 14 vs. 14 matches (and I wrote a Steam Guide as to how), but due to it being on by default, makes the playerbase even smaller. Whereas before playing my preferred PvP gamemode was usually less than a minute and always less than 2 minutes, in my own region, at all but the earliest part of the morning, any day of the week, took me over 7 minutes to get into a 3 vs. 3 crossplay disabled lobby. You have to choose disabling crossplay and hoping enough people in your region at that time of day also have it disabled, or keep it on and get a worse gameplay experience.
Posted 5 December, 2024.
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No one has rated this review as helpful yet
8.0 hrs on record
An incredibly indepth mech and similar sci-fi vehicle game. It uses the isometric perspective well, but it can look like a twin-stick shooter at a first glance. It is not. Go into it with a similar mindset to MechWarrior, you'll probably have a good time. Good lore, lots of fun vehicle and mech choices.
Posted 15 November, 2024.
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7 people found this review helpful
124.6 hrs on record (122.1 hrs at review time)
One of the best horde, first-person... Shooters? Slashers? On the market. Even to non-Warhammer fans, it is an easy recommend. Warhammer Fantasy is a great setting but a fantasy setting overall in the first-person market is still refreshing and niche, so props there. Melee combat feels satisfying, as does the ranged combat.
There's almost any kind of Fantasy character you can want (with the caveat that there are only 5 actual characters, making sure you never have to play your least favorite, so all the variants are just subclasses of the 5)--a ranger, a mage, a dwarf, a knight, a fighter, a cleric, a hunter, a druid(ess), a rogue, and oftentimes there's overlap in this. The game has plenty of options for people who want to play with a purely melee build or primarily ranged build (though all builds will require a bit of melee knowledge).
The base game has 20 character classes that cover most of your bases in terms of gameplay--4 free classes for each of the 5 characters. Also, you will have most weapons available, with only a few being locked behind DLC
It so far comes free with three different gamemodes--a "story," mode, that while there is an actual story, it is mostly used as a series of maps to play on, but if you want to play through the whole story, you definitely can. A roguelite mode. And the new PvP mode which is great--somehow turning a horde PvE game into a really good and surprisingly fast-paced PvP game as well is quite the accomplishment.
I cannot recommend enough, though with the caveat that there are some niche playstyles that are only seen in the DLC classes (namely, the necromancer and outcast engineer are both entirely unique), so if you want those experiences you will have to just plunge into the DLC's there. Otherwise, the base package will cover most of your needs.
Posted 15 November, 2024.
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6 people found this review helpful
1 person found this review funny
0.0 hrs on record
While I put negative, this is more of a meh than it's a waste of money. It is overpriced for what it is, and really should only be purchased when it eventually goes on sale down the line, if you are a hardcore fan, or want to just support PGI. All the extras are lovely, not a fan of the skin it gives personally but that's preference. Maybe if it gets its price cut or goes on sale often I'll change this review to positive, but until then, consider this something of a 4 out of 10.
Posted 18 October, 2024.
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No one has rated this review as helpful yet
33.6 hrs on record (12.0 hrs at review time)
For context, I am playing on the Expert difficulty on what I'd call an upper-high end PC, and am a long-time BattleTech/MechWarrior fan. I also have not gotten any chance to play co-op and cannot comment there, but it has 5 player co-op.
To me, this is an easy recommend for both Mech fans and also more generally FPS and vehicle sim fans who are willing to adjust a bit. The game runs well and looks beautiful even on medium in my experience--though note people have reported issues with DLSS and its AMD equivalent--and the communication animations in the corner during a mission are fun and lively. The gameplay is great and, for those who have played MechWarriors Online and 5: Mercenaries respectively, it is generally vastly superior to both, but in the case of mercenaries a few small mechanics did get worse in translation (coming to mind is melee is worse).
As for story, the story is well-written and easy to understand. It tries its best to ease players into the Clan Culture with its quirks, though some stuff is mostly for fans of the broader series and universe. On that note, some negative reviews are people whose experience is primarily or solely Mechwarrior 5: Mercenaries and/or the BattleTech video game, where you played as mercenaries rather than soldiers in an organized military from a different culture, so some mechanics that made sense there (such as salvaging enemy mechs and using them) doesn't make sense in this context (where you have mechs that you are assigned, you purchase with requisition, and are leagues better).
