Elwood
 
 
:tropicostar: Tropico is the greatest country on Earth, Viva El Presidente :tropicostar:
:2: Cash Blaster Main :2:
:EDF_Insignia: :EDF5Weapon: Combat Veteran of the Earth Defence Force :EDF5Weapon: :EDF_Insignia:
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Cyberpunk 2077
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Vitrine des évaluations
69 heures de jeu
Pros
- Gripping storyline. It may start off harmless enough, trying to edit nudists out of a sports broadcast, listening to grumbling elitists complaining about having to live like normal people for once, covering speech after speech, but over time things get much more sinister and politically extreme and you have to closely think about where your loyalties lie, there are many different ways this can end...
- Choices matter. The decisions you make can lead to different fates for you, your co-workers, your family and the leaders of your country and they'll change how your viewers see the world, this is reflected in-game by some sections having entirely different scenes in the broadcasts to accommodate different choices you've made and different sections of dialogue in text based sections, along with a grand total of 14 different potential endings branching out from 4 unique finale segments with vastly different outcomes that you can unlock depending on who you cover for and who you expose.
- Good length. Each of the 3 main Episodes have many hours of content on offer with decisions to make, broadcasts to edit and twists to be shocked by along with all the different headlines, rushes and endings to find, there's also 2 additional broadcasts (Lockdown and The Telethon) worth
a minimum of another hour each, with Lockdown having some of the greatest range in scenes from the whole game.
- Mechanics don't get old. Editing broadcast after broadcast may seem like it could get mundane, but the game quickly introduces new aspects to editing to keep an eye on and new ways to influence the viewpoints of your watchers (which can improve or damage your relationships with factions accordingly).
- Archives. After playing the broadcasts you can rewatch them in the Archive section and they'll be exactly how you edited them in game, for some extra plot depth there's also the Rushes section where you can rewatch broadcasts with the ability to see and hear every camera that was in them (a lot of the time you don't get the audio from a camera unless you cut to it), which allows you to find some interesting behind the scenes dialogue and plot details by listening to the audio of cameras you'd never normally cut to in-game.
- Customisable difficulty. While the game offers several pre-made difficulty modes offering different levels of challenge each, there is also the option for a custom difficulty where you can toggle different aspects of gameplay on or off and decide how harshly you are punished for your slip ups, the game can be as easy going or torturous as you want it to be.

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- Save system hinders replay value. Currently you can't copy saves in-game and if you choose to load a save from an early point you lose progress that came after it, which means if you choose to see alternate outcomes you'll lose your original run, it would be nice if you could copy saves to other profiles to offer an opportunity to go back and re-do certain decisions without having to start new saves and play the whole game over.

Honestly Not for Broadcast is just an amazing game, similar to Papers, Please its a political thriller hiding under the mask of a sim for a seemingly mundane job, and just like Papers, Please the stories it tells are certainly worth playing for.

However, the FMV element of the game makes things feel far more real and worth following than Papers, Please as you can see full on high quality acting performances from a great cast and you get to choose how their work gets shown the whole time, the camera angles, some of the scenes seen, the words that get heard or bleeped out, the commercial breaks inbetween and the interpretation the audience takes away from it all, all to your benefit or detriment, a great propaganda sim. If you want to see all the endings and different outcomes you can easily get hundreds of hours of playtime out of the game, there's a lot of different scenarios you can see with a metric ton of content on offer, well worth the asking price and the time investment to see through, many times over.

"What a wild ride this has been!"
Vitrine des évaluations
86 heures de jeu
Important Note: Don’t buy this game in the Titanfall Collection bundle that comes with the first Titanfall, at the time I’m writing this review Titanfall 1’s servers are still down due to hackers, meaning the game is 100% unplayable even though it’s still being sold full price on Steam, from what I've heard this problem has been going on for 3 years + and still hasn't been addressed at all. Titanfall 2 is just fine though and still has a thriving online community from my experience (I’ve heard of others having server/hacker problems with TF2, but personally I never had issues getting into lobbies and never found any hackers in 50+ hours of multiplayer, so I can’t recommend against the game because of that risk if I never experienced it personally), so for sure get it on its own, just don’t buy Titanfall 1 unless you hear they fixed the servers (which Respawn did promise to do, but that was several months ago, so who knows if they really plan to go through with sorting out these issues in the long run).

More info on these issues can be found here: https://www.rockpapershotgun.com/the-first-titanfall-arrives-on-steam-utterly-broken, https://savetitanfall.com/whats-happening-to-titanfall-2

Update: Respawn have been working on TF1 after all, I bought it and played a bunch of matches recently with no issues, how long this will last for is anyone's guess but clearly they are making moves to squash these hacker problems, took much longer than it should have but credit to them for coming back to an old game like this.

