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Exibindo entradas 31–40 de 48
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Time to blow some ♥♥♥♥ up
Publicada em 22 de fevereiro de 2018.
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447.2 horas registradas (297.5 horas no momento da análise)
The new update + DLC is a pack of very polarizing content as you can see from recent Steam reviews.

Cherryh and Apocalypse completely reworked the aspects of war and territory control from an otherwise a$$ backwards system. Border extrusion is no longer a thing, frontier outposts are no long er a thing. You make your territory claims on a system by system basis, no more guesswork when placing frontier outposts. The war system is much more in depth now, albeit a bit confusing at first (granted I'm only 7 hours into a new game).

I can't say the Apocalypse DLC is worth it, however the accompanying 2.0 patch is well worth it if you're into supporting the devs. Sadly this game suffers from the PDX syndrome of having a million ♥♥♥♥♥♥♥ DLCs so I'd recommend purchasing it when on sale and not full price.
Publicada em 23 de novembro de 2017. Última edição em 24 de fevereiro de 2018.
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8 pessoas acharam esta análise útil
19.4 horas registradas (8.2 horas no momento da análise)
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It's like they pulled all the great aspects of mid 2000s shooters from a time capsule and lovingly sewed them together into a beautiful mix of Battlefield 2142 and SWBF2 (2005).

It has potential for a much larger community. I'm hoping it grows much larger and gains so much more publicity. Even in early access it's a hidden gem, waiting to be uncovered.

It's well worth the small price tag.
Publicada em 3 de novembro de 2017.
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3.7 horas registradas (2.5 horas no momento da análise)
A half hour in and I can already say I'm in love with this game.

Play it in a dark room with good headphones, it'll mess you up.
Publicada em 18 de agosto de 2017.
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3.8 horas registradas (1.6 horas no momento da análise)
This game is amazing from what I've played, but a patch made it so it crashes on launch. My efforts so far to fix it are inconclusive, I've spent more time trying to fix it than I have in the game.

I really wish I could play it.
Publicada em 17 de junho de 2017.
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63.7 horas registradas (34.3 horas no momento da análise)
What the hell Take Two? Seriously.
Publicada em 16 de junho de 2017.
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I have a newfound liking for landing on planets and driving around in search of shiney things. Help. I'm lost.
Publicada em 23 de janeiro de 2017.
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1,025.3 horas registradas (772.4 horas no momento da análise)
WITH THE UPCOMING PATCH THIS REVIEW WILL BE INVALID, MUCH NEEDED DEPTH WILL BE ADDED. I will update the review when the patch drops.

I'm sad to see this game go in the direction it's headed. I've played since beta, on and off. But it lacks so much depth. I used to be adamant that it was a great game for what it was. But after two years of updates, $60 DLC and patches it still feels the same, like nothing has changed. All missions are essentially fetch quests that can have modifiers with Yes/No dialog boxes. The game is dynamic, but it does not FEEL dynamic. Sure there is a background simulation, but when do we interact with that outside of missions and menus in space stations. I now only play this game solely for the fact that the flight and dog-fighting are good. I can't get behind anything else anymore. Everything is a grind fest, the Engineers spit out modifications in exchange for hours of your life grinding materials. Naval rank takes dozens of hours to complete, but isn't satisfactory in the least. Same for Trade/Combat/Explorer ranks. Nothing gives you any sense of accomplishment.

It hurts to give this game a negative review, but after 500 hours (total on the standalone client and on steam) I still have yet to find a sense of purpose.

This game is absolutely astounding on a technical level, but they have yet to focus on the gameplay and the game severely suffers because of it.
Publicada em 23 de janeiro de 2017. Última edição em 25 de novembro de 2018.
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366.9 horas registradas (106.1 horas no momento da análise)
Hella good
Publicada em 29 de dezembro de 2016.
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1.7 horas registradas
Simply a beautiful game, worth every cent despite its length.
Publicada em 25 de novembro de 2016.
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Exibindo entradas 31–40 de 48