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WARNING: SPOILERS FROM THE WALKING DEAD: SEASON 1!!!




I might as well get this out of the way, I bawled when Lee died in the first game. That probably isn't a shocker. However, what makes this statement shocking is the fact that even after I knew the death scene through and through beforehand (before I even played the game, heck, even before I considered it) I still bawled. It's hard enough to make someone truly cry from a game's wonderful story, but for Telltale to do that but still make me cry after I knew it was coming, well, that's something I've never seen pulled off by a game before. Where am I going with this? The ending alone from season one set up some pretty ridiculously high expecations for S2.

After my first playthrough, I was definitely satisfied, but not like I was with Season 1. I still shed a few tears during some parts of the game (the 5th episode was REALLY emotional) and like I said, I was most certainly satisfied with my purchase.


Graphics

Although keeping the same style as the first season, I can tell it is far more detailed. Some of the newer characters look great. The environments also look beautiful and I haven't taken that many screenshots like that since Skyrim IIRC. However, I noticed that sometimes the characters would glitch out, plus the voices and mouth movement was pretty inaccurate. But, if you don't pay attention to that kind of stuff, you'll enjoy the graphics.

Gameplay

Obviously, this is the low point of the game. But, it did seem downgraded compared to the first game. The gameplay still has QTEs but now has a severe lacking of puzzles compared to other point-and-click games. Although there are some understandable reasons (An 11 year old girl and a 37 year old grown man, look at the difference) and so Clementine, despite being a strong girl, still isn't capable of doing some tasks. However, that doesn't mean they had to take out the puzzles altogether and double the amount of QTEs. However, there were lots of tough decisions, if not many, many more than the first season. However, I would prefer the decision-making be classified in the "story" section instead. Another con I noticed is that the game was only 9 hours. Very short. Overall, the gameplay definitely fell short to me.

Story

This is the car engine. A human's heart. The thing that keeps them alive. In this case, the story for The Walking Dead. And I have to say, the story was 100x darker than the first game. HOWEVER, it didn't truly escalate until the last episode. Even without Lee, this story was brilliantly told. You even reunite with Kenny and his new girlfriend Sarita but you also realize he is, well, becoming insane. The cast is much better than the last season, for sure. There was Jane, who treats you like her deceased sister, Luke, who is one of the only characters who isn't crazy, and even Bonnie from the 400 Days DLC. They're all friendly, but then the final episode is where it truly gets dark. This is where I believe the story falls a bit short. The first season started getting dark (in a bad, yet good way) around the third episode, while this one gets emotional around the finale. I'm not saying the other episodes sucked, but it took some time to truly enjoy the experience. But, the other episodes didn't suck. Something sad will happen in each one that somehow scars another character or even Clementine. For once, I didn't find anyone truly annoying, but I HATE Arvo (intended by TT of couse) but he wasn't an annoying character compared to the one-dimensional fillers from the first season. I would say the saddest part (without spoiling too much) is when you have a dream about Lee in the last episode. "Promise me you won't leave me" gets me every time. Plus, if you pull the right strings, Kenny's ending can be very, very emotional. He's the only character (besides Clem) who didn't die in the first season. In the end, the story is amazing, but it wasn't as emotional as season 1.

Audio

The amazing voice acting is back. Everyone, and literally, EVERYONE, played their roles beautifully. Carver was a truly terrifying villain with a voice and personality like his, Clementine also has an amazing voice actor. And for once, NO ONE WAS ACTUALLY ANNOYING! Well, Carlos had some quotes that made me facepalm. He REALLY needs to take an IQ test. The music was pretty good, but I felt it was lacking something. But, either way, the voice actors make up for the music.

Replayability

Although the replayability isn't usually intended to be high, the story will stick with you for years and years. Trust me, The Walking Dead's plot makes the TV version look bad.

Verdict

In the end, Season 2 did live up to expectations, despite the fact it had quite a few flaws and also wasn't as good as the first season was. Either way, if you loved the first game, you'll enjoy playing this game and playing in the shoes of Clementine!

Graphics- 9.0/10
Gameplay- 3.0/10
Story- 9.0/10
Audio- 9.5/10
Replayability- 7.0/10

.:8.6/10:.

+Outstanding cast
+Amazing voice acting
+Tougher decisions
+Enhanced visuals
+Amazing finale

-Took time for the story to become emotional
-Music fell flat
-Too many QTEs
-Short
Publicada em 4 de dezembro de 2014. Última edição em 29 de agosto de 2015.
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Okay, first thing's first: I hate MOBAs.

I really hate them. The fantasy/myth/RPG styled theme, all the nonsense you need to cram into your brain faster than forgetting to study for a test and doing it last minute (I personally can tolerate that kind of stuff, but not with MOBAs) and the hostile communities make me hate them. Hate's a strong word, too.

However, Awesomenauts is a significant turn for the better. Although the online multiplayer has its share of issues, Awesomenauts stands out from the rest and is what MOBAs should be like.