Pros
- Singleplayer campaign. One of the biggest strengths of Titanfall 2 for me is that it has a full scale singleplayer story mode, the “campaign” in Titanfall 1 was a series of online multiplayer matches with narration over the top and cutscenes before them, TF2 on the other hand has a 9 mission campaign with maps specifically built for it, offering up a good mix of Titan and Pilot gameplay, combat and platforming and including lots of different scripted sequences and gimmicks to keep things interesting throughout, the story is solid and the relationship between your player character and their Titan really stands out, it’s a bond you stick with and get committed to.
- Smooth movement. As a Pilot movement is really fast paced and traversing around the maps with a combo of sprinting, wall running, boost jumping and flinging yourself around with the grapple hook feels amazing, going from A to B at breakneck speed has never been so fun.
- Excellent multiplayer. The combat in TF2 is competitive and exciting, there’s a solid variety of weapons to use (Primary Weapons like Rifles, SMGs, Snipers, Shotguns, Sidearms aka Pistols and Revolvers and purpose built Anti-Titan Weapons: Energy Weapons, Rocket and Grenade Launchers), lots of different abilities to equip (cloaking, grapple, phase shift, etc etc) and you can pick from several different classes of Titan to use each with their own weaponry and abilities. There’s a healthy balancing act between Pilots and Titans, a skilled Pilot player can easily zip around and destroy Titans in David v Goliath acts with special Anti-Titan guns, a skilled Titan player can rip enemy teams to shreds with their high powered gear, the fast time to kill of Pilot vs Pilot combat also contrasts nicely with the slow TTK of Titan v Titan fighting.

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- Campaign is short. All the missions in the campaign feel well done and enjoyable, but they’re fairly short and easy to beat, the campaign doesn’t last longer than 6 hours or so in total, it feels like it could’ve had a few more missions included to be properly fulfilling.
- Occasional unbalanced matchmaking. This isn’t really a fault of the game, just a consequence of the small playerbase, but since there’s not a huge community for the game any more you can sometimes end up in wildly unbalanced lobbies either going up against an elite team way more experienced than you which gives you a thorough curb stomping, with your brothers in arms all being low level new players or vice versa, ending up with a super OP team and stomping out the enemy without them having a fair shot at a win, most matches I’ve gotten into have been fair and workable but sometimes you end up in borderline unwinnable scenarios because the teams don’t have a good mix of new and experienced players each.
- Lacking game mode variety on MP. Again, not really the game’s fault, but due to the small community it’s very hard to find matches in any mode other than Team Deathmatch (aka Attrition), Attrition is the mode everyone’s still playing for the most part so you’ll almost never have any luck getting a game in another mode unless you sit in matchmaking for hours on end or get lucky.

Honestly I think that Titanfall 2 is one of the best shooters of its generation, it’s what the boost jumping Call of Duty games (Advanced Warfare, Black Ops 3, Infinite Warfare, etc) should have been, really smooth fast paced movement and stellar gunplay combined with a really interesting setting. The Campaign is worth a run or two and that can make up around 6-12 hours or so of your time and while the Multiplayer community is small (averaging roughly 4000-10,000 players online every day) it’s still very active and matchmaking is fast as long as you don’t mind only playing Attrition most of the time, MP has a ton of unlocks to get and milestones to reach and its something you can sink thousands of hours into if you choose to stick with it (I ended up getting 30+ hours in Multiplayer in my first few days of getting the game because I got so hooked). I really enjoyed the first Titanfall when it came out and 2 improves on that game in more or less every area imaginable, I just cannot recommend this game enough, it’s nearly 5 years old now yet it still holds up 100% today, if you enjoy competitive MP shooters you really should give it a try.
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What if the survivors didn't miss the helicopter? A very simple edit of Dead Center. I won't spoil anything, but it's much shorter.
2 603 évaluations
Créé par - Dr00
Schattenläufer 29 oct. 2023 à 7h48 
:fhog2_falling_leaves::fhog2_falling_leaves::fhog2_falling_leaves:
:gctree::fhog2_falling_leaves::dragonsquirrel::fhog2_falling_leaves:
:gctree::gctree::gctree::fhog2_falling_leaves::fhog2_falling_leaves:
:gctree::sleepcat::fhog2_falling_leaves::fhog2_falling_leaves::fhog2_falling_leaves: I wish u a beautiful autumn! :sshappy:
:gctree::gctree::gctree::fhog2_falling_leaves:
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:gctree:                                      :chestnuttreeleaf::fading::fall:
:gctree::lm_mushroom:    :mushrooms8:    :Truffle_conan_pig:    :Corn_conan_pig::nutz:    :FallingLeaf::foliage::tm2_leaf::youarenuts::fhog2_falling_leaves:
:gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass:
Angela 24 sept. 2023 à 10h16 
Funny man, I like him :brownchicken:
Jenny_MCII™ 15 mai 2023 à 9h28 
Ř
Melasauce 15 nov. 2022 à 13h41 
Ř
They call me Jimmy fatnugs 5 juin 2021 à 15h31 
:postalgimp::DukeCash: you know the drill
Booyak 2 mars 2021 à 3h18 
:gmod::A::Y: