49 people found this review helpful
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Recommended
0.0 hrs last two weeks / 156.0 hrs on record (86.4 hrs at review time)
Posted: 1 Jun, 2020 @ 6:37am

Perhaps it just doesn't click for some people, although I can't really relate. But it puzzles me that game ain't getting much spotlight.

So, it's a tactical-focused game which has urban fantasy setting (if you can call it that), with a rather unique progression (beat up enemies to learn their skills, and then learn set bonuses through trial and error), somewhat grindy towards the latter half, somewhat repetitive if you want those boss rush violent cases (and you kind do want those, believe me). Missions can drag on for quite a long time but you can leave at any time, 80% of things are built around one-shots. Story pace is kinda dragged out (it covers quite a lengthy period of time, not typical for RPGs).

Buuuut, it's all fine. No, really. The amount of customization of your party is giant, once you recruit some more people in your party, the gameplay loop is cool, if you know what you are doing, RNG is almost non-existant (aside from crit and hit chances, but you get the tools to improve those).

And it ain't even expensive, so from a value point this is almost free real estate .
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Developer response:
Dandylion  [developer] Posted: 1 Jun, 2020 @ 6:19pm
Getting our own play style is a goal that we always wanted. RPG style story telling and character growth (and others) were came from the thought. They now become a very base of the game and we'll improve this system more until these features represent the game. We'll keep the game to be valuable for a long time. Please keep watching us. :D

Thank you for this review.