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回報翻譯問題
decide what frame you don't want the blend in to start and where to end, and then decide where the fade out starts and ends. I usually use a long fadein and then only use blendlayer on the last few frames.
I explained that specific command for the third time now i a week. twice on the D4M discord and once here. Funny hot that works.
I just wish my butterfly knife would occasionally trigger the animation process of checking weapons while running or standby, my inspection animations totaled 145 frames, and "lookposes" really ruined those animation endings.
I want the kind of perfect transition that CS2 has.
If you wanna go with that approach, you'd need to leave extra space at either end of the animation to ease in and out of the fidget and use a rather large fadein/out to blend between those.
You could also use "Blendlayer" in the sequence.
This allows you to not have any lookpose applied to the sequence until a specific frame.
More info on how the blendlayer works is here. Just Ctrl+F for blendlayer.
https://developer.valvesoftware.com/wiki/$sequence
So far, there are some small jelly deformations between the end of my fidget animation and the lookposes.
Are there any parameters that could change this?
I don't want to change the lookposes sequence to handle this situation.
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