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DUSK is very simple. Probably, that's one of the strongest sides of this game, considering there's nothing to stop you from just jumping in and starting a massacre. The gamefeel is one of those things you can't relay in a review, especially in the text form, but I think it's safe to say that most people (myself included) find the controls satisfying.

Another thing that draws in is the setting and directional choises. The game doesn't contain any cutscenes, it never asks you to take your fingers off keys. Everything that is shown you have to see for yourself. While the game looks downright ugly, it really captivates your attention with the ideas of levels themselves. Something that is very much enhanced by soundtrack. Sometimes DUSK feels like a game a kid with lots of imagination would make if they were given a sizable budget. And I don't mean it in a bad way; on a contrary, it feels like someone's dream come true.

However it does show that simplicity also one of the main downsides of DUSK. The game is so simple, you could call it primitive. Player has very standard set of guns and even more standard set of enemies that not vary throughout the whole game. Excluding only a couple of examples, most enemies are just the same concept put in different skins. They walk and shoot. Sometimes they shoot homing projectiles. Sometimes they shoot grenades. Maybe sometimes they fly. But they never show some complex behaviour. It becomes painfully obvious when you meet first few bosses - they're just the same enemy but with a huge healthbar on top. And if you might think that this would change later in game, I have sad news for you. Really, nothing changes in the way you play throughout DUSK. You don't learn any skills, none of the enemies really test them or push you to your limits. Because every enemy acts the same, you can't expect change in player's behaviour. To really understand why it's true just jump into endless mode for a couple of days, and see how long it takes before you stop having fun. DUSK is so simple, the gameplay feels solid and familiar. Something you already accustomed to and want more of. But if it weren't for presentational choices in the campain, this game easily might've been forgotten because of how shallow game design is.

While I enjoyed my time playing, I just can't be sure that it were enemies or arenas since first ones are uninspiring and second ones mostly serve to set the scene. That's why it should be said that most of the design choices left to be perfected. DUSK is more of a good David Szymansky game than it is a good shooter. Overall, it's okay.

If it wasn't for YES/NO recommendation approach on Steam, I would've left OK review. I'm only setting it to negative because there are more chances someone will read this.
Publicada em 3 de janeiro de 2024. Última edição em 14 de fevereiro de 2024.
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Dread Templar is not a bad game at all.

I don't really play FPS a lot, but I am interested in this genre. Dread Templar picked my interest, so I decided to give it a go. Movement feels good and responsive, guns shoot, music rocks, enemies slay and are being slayed too, retro-style graphics are stylish but detailed enough to contain more... details; power-ups are plenty but the currency you pay for installing those upgrades is not, which is a good thing - it makes you choose between preferred guns and therefore between playstyle. But that's pretty much it. Dread Templar has seeds of a good game scattered here and there, but they did not grow in some memorable and engaging mechanics.

The music is just there... it's not a bad music, it's just metal. Metal everywhere. Even when you're just walking with no one in sight. Feels goofy.

Save system is weird. I mean, where is autosave? I'm not against having an option to save in different slots but after two hours of playing I started question myself why would I need different slots anyway? It's not like if I find more secrets the ending would change, is it? And why do I need to press several buttons to save in the only slot I use? Too much work for something trivial. Also, sometimes (at least in the first chapters) these checkpoints at which you can save are close to each other which doesn't really makes sense. You can save here or 50 metres away, it won't really matter.

The enemies lack some sort of interactivity. Yes, they are different in their attacks, but all you can really do is shoot them. The only reall difference in that sense is target's size and (sometimes) speed. But it honestly looks uninspiring and feels boring to just walk and shoot. Would be cool if some enemies reacted to your arsenal differently depending on what guns you are choosing to use. Because for now it seems like you just need to use weapons that deal more damage. That is until you run out of bullets.

Also, explosions. I want to see their impact. But really you don't see the explosion itself, there is no immediate visual responce. Yes, enemies die around some radius, but it's not as satisfying when you actually see fire and smokes. Just a side note.

Normally I don't ask for a refund of games I find nice, but for now I'm not in a position when I can buy whatever I want. Right now it cames down to a question whether I should keep Dread Templar or not, and I decide against it simply because I didn't find my limited playtime promising. The only thing I hold against Dread Templar is lack of more nuanced directional and artistic approach. It's just a game. Not bad, not good.
Publicada em 30 de setembro de 2023. Última edição em 10 de dezembro de 2023.
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I honestly would want to play more than couple of minutes if bullets didn't come through an enemy and would actually kill them. But it's not the case for me. Dying in one hit seems like a nice decision for increased difficulty but combining with that bug, it doesn't make sense to me.
Also, the tutorial takes you 2 minutes to complete, but I see many people complaining about it. I find it weird, but agree in some way - it is very basic, nothing interesting. It is a tutorial after all...