Graphics

The graphics are cartoon-like, with a cheerful (yet dark at the same time) atmosphere. No fantasy stuff here, Awesomenauts is a sci-fi theme and that's something worth seeing after the same old MOBA. I love the visuals for the game, and I see nothing wrong with them.

Gameplay

The gameplay is simpler at first for the rookie MOBA player. Shoot stuff, (attacking without abilities has a bit of a meaning now, hooray!) use your abilities to get an edge over the other 'Nauts, and much more. But then, when you get into it, you'll start analyzing your playstyle to suit your needs with that 'Naut, how to take on the opponent in a one-on-one, and more. Although I did experience significant amounts of lag that costed me quite a few deaths and also really bad matchmaking, the gameplay is still solid to me.

Story

The story is simple and straightforward. You play as an Awesomenaut (or Lonestar in the tutorial) and you need to destroy the enemy's Solar drill. Solar is crucial to your employer for an unknown reason, and you need to destroy the drill so you hinder the enemy's Solar supply. MOBAs are known for their lore, and although this game lacks lore compared to other MOBAs, Awesomenauts doesn't fit in the category of a fantasy/RPG world like this.

Audio

The audio is probably the key point to the game. The music (especially the theme song, just play the trailer if you haven't done so already) is outstanding, and the themes really get into your head. My personal favorite themes are Froggy G, Yuri, and the new character Scoop. The voice actors did an OUTSTANDING job with playing the characters and don't seem all bold or shrouded like most MOBAs do. Each one has their own personality that makes them unique from the others, and if I'm not mistaken, popular Youtuber TotalBiscuit even voiced one of the characters (Vinnie and Spike I believe) which I found pretty interesting. The audio overall to this game is near perfection, and I feel empty inside without those "awesome" songs.

Replayability

The replayability is pretty massive. I don't want to touch up here much because it's a MOBA. Its easy to get hundreds of hours logged onto a MOBA.

For one thing though, Awesomenauts has some major pros that don't fit into any of the five main categories. The developers are dedicated, for one. They constantly release updates and even do some charity work. Check out Lonestar's Private Mels (?) skin. A kid came in from the Make-a-Wish Foundation and made his own skin for his favorite Awesomenaut. The updates keep on rolling in, and the most recent (as of this review anyway, 2.7 in case you're wondering) introduces Scoop, buffed every character in the game, gained a new main menu, and so much more it's better I keep my mouth shut. One more thing though that sets Awesomenauts apart from the rest is that the community is much, much, MUCH nicer compared to the other MOBAs. You don't get yelled at for screwing up, you actually GET help when you need it, and so Awesomenauts makes me feel comfortable when I get on.

Verdict

In the end, Awesomenauts may be in my least favorite game genre, but who cares? Awesomenauts still got a thumbs-up from me. Aside from a few online flaws, Awesomenauts is a game that fails to disappoint me, and is one amazing adventure not worth missing.

Graphics- 9.5/10
Gameplay- 7.5/10
Story- 7/10
Audio- 10/10
Replayability- 9.0/10

.:8.0/10:.

+Nice community
+Caring developers
+Outstanding voice acting
+Unique style, executed well
+Catchy theme song
+Easy to learn but hard to master gameplay done right
+Awesome cast of characters
+Unique character themes

-Lags frequently
-Awful matchmaking
-Ranking is meaningless
Publicada em 28 de outubro de 2014. Última edição em 29 de agosto de 2015.
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Batman: Arkham City is widely considered to be the best of the Arkham series (I actually think it'll beat out the upcoming Arkham Knight too) and also arguably one of the best games of last generation. I wanted to get this game because, well, you know, it's Batman. I've had experience with the previous game (Arkham Asylum) and didn't bother getting Origins because that game looked mediocre, despite the fact the game had Deathstroke, who is one of my favorite Batman characters. Well, let me get back on track. Batman: Arkham City is actually a pretty solid title and I enjoyed most of the game, but it's nowhere near perfect.

The visuals look stunning and I enjoy every bit of it. The atmosphere captures the dark feeling that Batman games need or else they lose on a significant part on the game. Let's be real for a moment, would you rather play a game where there's a dark, terrifying atmosphere or a fluffy unicorn rainbow Pyroland-styled atmosphere that Batman hangs around in? Exactly. You would choose the Pyroland one, right? Anyway, the character models look great, especially the Joker. Shockingly, I've found no flaws with the graphics and stand out among the best of 2011, well, besides modded Skyrim anyway.

The gameplay is above average. Arkham City successfully uses the tactical/stealth mechanics, such as maneuvering quickly with your grappling hook, plus the secret stealth attacks can be pretty effective and fun to use. However, the combat itself and also the glide kicks are disappointing, especially with a controller. Speaking of which, if you want the combat to be somewhat better, I recommend getting a controller before getting this game. The keyboard can be quite annoying to use during the fight scenes. To add on to that, the glide kicks get messed up often for me. One time, towards the end of the game, I was sorrounded by snipers and was picking them off one-by-one. What happened though is that when I attempted to do a glide kick towards an enemy, it aimed toward someone else and the kick got them, but then the snipers got me before I could get away, so I had to do that whole part all over again. Also, with Catwoman's story, the whip she uses is annoying when climbing up buildings and annoyed me to death. In the end, AC is above average at it's best for the gameplay.

The story is surprisingly dark and actually pretty amazing. Hugo Strange captures you and brings you into Arkham City, and tells you about something called 'Protocol Ten' and Batman has to stop the plan in under ten hours (and also find what the plan is) but encounters several other issues along the way, most notably the Joker, who is dying from the TITAN overdose at the end of Arkham Asylum but still seeks to defeat Batman. The story gets better and better as it goes on, but it's at it's best towards the end of the game. There are 2 major plot twists, but trust me, they were done well. Where Arkham City was at it's low point was basically Catwoman's chapters. Catwoman wants to get into Hugo Strange's vault but can't get in without doing a few things. Trust me, the whole story is absolutely boring and she goes through all that trouble and all of that suspense building for two suitcases that are barely even larger than her head. She then has an opportunity to get rid of the suitcases we had to waste our time for to save Batman, or just walk away with the suitcases and just leave Batman to his problem. Waste of time if you ask me. Batman's story is outstanding, but Catwoman's is not.

The audio is amazing when it comes to sound effects and voice acting. The music, too, is great. However, it doesn't compare to the greatness of the other two. The voice acting (more specifically the Joker and the Penguin) is superb and top-notch. Just listen to them in the demo or on Youtube or something. They do not disappoint. The sound effects look great and look them up on Youtube too. The music is thrilling and heated. It matches well with the atmosphere and you will enjoy it greatly.

The replayability contains the following: New Game+, extra missions, Catwoman chapter finale, a large open world, and the riddler trophies. Quite a few things to enjoy yourself with here.

In the end, Batman: Arkham City is an impressive game despite its many flaws. If you enjoy Batman in any way, you will most certainly enjoy this game. I heartily recommend it.

Graphics- 10/10
Gameplay- 6.5/10
Story- 8.5/10
Audio- 8.0/10
Replayability- 8.0/10

.:8.5/10:.

+Outstanding visuals
+Superb voice acting
+Stealth mechanics done well
+Fitting music
+Batman's story was amazing

-Catwoman's chapter fell short
-Poor combat controls
-Glide kicks can be quite annoying
Publicada em 28 de agosto de 2014. Última edição em 8 de dezembro de 2014.
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Shovel Knight is a game that brings back the good old NES days. Truth is, Shovel Knight fails to do one thing: Disappointing me. Shovel Knight is not only easily the best game of 2014 so far, but it's one of the best I've played in recent memory. It's greatness can be rivaled with others like Mass Effect and Minecraft. Shovel Knight is easily one of the best platformers of recent memory, too. The Rayman games, for example, were highly praised with their cute visuals and awesome soundtrack, but Shovel Knight takes these visuals and makes it hardcore nostalgic and the soundtrack into an 8-bit unforgettable masterpiece, thus making it far superior to that series to me. They say that "Nothing is perfect," however they also said, "Nothing is impossible." Where am I going with this? This might just be one of the few perfect games that I could've ever encountered.

Graphics

The graphics take you back to the time when realistic graphics weren't the big thing. Shovel Knight successfully recreates the graphics from an NES game like this and also modernizes it with some new colors and also the amazing animated backgrounds. The characters, and more specifically, the Order of No Quarter, look outstanding. They're all knights, yet the creators were able to make each one unique. To me, King Knight was the best looking of all of them and really went well with his theme. However, they all look nice. Well, besides the Black Knight, who looks pretty ugly. However, you only encounter him less than 5 times in the game, so that isn't much of a flaw.

Gameplay

The gameplay, again, recreates what the NES games, and even games from that time and older did. They had the simplistic controls with no holding hands. Sure, it took a while due to how many last gen games I played since they all hold your hand, but it was easy to get adjusted to them. It also mixes some of the greats, like Mega Man, Zelda, even a hint of Mario. At first, the levels appear to be repetitive, but then you realize that they become more and more unique as they go on, and the bosses were amazing. No one was too difficult at all. There was the occasional rage, but I expect that from a game that wants to recreate the NES era. Speaking of difficulty, this game has been talked about because of its easy difficulty compared to the real NES games. This is true, but like I explained earlier, Shovel Knight does not hold your hand and also the bosses can make you rage when you go against the more notorious bosses like Plague Knight, Frost Knight, and Spectre Knight. In the end, you realize that the difficulty is easier compared to Mega Man and Zelda, however it's harder than the modern games like Call of Duty. It's a perfect balance and I see nothing wrong with it.

Story

The story is straightforward. Shovel Knight had a companion named Shield Knight, who tagged along with him on his journey. However, one day, Shield Knight sacrificed herself to stay in the tower while Shovel Knight could get out alive before the tower seals. Shovel Knight, mourning the loss of his comrade, becomes a farmer and does cheap work. However, one day, the Enchantress, who is the main antagonist of the game, opens up the tower again and the Order of No Quarter, consisting of King Knight, Spectre Knight, Tinker Knight, Mole Knight, Plague Knight, Frost Knight, Propeller Knight, and Treasure Knight, begin to spread their evil throughout the land. Shovel Knight realizes that Shield Knight could be alive in there still, and he also wants to get rid of the evil knights who spread their terror. Overall, I enjoyed the plot and loved the last few minutes of the game. The ending was wrapped up effectively and told a great, yet simple tale that I saw no problems with.

Audio

The audio also highly impressed me with the good old chiptune soundtrack, and even had a few contributions from one of the all-time greats known as Manami Matsamune, who made the Mega Man soundtrack. The music is cheery, fast paced, and also unforgettable. The boss themes especially peeked my interest and made the bosses even more terrifying. Tinker Knight's theme 'The Schemer' also made you think that there's more than meets the eye. The sound effects are simplistic and hardcore nostalgic. You will not be disappointed.

Replayability

The replayability is very strong in this game. You can play different playstyles with the armor selection towards the middle of the game, beat Shovel Knight on New Game+, defeat the bosses without dying, and go achievement hunting. The achievements can keep you busy and the New Game+ makes it even more rage-inducing. You will get quite a bit out of this game unless you're a one-and-done kind of guy. In fact, if you are one of those kinds of people, why are you reading this paragraph?

Verdict

Shovel Knight stands out among the crowd as one of the best games I've played in such a long time. Platformer fan, nostalgia fan, medieval fan, whatever you are, this is a must-buy for anyone on Steam and is one of the games you NEED in your Steam library, along with Garry's Mod and a few others. This game does something few games have ever done, and that, my friends, is have no significant flaws that ruin the experience. You NEED this game. You will not be disappointed.

Graphics- 9.5/10
Gameplay- 10/10
Story- 8.5/10
Audio- 10/10
Replayability- 7.5/10

**GANDHI GAMING PERSONAL PICK**

.:10/10:.

+Amazing chiptune soundtrack
+Awesome characters
+Floors it on the nostalgia pedal
+Simple controls
+Balanced difficulty
+Strong replayability
+Difficult achievements
+Modernizes the NES visuals
Publicada em 7 de agosto de 2014. Última edição em 23 de novembro de 2016.
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Kerbal Space Program is probably the best Early Access game out there. Yes, it's even better than DayZ. It's an amazing game, and I don't even purchase simulators. If I buy a game from a genre I don't like/care less about, then you know that I knew something was up with the game. I'm not much of a Early Access guy, but this game was quite an exception.

Graphics

The visuals, unfortunately, are pretty weak so far. The textures look like those from games where the textures are glitched and it's all blurry. The Kerbonauts are also not much better. However, the graphics look nice on occasion, so it's not bad everywhere. Not much to say about visuals in this game.

Gameplay

The gameplay is much like a simulator (which it is) where you build a ship and launch it, and with the proper ship, you can either get to the Mun and beyond, or crash and burn and possibly kill Jebediah Kerman. And if you DO kill Jeb, then I will find you and make sure that neck of yours makes a mighty fine snapping noise as you collapse to the ground. Anyway, the construction is solid and is easy to learn. Just be warned though, you will need to know the basics to physics if you want to make a decent ship. To add on to that, the pilot controls are also solid and makes the game more difficult in a good way. Why else do you think I enjoyed FTL, Super Meat Boy, Dark Souls, and all of the other throw-your-controller/keyboard-at-the-wall simulators? The only con to the gameplay is that the learning curve can be quite steep and requires lots of blood, sweat, and tears (Okay, that's a bit of an exaggeration) into the game. But, we'll get into replayability later.

Story

The story? Well, there is absolutely no story in this game whatsoever. No trace. There's a small amount of lore, but that's it. The story to this game will NOT be counted towards KSP's final score.

Audio

The audio is decent, but the noises keep looping and it sounds repetitive and it needs lots of work. However, I love the songs a lot, so that'll boost the score quite a bit for this game.

Replayability

The replayability is very, very, very, high. This is one of the few games on Steam that could easily take 1000 hours of your life, sitting on the throne alongside Team Fortress 2, Dota 2, Skyrim, and a few others. There is so much trial and error in the game that for you to actually get to the Mun, it would take you hours after hours after hours. Look at the other reviews' hours. I only have a small amount, but let's use common sense: Most of the reviews have over 1k hours logged into the game, so what does that mean? Does it have high or low replayability? That's what I thought. The reasons the game is highly replayable was explained in the Gameplay part of the review already.

Verdict

In the end, Kerbal Space Program is an impressive and difficult space simulator. Despite a few flaws, this game is well worth the price and is worth buying, Early Access or not. I highly recommend the game. Why waste your time dealing with connecting into servers and getting captured by bandits all the time in DayZ when you could build a bunch of ships and then watch them all burn to the ground after failing miserably and then decide that if Jeb dies, you need to restart the launch or else I WILL FIND YOU- I mean, you will get sad. Oops.

Graphics- 5/10
Gameplay- 8.5/10
Story- NONE
Audio- 6/10
Replayability- 10/10

.:7.7/10:.

+Monsterous amount of replayability
+Funny ways to watch your ships crash
+Solid piloting controls
+Simple-to-learn but hard-to-master construction
+Great songs

-Required experience at physics and other things to understand the game
-Mediocre visuals
-Small amounts of audio, loops sound boring
Publicada em 31 de julho de 2014. Última edição em 29 de agosto de 2015.
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Spec Ops: The Line is the hidden gem of 2012. FTL would be my "hidden gem," but after the whole massive Kickstarter success thing, it was obvious FTL was going to be good in my point of view. Honestly, I used to play Call of Duty and Halo. There. I said it. However, after Black Ops 1, I quit the Call of Duty series and haven't played any of the games since MW3. Halo Reach was the Halo that I played the most, and was the only Halo game (Halo 3 and Wars were good though) that I loved and played often. However, above all of these games, Spec Ops: The Line has one of the best stories of all time. It isn't like Call of Duty how you're fighting as some American soldier running around solo armed to the teeth with weapons and murdering terrorists and in the end "saving the world." Not at all. Some people believe there are "good guys" and "bad guys," but this game is solid evidence that war is just opinions being decided to the death, sometimes costing one's sanity, social health, emotional health, and physical health. Spec Ops: The Line proves war in no way is enjoyable, cool, or humorous in any kind of way. War is horrific, and this game is enough to prove that.

Graphics

The visuals are absolutely outstanding. The environments look beautiful, and the atmosphere is bright on the outside, but dark and horrific on the inside. The characters look amazing, and it's rare you can actually see the sweat of a character in the middle of combat. This game is able to do that. If I were to compare these visuals to The Last of Us, Spec Ops: The Line would win by a mile. These graphics are extremely realistic, but the only con to this is that the facial animations can look weird. For example, when Walker is talking to Lugo or Adams when it isn't a cutscene, it looks like he's gaping every time, like he's shocked at everything for some reason. During cutscenes though, Walker looks fine and doesn't gape like that when he speaks.

Gameplay

The gameplay is suprisingly the weak point to the game. Although this game is a shooter, Spec Ops is more for people who want a story based game, rather than a gameplay based one. The AI is suicidally bad and the difficulty spikes at times and the awful gunplay ruins it even more. My squadmates keep bumping into me and I die, one enemy shot 3 RPG rockets in a row without reloading for some reason (He had an RPG, I saw him with the weapon, I swear!) and the AI prefer running toward me like overconfident barbarians. However, the game understands the meaning of "limited" unlike other games *cough* Call of Duty *cough* *cough* and makes ammo a bit more difficult to get, so that's something few games did that aren't in the zombie survival genre.

Story

The story is the reason Spec Ops is highly praised. Like I said before, it proves that war is a terrible thing and (quoted from Fallout 3) "never changes." Lugo, Adams, and Walker's bond with each other was strong, like they were old friends, then all of a sudden, Lugo and Adams part away from Walker, realizing that he's gone insane, but Adams is still merely following orders, while Lugo wants to make a stand. You realize that Walker is in no way a hero, but calling him a villain is illogical. The plot twist around the midst of the game was amazing and blew my mind. I'm going to do another quote, but this time from one of my favorite songs: "This ain't no place for no hero, this ain't no place for no- better man, this ain't no place for no hero, to call home." -"Short Change Hero" by The Heavy. It perfectly describes the story, mixed with the atmosphere, and how the characters develop over time in the destroyed and now insane city of Dubai. I assure you, this game has one of the finest stories in gaming. It seems like 2012 was the year for gaming, since games like this and The Walking Dead came out and wowed us with their storytelling. In the end, the story for this game is simply outstanding.

Audio

The audio is also amazing for this game. The voice actors did an amazing job with their roles, and all showed personality. They weren't androids and were kind of like the Mass Effect characters, in a way you grow attached to them because they feel like real, breathing humans. But you still gotta hate Walker. Then, hate yourself while you're at it for doing all the harsh decisions. Name me a few other games that truly make you want to hate yourself that much. The music is similar to those found in a zombie apocalypse game, like the recent ones State of Decay and The Last of Us. It's usually a guitar backed up by a few other instruments or the guitar playing solo. It sounds beautiful and fits in perfectly. The audio in this game is some of the finest in recent gaming.

Replayability

It's a bit more difficult to provide replayability to a game like this, unfortunately. However, you could go back and get all the endings. The multiplayer is pretty dead, so I haven't had any chance to try it yet. Either way, I suppose the replayability in this game is determinant.

Verdict

In conclusion, Spec Ops: The Line proves war is terrifying and that it's not fun at all. However, the horrible gameplay holds it down significantly, along with a dead multiplayer and the jaw drops that happen when Walker talks while playing (Not in a cutscene) hold it back. Either way, Spec Ops: The Line is a must have for any story based game buyer. I highly recommend this gem.

Graphics- 9.5/10
Gameplay- 4/10
Story- 10/10
Audio- 10/10
Replayability- 5.5/10

.:8.2/10:.

