мяFunreal
 
 
Hello there.
I make things.
:missing:
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VTF Edit-Chan
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I make mods, resources, prefabs, and guides.
If you need help, join the Dead 4 Mods Discord [discord.gg].
Do not join and immediately DM me. I will ignore you.

I also got my personal Discord Server [discord.gg].
It's mostly memes, lewd stuff and sometimes talking about mods we're working on.

Other links:
Github [github.com]
Twitter (unused)
Twitch [www.twitch.tv] (unused)
Spotify :v [open.spotify.com]
Paypal [paypal.me] for don't-ations.


Do not edit or redistribute my work without explicit permission.
Not recieving a reply to your request does not grant you permission.

I do not take requests. Only the occasional commission.
I don't make playermodels cause i don't like doing them.
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This map pack is made to test your work-in-progress mods without having to load a campaign and use console commands to stop the director from throwing infected your way. You can simply spawn and pick up any weapon, item, upgrade and carryable object. You m
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This collection contains fixes for props i had made. Most items are in the main "Prop Fix Pack", but some items are separated to avoid conflicts with other mods. All these mods repair models and textures that were broken for whatever reason. Some are very
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Want to make survivors, common infected and special infected for L4D2? Learn how right here.
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This guide explains how to create Weapons, Melees, Items, ect. using your own animations in excruciating detail. Contains two Prefabs.
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Warding off errors
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мяFunreal 9 Jun @ 12:05am 
oh yeah that's cool.
You made a whole new mod out of it. Go ahead and release it if ya want.
Apollyon 8 Jun @ 11:19am 
I ported it to pump shotgun
мяFunreal 8 Jun @ 11:06am 
Depends on what you did to it.
Or rather, how much you changed about it.

Cause i don't like it when people edit a little tiny thing of it, causing it to be mostly the same thing still.
But if you drastically change any part, like swapping the animation set, then that would be okay.
Apollyon 8 Jun @ 9:45am 
Hi, Funreal. I was wondering if I could upload to workshop my edit to your 1897 Winchester addon for L4D2. I promise to give full credit to you and anyone else, who contributed to your work.
мяFunreal 1 Jun @ 3:37pm 
The only way to achieve this is by recompiling all mods. Luckily, you can add "$origin X Y Z R" with whatever numbers you need to fix the positioning. Unluckily, you will need to recompile all animations, and even repair them in case they break.
2000 1 Jun @ 7:48am 
In simple terms, I don't want to change the arm length by modifying the pov to achieve the gun holding animation distance, but to modify the gun holding animation distance at will without destroying the gun animation (keeping the original animation). I may be a little obsessive-compulsive, but keeping the same distance for all gun animations is something I have wanted for a long time. My English is not good, I rely entirely on Google Translate, and what I say may look strange