Great start, but there is definitely some room for improvements. And I didn't even play everything Revenant has to offer.
Publicada em 10 de agosto de 2023.
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Никто не говорит о Шарлотте

Мне было очень сложно понять, о чём эта история. Читал отзывы, причём только положительные, чтобы не испортить себе ощущение от игры, а наоборот полюбить её, но не нашёл вообще никаких интерпретаций. Все только кричат "шедевр" да "шедевр". Ну а почему игра такая? Почему она настолько хороша? Вот я прошёл её один раз на все концовки, и даже пытался перепройти снова... Но ничего не понял. Бывает, что тебе что-то просто не нравится. Но игра-то сама по себе от этого не лучше и не хуже, так? Есть же что-то в Шарлотте, о чём можно говорить конкретно? А то просто никто не говорит о новелле, только о своём впечатлении ею. Поэтому пришлось думать самому. И я пришёл к выводу что эта работа халтурная. Вот есть у нас взрослые разговоры на тему суицида, общества и т.д. Темы не устаревающие и всегда актуальные, но поданы они отвратительнейшим образом из всех возможных - пересказ мыслей.

Если вы хотите истории от Шарлотты, то проходите мимо, потому что вместо неё тут просто события. Что-то происходит, персонажи об этом говорят, а потом происходит что-то ещё, и говорят уже об этом, и так на протяжении всей новеллы. Но это не история. Да, у нас есть герои, которые и связывают эти события вместе. Но если этих героев заменить в каждой из сцен на случайных людей, то в самом сюжете ничего не поменяется. Это значит, что это не рассказ истории, это просто обсасывание какой-то темы с помощью экспозиции.
Должен также сказать, что и сами вопросы, которые Etherane поднимает, преподнесены крайне однобоко. "Люди только и способны подчиняться правилам. Эмпатия - это эгоистическая выдумка без малейшего признака логики. Свободы воли не существует. Общество прогнило"... Серьёзно? А то мы этого не замечаем! Лет в 15 я бы превозносил эту игру за то, что она не стесняется давать игроку горькую пилюлю, но сейчас из таких пессимистических мыслей о жизни я вырос. Я абсолютно согласен с тем, что автор говорит, но ее слова являются лишь частью огромного мира, и всё остальное в "Привет, Шарлотта" просто игнорируется. Etherane не будет говорить о том, что боль это лишь часть жизни, нет. Зачем делать историю про "так бывает", если можно просто взять и сказать "Так оно и есть. Ни шага влево, ни шага вправо"? Это банальное игнорирование всей прелести жизни. Есть боль, и всё. Вот что говорит Etherane. Ну, ладно... а тогда ради чего мы живём? Я уверен, каждый игрок найдёт свою собственную причину продолжать это бренное существование. А у героев этой истории она какая? Всё-таки Фрей очень хотел доказать нам, что человек - мега посредственное существо.
Те же высказывания об эмпатии невероятно далеки от правды. Я слышал, что Etherane училась в медицинском университете, так что читать о том, что "эмпатия нелогична, человек думает исключительно о себе, а переживать о совершившем суицид человеке, о котором ты ничего не знаешь - тупо" тем более странно. Я думаю, автору стоит вспомнить о животной психологии (да и о психологии в принципе, раз уж мы говорим о людях и человеческом сознании).
В итоге я вижу только кучу-кучу разных тем, и ни одну из них Etherane не раскрывает полностью.

Если бы люди в отзывах хотя бы что-то дельное сказали по поводу игры, а не по поводу своих чувств к ней, то я бы, пожалуй, cмог понять, на что потратил несколько часов.

https://youtu.be/PQc-JmbU6KA
Publicada em 3 de abril de 2023. Última edição em 23 de abril de 2023.
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Whatever it was, I didn't catch it

Love the music, but we're talking about visual novel here, so... here I go. Sometimes it's fine not to have a story and base your work on some experience. And if experience was to make me deaf when I exit the game and return just to find out (the hard way) that sound is still on 100%, the devs made a great job. But okay, nevermind that bug - that still isn't fixed - I still like the songs. But what was this expecrience about? What does it have to do with an actual story? You wake up in cold abandoned world with no one but other girl - Sasha - who seems just as cold and not caring. Sasha is pretty rude, but for some reason still helps our character and, although she tells she's not, still interested in finding out what happened to the world. And that's pretty much it... This is the story, basically. And the experience is... about being alone in this world, I guess. But I can't help but think that constantly hearing music in the background destroys the immersion. The aesthetic of the album really fits that one of the novel, but when you combine those two together it doesn't work the intended way. Get's hard to get rid of the idea that this is fake story just about this album. HOPE LEFT ME is about some feeling. Well, I'll just go listen to the album then, since the visual novel holds no value in itself.