+Pheonominal story
+Outstanding visuals
+Developed characters
+Top notch voice acting
+Amazing music

-Dead Multiplayer mode
-Horrible gameplay
-Walker frequently gaping
Publicada em 22 de julho de 2014. Última edição em 4 de fevereiro de 2015.
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Unfortunately, I cannot recommend this game, even if it does use the Steam additions for games effectively. I got this game for free from voting on Greenlight, but it was 5 months wasted of waiting to see how this turned out. To be honest, I would preferably give this a "decent" option if the Steam Reviews had those, because it wasn't as awful as others I've played, like Pixel Piracy.

The visuals were nice at first, but they got more boring and had the same old cartoony look most platformers I've seen have. Nothing too eye popping for me, but it isn't eye meltingly horrible as other games. Not much to say on the visuals other than it seems to have the same old, cartoony, bland look to it.

The gameplay was actually enjoyable at first, but it really doesn't bring much to the table here. It was solid, the puzzles actually require thinking, and the level maker was pretty fun to use. However, the earlier levels have some kind of huge difficulty spike in them. Yes, I just said they actually require thinking, but it's better if they actualy make them a bit more simple at first, and then have the difficulty go up and up. The difficulty spikes were not fit for a game like this to me, unfortunately. Also, I can't stand hitting Enter every single time I want to restart a level. Why not just use the LMB? It makes life a lot easier, because using Enter just seems like a weird way to do things. In it's defense though, Mass Effect 2 was similar to the style RRR had, and that execution turned out to be not much better. Not much to say, other than the annoying abuse of Enter and the fact nothing was really added to RRR.

The story, well, there isn't really much of one. You save robots for a vague reason. It's straightforward for the most part, but maybe they could've explained the robots' story some more? Pretty vague, but at least it isn't nonexistent.

The audio is probably the best thing to the game, shockingly. I began playing my games with headphones recently to add on to my experiences, and I realized RRR has a pretty impressive main menu song, and the songs that play in the levels sound great, too. I highly praise this game's music. The sound effects also sound nice, but at times, they sound way too loud.

The replayability is hard to determine at the moment (look at my hours) but it does have a level editor, and you can also get levels made by the community in the game's workshop, so that's a good (and rare) thing in a game like this. The high scores seem meaningless, but I was never much for high scores anyway.

A major pro to this game is that it implements the Steam additions effectively. It's one of the main reasons this game gets the "meh" and not the "bad" score. Also, the dev seems to be very generous because they're doing it with other games, too. They're also dedicated to the game, even when it isn't in Early Access. Kudos to them for being dedicated.

In the end, RRR does NOT suck, even with it's plenty of flaws. However, it falls short of being a good, fun, cute game and has too many flaws, and rely heavily on some pretty major things I've only seen few games do. In the end, you could get the game, but you won't have as much of an experience as other puzzle games out there.

Graphics- 6.5/10
Gameplay- 6.5/10
Story- 4.5/10
Audio- 9.0/10
Replayability- 7/10

.:6.2/10:.
+Great devs
+Awesome music
+Solid controls
+Uses Steam additions effectively
-Relies too much on the Enter key
-Massive difficulty spikes on some levels
-Annoying and loud sound effects
-Bland visuals
-Has room for a stronger story (Not surprised, but seriously could've had one)
Publicada em 19 de julho de 2014.
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Borderlands 2: Probably the best game I've ever gotten from a friend. (Thanks [A.C.E] ACEALEC︻デ═一 for getting me this game) It combines the good parts of shooters, with an impressive, dark story, and also some amazing characters. I usually keep this stuff towards the end, but I'm gonna be honest with you: This is probably one of the finest games of last generation. To the review!

Graphics

The visuals were annoying at first and still are, but I began to grow into the comic styled visuals and then thought it looked great. However, some enemies had poor textures along with lots of the environment. The characters look great, the buildings look awesome, but the environments, many of the enemies (Not all, though. Some look great) have odd textures or look poorly done. When it comes to comic graphics, it's either a hit or a miss. I say Borderlands 2 was successful, but I can't say that it was out of the park good. Overall though, I like it.

Gameplay

The gameplay, which is tied for first as Borderlands 2's (BL2 for short) strong point, takes the "good parts of shooters" and along with countless loot, class combinations, several RPG elements, etc, and makes some strong gameplay. The gunplay is heated along with the special ability each class has, the fights are even more intense. All of the characters are pretty balanced, heck, even Axton (The Commando) is pretty balanced for a guy who has a sentry who does the work. However, since I used to play quite a bit of Salvador (The Gunzerker) seems a bit weak, His ability is good, but it isn't as useful as the Siren's, the Assassin's, and the others. He could use a small buff. Ironic, too. He actually did lots of steroids. Must be karma or something. Don't do drugs, kids! Oh wait, I'm getting off topic. Excuse me for that. Anyway, the vehicles in BL2 are good enough, but maybe a few more different vehicles would've been better. Either way, going around and running over Psychos is good fun. The world is large and there's lots to explore, too. I love this game's gameplay.

