4 people found this review helpful
Recommended
0.0 hrs last two weeks / 12.4 hrs on record (6.6 hrs at review time)
Posted: 3 Sep, 2016 @ 12:07pm
Updated: 27 Nov, 2016 @ 9:52pm

It's like the Forza of AGR games. It's that good.

This game is a joy to play. The physics of the vehicles are very much hovercraft-like and is a blast when you execute a perfect turn. Pitch controls on slopes and loops adds to the strategy as your ship will grind on the track. Straights may not be that straightforward. Mastering the game's tracks is a blast.

Everything feels very fast. Vehicles leave behind slipstreams (which you can take advantage of) and the world around the track is detailed with buildings and objects near the track turning into a blur as you zip by them. The use of blackout and redout effects in turns and slopes really adds to the sense of speed. Using the steering, drift, and turbo to speed around a curve at near top speed while the edges of the screen darken is a thrill.

Graphics are great. Worlds are detailed and tracks are wide and simple enough to navigate. Sparks fly off of your ship on collision. Up to 11 opponents may race you in a race. Everything performs well on my GTX 970. The ships themselves are very detailed. They have a pastel, minimalist look like Wipeout ships. Their animations are gorgeous. Flaps, air brakes, turbines, jets, as well as parts of the vehicles that separate on ignition, held together through nothing but magnetism.

The ships are diverse. One looks like your starter Wipeout ship, another a typical F-Zero machine, a podracer lookalike, and even one that looks like a Cadillac with exhaust pipes sticking out of the hood. Six teams with four classes of ships each for 24 ships total with unique looks, animations, and seven color pallets to choose from. If there's more, I don't know yet. Each has stats including speed, acceleration, durability, energy, and turbo, and different ships will have different advantages and disadvantages. Four classes means the game will get progressively faster as you climb the ranks in the campaign.

NO WEAPONS, but there are power-ups you can equip your ship with before a race. One is an active ability which must be activated, and the other a passive ability that'll enhance your ship's abilities. In addition, upgrades may be purchased for permanent improvements to your ship stats. Also, no pits. Your ship will automatically repair (when you're not bouncing off walls and opponents).

Race types include time trials, race, pure race (no power-ups allowed), tournament races, survival (no respawn), and more. Four environments with several tracks each including things like snow and sandstorms. Tracks remind me a lot of F-Zero tracks in that they will twist, turn, loop, have gaps, and just in general going in any direction rather than being flat on the ground. I got vertigo a couple of times.

Price may seem steep, but if you are starving for an AGR game on the PC that's high quality and polished, then Redout is totally worth it. If the devs can make a demo for download, it would go a long way to selling Redout to skeptical buyers.
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