For all what I can tell, this visual novel depends on album. Which is fine by itself, but it doesn't make up for a good story in any way. It's short, characters are shallow, and I didn't really care that much because there isn't any substance to it. And you are reading this review from someone who absolutely loves Milk Inside a Bag of Milk Inside a Bag of Milk. Each time I replay it I find its main character more captivating in her despair than these two girls in HOPE LEFT ME. Because everything second novel presents is confusion. Maybe I didn't see it in the details. Maybe I don't understand this experience well enough. But I don't see them as people with some tangible problems. They're exactly characters with a few traits to me. And I certainly don't feel whatever they're going through.

It's fine to make the story about anything but the story itself, when you give something in return. You can't just break the rules for sake of braking them, there is no concept behind it anymore (people already have been doing this to art like 100 years before us, so there is nothing new in that). I am a bit too negative for review of a novel I didn't care this much about. I don't hate it, I just want to find more reasons to say good things about it. But I only like the music.
Publicada em 26 de março de 2023. Última edição em 22 de dezembro de 2023.
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I remember playing this game on my 3DS, and it was awesome. The way the game teaches you new mechanics without any word feels so satisfying. The way this game subverts your expectations is funny, and sometimes even insane. I love Shovel Knight!
Publicada em 23 de novembro de 2022.
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Análise de acesso antecipado
I try to get out of fishery. There's a guard behind a door. I drop a bottle to get his attention. Silence. I drop another bottle, a little closer than before. He won't come. I go to a door and open it. He is standing right before me, holding his gun to my head.

Cleared the whole building of huntsman. I mindlessly break window and see a note on a table. Started reading it. Halfway through the text I hear coughing voices. Two guys from the outsude heard glass breaking. They see me, and one of them has a gun. I have... a table.

I set one guard on fire, his burning corpse casted flames onto another one. He ran in panic and touched elbows with third one, burning him as well.

Great game.
Publicada em 6 de novembro de 2022. Última edição em 4 de abril de 2023.
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Очень милая игра!!!
Publicada em 28 de agosto de 2022.
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Nothing matters here

this review does not include the good parts of the original DDLC, because it's the same in terms of story - https://steamproxy.net/id/mortaluser/recommended/698780/

I like the original novel even with it's major issues (lack of choice for player and weird choices of main character to romance girls even if you didn't talk to them over the course of the game) because of poetry. Each poem gives you a deeper understanding of a character you are talking to, and I think it's great. Also, this game has interesting commentary on art and it rises interesting questions, such as: do you have to use metaphors in art or do you have to be literal to convey your thoughts? But DDLC Plus... I am not so sure what this is supposed to be.
For starters, let's say that I really like the idea of side stories about how friendship came to be. We get to know the origin of the club as well as how girls overcome their own problems to get to know each other a little bit better. However, it only ruins everything. How? Well, it all has to do with the base game - it remained untouched. And as one other review correctly pointed out, making all those flashbacks about friendship only makes Monika look demonic, since she is so open about her feelings from the moment the prequel story starts, and yet still betrays everyone for her own benefit in the main novel. She makes friends, tries to be better, tries to care but kills them in the end anyway. It's just hard to believe in this character after that. Hard to believe that she's real. Monika is too insane to even be called a program that gained consciosness because she does nonsensical things, and -if that's not true- we still don't get to know her reasoning behind her actions. I hoped that DDLC Plus! expands and adds content inside of the original story, but it doesn't. And it's sad.
The side-stories themselves are fine but... cringy? When you only start reading them they seem okay, but every one of them uses character's insecurities to drive the plot. These are teenage girls, they're awkward and shy, and they try to learn how to behave and read certain situations. Again, this is fine at the beginning, because we only got to know the characters, and on top of that you can relate to them a lot, because chances are you have been shy and awkward at least for some time in your life too. But when it's just the same formula applied over and over again though, it really starts to irritate me. It's just very boring to read. In my mind I had to turn on Dhar Mann voiceover to make it fun and enjoyable, because I get it! You read the situation wrong and gave wrong answer, said something that you shouldn't have said and now you are trying to make up for it. But you have shown this to me already! I get the point - it's important to talk about your feelings. And I appreciate this advice, it's cool. Just stop doing it over and over again and move onto some other subject. Please.
Also, This use of the caracter's flaw to create these small stories makes problems for the main game, because although it seems that every girl has come to realisation of what their problem is and they are trying to improve on it, in the main game they just forgot it! It's like it never happened in the first place.