Story

The story was done right and makes most shooters look bad. It isn't top notch like Spec Ops: The Line (Which was also released in 2012) or Mass Effect (When a game has a better story than Mass Effect, you KNOW it's good) but it's able to satisfy me. The writing has a dark tone to it, but at the same time, there is some funny moments that try to cheer you up in the hostile world of Pandora. I'm not going to spoil it, but if you've played Borderlands 1, there will be a moment towards the end of the game where your heart will just break. There are some strong plot twists that greatly affect the story greatly and make the huge 90 degree turns worth it. The humor is a bit rushed, but I still laughed out loud many times. Claptrap and Handsome Jack are the two guys who basically lead the whole story. Claptrap is always funny, and even Handsome Jack is humorous a lot. However, Handsome Jack starts to show that this "loving to hate him" thing is really starting to kick in at a certain point in the game. He goes flat-out revenge and really makes him a strong character and also one of the best villains I've ever encountered in a video game, rivaling GLaDOS and others. The four main characters (and DLC characters, making it six) are all good, but again, Salvador is a bit one dimensional. Either way, don't underrestimate this game's story.

Audio

The audio is great, and the voice actors did an outstanding job. Handsome Jack is definitely the strong point and is able to prove that he is a terrifying (yet awesome) villain. The music is great and fits in with the atmosphere perfectly. Not much to say other than Handsome Jack played his role well.

Replayability

The replayability, if it isn't obvious enough, is tied with the gameplay for the #1 strong point of the game. I'll try not to make this part too long, so yeah. Here we go: There are TONS of DLCs to buy, you can try to beat the game with another class, try another playstyle, help a few friends, get some new customizable skins, get the legendary weapons, find all the easter eggs, and lots, lots, lots, lots more. Should I say anything else to back up the fact this game has some pretty strong replayability? No? Good.

Verdict

In the end, Borderlands 2 proves that it is one of the best shooters of last generation and is one of my personal favorite shooters now. It does something few shooters actually do, which is have a strong story. The great gameplay, amazing replayability, detailed characters, and funny writing all make this game a true masterpiece any shooter fan should have in their library.

So, newbie Vault Hunters. Are you ready to go shoot, loot, and loot some more?

Graphics- 7/10
Gameplay- 9.5/10
Story- 9.5/10
Audio- 8/10
Replayability- 10/10

.:8.8/10:.

+Amazing story
+Outstanding gameplay
+Unforgettable villain
+Detailed characters
+High replayability
+Easily one of the best co-op games out there

-Textures poorly done on occasion
-More vehicle choices
-Some rushed humor moments
Publicada em 17 de julho de 2014. Última edição em 29 de agosto de 2015.
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Thanks 40sw4rm for giving me this game!

I usually do a playthrough of a game before I rate it. Usually, if I don't it's either because I love the game so much it's necessary for me to review it, or I dislike the game. Because unless they're patient (Which I am not) they have completed a playthrough and then put a negative review down. In this case, I chose the former. You've heard of the game. Gotten many nominations for best game of last generation. Obviously, I wouldn't consider it the best game of last gen (Mass Effect 2 and Skyrim. 'Nuff said) but it's quite amazing. I couldn't resist and had to review this now. I already know what happens next anyway. :/

Graphics

The graphics are impressive for a nearly 7 year old game. They still look beautiful, and when I take screenshots, they look great compared to other games. And because atmosphere is considered part of the "graphics" section of my reviews, I have reasons to add on. Bioshock is partially horror, but more of a story rich shooter. I won't talk about gameplay or story yet. The atmosphere is perfect. The whole time I've been playing, I thought, "Please get me to a nice place, please get me to a nice place..." and then I realize Splicers and Big Daddies are swarming the whole place. The game has an uncomfortable atmosphere, but it's quite amazing.

Gameplay

The game is a first person shooter. The style is similar to Valve's source engine games, get a few weapons, use scroll to get them, and you can't aim down the sights. Since I've played 400 hours on TF2, I'm used to the controls. Even if I didn't play TF2, I would've dealt with the controls. You can switch between weapons and plasmids, which are special powers run with EVE. It's used for puzzles on occasion, but mostly it's used to weaken the enemy significantly so you can go in for the final blow. The game so far is relatively balanced, none of the enemies really are intimidating until you encounter the Big Daddy. They're intimidating and will stop at nothing to kill you if you touch it or the Little Sister it protects. They're terrifying and monsterous. They also in a way decide your ending. They're probably the most difficult enemies in the game, excluding the final boss. You make decisions and decide Little Sisters' fates. You can rescue them for a good ending or harvest their ADAM and become stronger. One problem I have with the game, though is that it feels linear and it ruins the game a little bit, because I'd love to explore Rapture some more. Overall, the gameplay is pretty solid, along with some quick puzzles and decisions that affect the end of the game, it does not disappoint.

