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Recent reviews by Snaxxor

Showing 1-8 of 8 entries
3 people found this review helpful
49.2 hrs on record (21.1 hrs at review time)
The combat is literally you either win or lose because it's based purely on rng. For every fight you lose, you just reload, pre-buff and you win or do so with lots of reloading. There is no point in the game that you get strong enough to where this is not a problem, you will always deal with this. Some classes are also just better than others and some are mandatory to have. There is no "complexity" that people are talking about in this game unless you are a child who doesn't understand random chance.

Unlike the first game you start in a city and that alone I see as a negative but it can also be done ok, but to be more specific there is a lot of slowly walking back and forth in these big maps (but extremely linear, think of a really long hallway) going to npcs with massive paragraph long discussions talking about things that don't matter because at the end they just tell you to talk to this other npc which you talk to them and then they will lead you to back-track to talk to the previous one and etc, etc etc. Some of these quests have bugs that have existed since the games original release, not just enhanced edition that just abruptly end them or stop them. I don't really have much to say about the story either other then it's fine and definitely better than the first game, but even then that's not saying a lot.

Then lastly I have to emphasize how linear this game is, makes it really boring. For being such a "massive" and "open world" the one thing I remember the most is how much walking there was in the game just going back and forth, the first game had this issue too but only when you got to Baldur's Gate the city. At least the first game made you start with more than one town you could go back to as a mini-hub and then go explore the rest of the map doing dungeons or other quests. It also had Durlag's Tower, which was one of the coolest dungeons I've seen in a single-player rpg. That was the fun part that made up for the simple combat and the game's story and small world.

It hasn't aged well but for the time it came out I could see this being considered good for an rpg. Though even then in 2000 of the original release, 2 years later Morrowind will come out, 1 year later FFX will come out and in 2000 Diablo II was already out.
Posted 22 April, 2023. Last edited 22 April, 2023.
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4 people found this review helpful
3 people found this review funny
393.0 hrs on record (248.5 hrs at review time)
I do not like being forced into the meta just to play normal. The easier difficulties are too easy and the story is a love or hate thing. I hate it and hate the majority of companions (especially Nenio and Camillia). The hours I have are from the slog this game gives you and eventually gets really boring from reloading saves on fights and trying to learn what the game doesn't explain. I tried to like it, but ended up despising it. Do not touch this game, worst rpg I've ever played in my life.
Posted 1 April, 2023.
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1 person found this review helpful
25.4 hrs on record
Honestly the art and story in this game is great. Gameplay is very solid, the combat is about putting who on what turret to counter their weaknesses or buffs but despite that depending on what partners or social links or how well you prepare for battles, you can also brute force through a lot of enemies. (Hint: crit rate is overpowered on Boron)

My favorite part about the game was the story, if anything my only gripe is that the game was not longer and that towns should have been more than pitstops before the next chapter. There is multiple endings as well and a true ending, as a heads-up. Definitely looking forward to the next game in this universe.
Posted 24 January, 2022. Last edited 24 January, 2022.
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4 people found this review helpful
2 people found this review funny
140.9 hrs on record (38.5 hrs at review time)
This is the absolute worst game i've ever played in my entire life. Do you like eurojank? Do you love bugs? Do you like your horse getting stuck on bushes and running a top them? Do you like combat being reduced to cutscenes and rng in who has the higher stat values? Then this game is the one for you. I can not begin to express how many second chances i've given this game since I bought it, hoping it to at least be slightly similar to Mount and Blade: Warband. Instead, I get a game which has the most hideous design philosophies i've ever seen, where to even begin.

Combat:
First off the design of the combat is terrible. Basically you have a crosshair with 5 arrows coming out in each direction where you move your mouse in the direction of the arrow (up, down, left, right, etc.) to strike your weapon. The idea is that you strike where their weapon isn't to deal damage and catch them off guard. In practice however none of that matters, since at the beginning of the game you already have poor stats for combat, makes sense. Though every enemy you fight always has higher combat stats than you and not just that the combat isn't properly explained. If the enemy you fight has higher combat stats than you, they will auto block all of your attacks and grapple you constantly. At first when I was being grappled, I thought it was technique or skill I had to learn at least something that I could reliably pull off as much as the AI does. After further research it turns out it's something only you can do if you have higher raw stat power. No skill involved. So have fun grinding for dozens of in-game days just to raise your stats before you can actually play the game, no sense in trying to fight sense the AI is inhumanly better regardless of their gear or weps, they just have better stats.

Lockpicking and Pickpocketing:
The game right off the bat of leaving the intro quest line encourages you to be a thief to earn money since your character can't fight at all and wants you to grind that out. So while you are grinding training on Captain Bernie it also wants you to grind lockpicking and pickpocketing. Not normally a point of notice, but every basic feature in this game has some new design for the sake of it. Lockpicking in this game is not like the elder scrolls or fallout games unfortunately, it's a circle in which you have to move your mouse to exact right spot, then keep it there as you turn the cricle. It doesn't sound that bad though right? That is when it obviously shakes your cursor on that point and any inch off that exact spot instantly breaks your pick. If you don't have a steady hand either or your sensitivity is too high then it will also break the pick. Like all things however it just comes to raw stat values in this game so eventually it stopped becoming as annoying but it was never fun or satisfying. As for pickpocketing, it's another circle but you must hold the interact button down on a person in real time as they are moving. The longer time you have to hold it down on the person the more time you have to pickpocket but too long means they catch you. When actually pickpocketing you have to move the wasd keys around the circle to the question mark, reveal the item, take the item, then move to the back button to exit your steal. All in the same time it took when you held down the interact button. Surprise, surprise, you get caught almost instantly every time and after you get the raw stat power, it's a slow and boring process. The alternative being a simple inventory check, taking what you can and getting out as fast possible like elder scrolls. They thought to re-invent the wheel on both gameplay designs but instead of making the wheel more smooth, they made it more rugged and damaged for the sake of it being a new wheel.

Quests:
Aside from the main story quests which do seem interesting most of the side quests don't get the same attention. There was clearly love put into the sidequests that did, but not for the fetch quests that would have you ride a horse that knocks you off every 5 secs to run away and triple the amount you rode him for. Simply put the side quests are not worth mentioning or remembering, a lot of them the tasks you are doing seek to pile on the already buggy. janky gameplay.

Bugs:
This game has a ♥♥♥♥ ton of them. Teleport bugs, clipping bugs, falling through world, flying bugs, combat bugs, t-pose bugs, sequence breaking, etc. It has all the classics. It has to be included in this section that the movement is absolutely god awful. Imagine death stranding and oblivion put together and you have kingdom come deliverance. Classic running up mountains on your horse or my favorite getting stuck on terrain or rocks on a stream. Climbing up rocks that are you already standing on or getting stuck on bushes that have invisible force fields (magic is in this game I guess). Every time I get stuck on a rock that in real life when I go hiking just stepped over I slowly but surely began to miss the money I spent on this game even more.

Conclusion:
This game ♥♥♥♥♥♥♥ sucks, avoid like the black plague and buy Mount and Blade: Warband for your medieval itch. The design of this game reeks of hatred for roleplayers and gamers that just want to enjoy their free time while they laugh at their mild annoyance and count their money.
Posted 11 December, 2020. Last edited 11 December, 2020.
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1 person found this review helpful
2,474.2 hrs on record (1,281.2 hrs at review time)
Greatest strategy game of all time
Posted 17 June, 2020. Last edited 21 November, 2022.
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No one has rated this review as helpful yet
309.9 hrs on record (79.6 hrs at review time)
It's good for it's gameplay, pvp and pve. Pve however your going to need a third party service of some kind to help find groups. The story is also ok, but my biggest gripe is that they tell and don't show why something is the way it is.
Posted 23 December, 2019.
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No one has rated this review as helpful yet
266.5 hrs on record (200.8 hrs at review time)
I remember when I first got this only like a couple or so years ago. When I first got it was on sale and being a fan of Elder scrolls my favorite one at the time was oblivion, until I had begun this one. Now I could see why this game could be a turn-off for some with the "dice roll" combat system (Now this is most reliable video or guide in fixing this issue, just a heads up it's an hour long lol https://www.youtube.com/watch?v=FVvSiiEbtuQ) because unlike oblivion where the creatures and monsters scale to your level and you can still fight them with them retaining scaled down hp, mana, etc, in Morrowind it is the opposite and actually wants you literally start fighting the lower level creatures (kwama foragers, mudcrabs, low level bandits) and then scale to higher level (daedra, cultists, elite bandits and so on). Aside from the combat the system there is also the interesting quests, side stories and even the books you find with their own mini-adventures. I think that the thing I loved most about this game is the attention to detail. To the type of armor you might be wearing to the type of a skill you might require it is very fleshed out. It's definitely the type of game where your looking for a good RPG you might end up sinking in a lot of hours into.
Posted 27 November, 2016.
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No one has rated this review as helpful yet
6.8 hrs on record
Cool
Posted 27 December, 2011.
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Showing 1-8 of 8 entries