8 people found this review helpful
Recommended
0.0 hrs last two weeks / 51.1 hrs on record (48.6 hrs at review time)
Posted: 12 Nov, 2024 @ 5:20pm

Long story short, yes I would recommend this game, but....

The maps are great visually, very gloomy and grim, but nothing wrong with that. Lots of nice details, I like how they continually expand and become much larger. Chapter 6 was the most enjoyable of the lot, followed by 5, and then 4.

I liked the use of environmental sounds to mask kills with guns/knives etc, the bombings, and thunder were excellent, would like to see this used more in future games. On the other hand, I feel like accident kills are under used in this game, and often the effort required to reach the trigger point is more than they are worth and I had often already kill the intended targets before reaching that trigger point.

Although as I previously said I enjoyed the effort to make a harder game, and I enjoyed Commandos BCD for that reason, I have mixed feelings about how that extra difficulty was achieved. To me, there should be some middle ground between the simplistic search performed in most stealth games, to 63 Days where they can sprint to your exact location from across the map, despite the fact nobody saw me go there since no view cones activated. Again, I enjoy the game being difficult, but for me this also broke any sense of realism every time it happened. So this feature gives me mixed feelings, difficult yes, realistic no, and it feels like a bit of a cheesy way of making the game more difficult.

Another feature that gives me mixed feelings is that maps, especially the early ones, do often feeling quite linear in terms of the viable path forward. I know we have drains, vents, pipes, etc to get around parts of the map, but even with those this game feels much more restrictive than ST or D3 where you always have multiple paths that most of your characters can use, and multiple ways to kill or achieve the main objective. Being linear alone isn't necessarily a bad thing, and I did appreciate the optional secondary objectives. I also like that each map did allow for different styles of play, some of the earlier ones I could gun and run, others like chapter 6 much more stealthy.

I also feel in this and also War Mongrels that I never felt like I was fully utilising showdown mode. This isn't a complete negative, and sorry to keep comparing your game with the Mimimi games, but with less characters it also makes showdown mode feel less satisfying to use. At most you're only taking down 3 enemies, and if I compare that with D3 where at times I was taking down 8 at a time, well 63 Days just feels less satisfying.

I also hate that highlight is continually being turned off and I don't understand why that needs to happen. I remember from and earlier post I made on this topic it was suggested that highlight was somehow linked to another key control other than the one I assign it to "H", and it seems odd and unnecessary that pressing another control would turn it off. I don't know if this was meant to create difficulty, but to me it just creates annoyance having to continually turn it back on. It's not difficult, its just annoying, the maps are gloomy and it can be hard to see without highlights on.

I do like the gloomy gritty nature of the story you are telling, much more so than we ever saw in the Commandos games, but I would agree with some other comments I saw here where I'd like to see someone break away from WW2 in this genre. I think for me one of the things that stood out with Mimimi is they were the only ones not doing WW2 themed games. WW2 is an important part of history of course, but Commandos BEL/BCD, 2, and 3, Partisans 1941, War Mongrels, and now 63 Days all cover WW2, and of course there are dozens of other games in other genres that cover this period. For me, WW2 much like the current craze for adding zombies to every game is becoming old and tired. I still enjoy WW2 games, but I wish developers would break away from WW2 and do something different, or at least give some attention to the pacific theatre which is barely ever covered in games. Sure, Mimimi did Japan, but that was feudal Japan, not WW2.

Overall I enjoyed the game, I might attempt some of the challenges, but not sure if I'll be coming back to this as often as I did was other games in this genre. Despite the negatives I do recommend this game to others.
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