And that brings me to the biggest problem I have with DDLC Plus. It's fake.You see, there is a feature in Plus, when you exit the novel, you are redirected to in-game Home Screen with different apps, one of which is email. And in one of emails you get there is a big reveal - Monika created a lot of versions of DDLC, a lot of "universes". As I understand it, side-stories are separate universe too. That's probably why original DDLC characters are disconnected from their stories in Plus, and that's why they don't remember how they fixed their relationships. And you know, I hate this trope. "It was all a dream". I hate this trope, because it takes away meaning from the story. Why events matter if they are fake anyway? Anything can be said and done, it doesn't matter. There is no meaning in the end because it's not the same universe and it never happened in whatever we are reading after that. It already was a big issue with core DDLC, where player's choices have no value because in the end we come to the same conclusion, but here it's worse - you can't even believe anything in the side-stories. Because this friendship is fake too, it has nothing to do with the original novel, and this point has a proof because developers directly gave it to us.

After this I just have no desire whatsoever to continue. I wish there would be a lot more inside of the main visual novel, like more choices, more meaningful conversations, but nothing changed there. In original DDLC we never get to know why Monika is the way she is, and I mean as character, as human being. From the perspective of someone with feelings and mind, why she does things in this cruel way? I believe that even if we don't get all the answers, we at least deserve to know her as someone more than very sad and lonely program. With DDLC Plus I have no idea if it is worth it to continue, because I might never find it out. Maybe I will get an email about that, but it's not a good way of storytelling. I want to hear it from Monika herself. To hear what feelings this character wants to share. The original novel is good exactly because of that - through their poems we actually get to know girls as people, as well as through their critique of each other. It is still a decent story, but what a shame it has to be just decent.
Publicada em 28 de agosto de 2022. Última edição em 6 de maio de 2023.
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Before anyone says that I only played 20 minutes of DDLC, I have to say that I read DDLC Plus! Besides side-stories, it's the same novel

When I first heard about Doki Doki I thought "Oh another one", meaning yet another game that looks innocent on the outside while being completely the opposite on the inside. A game with no more to it than that. Well, years later I finally gave in and and tried it. Have to say, I am impressed. Yes, making readers realise that this innocence is only a seeming one is still the biggest 'selling' point of this novel, however the things that make it interesting are characters and literature. You see, I write myself. For fun. And I found many advices girls gave really useful for any aspiring author. It's nice to see the game about literature actually taking its subject seriously, so just for that Doki Doki Literature Club gets a huge plus from me (obviously there is a lot to literature, poems and storytelling to learn outside of that novel; still these advises are valuable). On top of this, visual novel really focuses on its characters, although I can only say that Sayori is the only one who I can call somewhat deep.

Player has very little agency over the course of full novel, and we don't really get to know all the girls personally, Sayori is the only one who really shares a lot of her real feelings beyond the point in the story where everything goes to hell. And it's a shame, I think there was a lot of care put into making reader believe that there is something to every character in the game (if you are willing to listen) in the first place. I tried to romance Natsuki, the character that I dislike the most, and even after I made all poems for her, made every choice in her favor, nothing really changed about her. She is nothing more than tsundere that is being underappreciated.Also she has abusive father but we don't get to know it from her, we are just told that. Same goes for Yuri. Because your choices don't matter. The girl you are interested in doesn't have much to tell. And it leaves us with Monika question. Monika is supposed to be center of a story, character with its own mind, who gained control over this story and program itself. And she clearly has a goal - to be real. To connect with our reality. And to do that she enhances every other girl's negative traits (which means they are not crazy -at least THAT crazy- on their own). But why? What was her development and why she loves reader in the first place? Sadly, we don't get to know it. It's just a fact: she gained conciosness to break free from DDLC. I wish for more.

All in all, I think it's a decent title, with strong pros and equally as strong cons. On one hand we have work put into literature club itself: the poems are really entertaining and thoughtful, the advises about them help to shape understanding of creating something meaningful (also understanding criticism). But on the other hand we have lack of control over our choices and lack of character to anyone besides our childhood friend. Still, I think DDLC is visual novel that expresses feelings more than ideas, and this is what makes it strong in my eyes.
Publicada em 28 de agosto de 2022. Última edição em 4 de abril de 2023.
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