Level design is well done in my opinion though there is a difficulty spike in my opinion starting with the second mission on the second planet you invade. The story is, so far at least, linear. All missions are replayable and there are some benefits to replaying missions. There are light RPG elements where you can level up mech chassis and the various characters in your "Star" or unit of 5 (including your character) warriors. Each of the characters other than the main player character has a specialization of skills, and all characters can get up to 6 mech and/or mech weight specializations in addition. There is an electronic warfare specialist, an energy weapons specialist, a ballistics weapon specialist, and a missile weapons specialist. There are also light, optional RTS elements where you may order your squad to do things as in many FPS games and other games in the series (for examples, think SWAT 4, Ready or Not, or original Rainbow Six and Ghost Recon style command), and you also have an optional tactical overlay you may use. You may order AI teammates individually or the whole star.
Overall, this is personally competing for Game of the Year to me (which says much, as I also got Helldivers 2 on release and have been meaning to get Sparking Zero), and is good equally for newcomers as well as long time fans. Get this game, and go forth, and bring honor to your Clan and Bloodhouse, MechWarrior of Clan Smoke Jaguar.
Posted 18 October, 2024.
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9 people found this review helpful
177.3 hrs on record
Before the review: I have played this game, on and off, since launch, but only purchased this again on Steam roughly 2 years ago--in that time I got the Explorer's Edition at Launch (for $60), bought the Premium version of HIgh Isle, the standard version of Necrom, and the game at a discount a third time.
However, recently Zenimax has switched to an automod system in game that automatically issues warnings, reports, and even bans for foul language and dark themes in all channels, include private messages/whispers, group and party chat, and guild chat. If you curse periodically and/or engage in any form of Dark/violent RolePlay, I CANNOT recommend the game with this new feature, and considering that a big part of an MMO is the multiplayer, social, and community aspects, as well as a loyal minority who engage in roleplay, this is a big downside. I also cannot recommend the PvP in its current state, as by and large, the PvP community has frequently reported decreases in PvP battle size and quality, and there hasn't been any new PvP features since Arena--launched with Morrowind--or faction PvP since Imperial City.
If you can get past this however--and for many this won't be an issue, who use out of game communication methods such as discord, steam chat, teamspeak (do people still use teamspeak?) etc.--then I can still recommend this in a few scenarios. Namely, you can get it for dirt cheap on sale, its gameplay is less stereotypically-MMOish, and has robust PvE support. If you want to play a semi-casual, easy to engage with, familiar, PvE MMO experience with small dungeon (4 player) and raid (16 player) groups, and with companions you can talk to, it's still worth it. But for my personal interests, I cannot recommend the game at this moment to any but the most casual players.
Posted 13 September, 2024. Last edited 13 September, 2024.
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No one has rated this review as helpful yet
934.5 hrs on record (933.6 hrs at review time)
I'm doing my part
Posted 10 June, 2024.
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1 person found this review helpful
33.1 hrs on record (11.2 hrs at review time)
After 25 years, this game has more than stood the test of time, with some caveats.

Problems up front: The game is very jank, and somewhat ugly and clunky. Now, some of the clunkiness does have a reason I'll go to here in a bit, but do not expect a modern, polished, gaming experience. In addition, server choice matters; unless you subscribe, you have 3 primary server choices-Firiona Vie, Bristlebane, and Bertoxxolus. In addition, combat is not flashy. Similarly, the live, non-subscriber requiring servers, are a bit of a race to max level.
However, this is one of the most immersive and RP-friendly/encouraging games I have ever played without requiring you to actually act in your character. Almost all the ways you interact with NPC's are the same you interact with players-talking to them and giving them items and such. Languages matter, especially on Firiona Vie which doesn't have common tongue, and you actually have to keep a spellbook and use spellslots as a caster. The game, by most metrics, is still populated, with almost 100k annual users, its official discord having 15k members (compared to ESO's 40k), and sometimes servers will have log-in queues-namely the Beta server which gives all players access to subscriber benefits, and newly launched subscriber Time-locked Progression, a subscriber only series of servers which unlocks new expansions over time, launching from vanilla or one of the first expansions, it's just most players don't use Steam to play the game.
TLDR: If you can put up with its age and clunkiness, you will get an immersive, community experience that plays incredibly like a tabletop west marches RPG, and there is no alternative on the market
Posted 8 May, 2024.
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1 person found this review helpful
176.3 hrs on record (170.9 hrs at review time)
Still holds up well, can still find big fights, and it has war/land control meta mechanics without requiring a PSN account
Posted 4 May, 2024.
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Showing 1-10 of 20 entries