Story

The story is absolutely amazing, but there's a huge event towards the end of the game. Would you kindly make sure I don't go out of hand with this next short overview of what happens? Your name is Jack. The year is 1960. Your plane crashed near a mysterious lighthouse. When you enter, you discover a machine. When you go in and pull the switch, you realize that you're in an underwater city ruled by "madman" Andrew Ryan called Rapture. It was corrupted by ADAM, which is a drug that makes people insane. A man named Atlas helps you and started the catchphrase "Would you kindly..." which became one of the biggest quotes in video game history. And let me warn you, once you get to "it" (Bioshock fans know what I mean) then your mind will be blown. Bioshock's story is one of the best, darkest, stories that ever appeared in the gaming world.

Audio

The audio is probably the first weak point of the game, unfortunately. The voice actors did an average job with their roles, but th music fits in nicely. I would say Andrew Ryan had the best voice. He sounded terrifying, influential, and takes the role of the villain well. Sometimes, however, the voice actors seemed careless or it had the microphone sound, like the person was farther away. Unfortunately, it's not all that great, despite Bioshock being an amazing game.

Replayability

The worst part of the game is the replaybility, but it's not really supposed to have strong replayability, seeing how linear Bioshock already is. There's two endings, you could play for both, but usually people just play one time and be done with it. Either way, Bioshock is still an unforgettable game.

Verdict

In the end, with some pretty serious flaws like it being linear and the average voice acting. However, based off of what I've seen so far, BIoshock is one amazing game and one you don't want to miss, horror fan or not. I highly recommend the game and can't wait to beat it. Now, would you kindly buy this game?

Graphics- 9/10
Gameplay- 9/10
Story- 9.5/10
Audio- 5.5/10
Replayability- 4.5/10

.:8.9/10:.

+Good gameplay
+Amazing story
+Outstanding visuals
+Interesting weapon combos
+Amazing quotes and plot twist
+Intense Big Daddy battles

-Linear
-Average voice acting
-Little replayability
Publicada em 12 de julho de 2014. Última edição em 29 de agosto de 2015.
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Mass Effect 1: The game that started it all.

If you read or watch Youtube videos regularly about "Top 10 Best Gaming Moments in Recent Memory" or "Top 10 Best Video Games of Last Generation" or something along those lines, you've probably seen Mass Effect get pointed out in one of those top 10s very often. After having enough of seeing Mass Effect mentioned on one of the lists, I decided to get Mass Effect and see it for myself. After completing a playthrough as a full out paragon war hero soldier and even imported my character to Mass Effect 2 (Where you can find my review here) and I think Mass Effect was simply outstanding. It had the best overall plot of the three games and had several unforgettable moments, there are quite a few flaws.

Graphics

For the visuals, they took some time to get used to because in some ways it looks like you're watching a TV show in the 80's-90's. However, in time, I was able to get used to the visuals and was highly impressed. For a game from 2007, the visuals are very good. Obviously, they don't compare to Mass Effect 2 and 3's visuals, but I'd prefer not to compare this to the other games.

Gameplay

The gameplay is probably the weak point of the game. I understand that this game is partially a tactical shooter, but let's be real here: You don't need to use the abilities for each character, the enemies are either easy to kill or too difficult to kill, and the AI is awful. I didn't like the firing at first how it decreases your accuracy, but I got used to it after the first few missions. The gameplay definitely did not age well in the past few years, that's for sure.

Story

The story is the strongest point in the game. Saren plays the role as the main villain very well. I wouldn't say he's top ten worthy, but he's still an amazing character. Too bad it started to get cheesy towards the end. As some people have said, Mass Effect does not actually take off until Virmire, where several of the biggest moments in the trilogy are encountered. The other characters are pretty cool, like the Krogan bounty hunter Wrex (Who is 100x cooler than Grunt in Mass Effect 2) and Liara, an Asari biotic who studies the Protheans, an ancient race who was destroyed by a certain group of people.[masseffect.wikia.com] Overall plot was the best in the series and was just awesome. I don't want to spoil it, so just buy the game!

Audio

The voice actors did VERY well when playing their roles. I think the best of the voice actors were either Ali Hillis (Liara) or Brandon Keener (Garrus) but Wrex, Shepard, and Saren's roles stood out, too. The music is awesome and I enjoy hearing it, the only problem I have with the audio is that half of the time all you hear is "pew pew pew" coming from the guns or "Shields down!" The music should've played some more so I can here my gun going "pew pew pew" while I hear epic music playing in the background. When the music didn't play, the mission felt very bland.

Replayability

The replayability in this game is just about as strong as the other Mass Effects, but from what I've seen from others, this Mass Effects seems like it is the one that is replayed the most. The story wraps you in to the point you've realized you played the game seven times.

Verdict

In the end, Mass Effect is a strong start to an amazing sci fi RPG trilogy. I highly recommend it. I assure you, you will not regret it.

Graphics- 8/10
Gameplay- 4.5/10
Story- 10/10
Audio- 9.5/10
Replayability- 9/10

.:8.2/10:.

+Best overall plot
+Great villain
+Amazing visuals
+High replayability
+Solid RPG elements

-Awful AI
-Tedious combat
-Music barely plays
-Gets really cheesy toward the end
Publicada em 6 de julho de 2014. Última edição em 29 de agosto de 2015.
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