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지난 2주간 0.0시간 / 기록상 6.2시간
게시 일시: 2024년 7월 31일 오전 9시 12분
업데이트됨: 2024년 10월 16일 오후 11시 46분
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Less game = more game

I thought, the biggest problem in Scorn is its combat. The character is very slow, the enemies often overpower you, the surroundings are just corridors. But it isn't. The problem is that player lacks motivation.

When starting the game, I don't know what the character wants and with such visuals I also have no idea what this world is. I don't know what I have to do, and why I have to do it. And in this case I don't fight enemies to get what I want but because I don't want to be bothered.

Same thing for puzzles, but on a bigger scale. Again, I don't know what I need to do. Then I figure out that to progress I need to open a door. To do that, I need to retrieve a key, and for that I have to solve a puzzle. Once I have completed the task and leave the area, Scorn leaves me aimless once again. The game pushes me to find new motivation to play. And I just didn't find it. I tried to play this game several times, but dropped it again and again because it was tedious.

Cut out enemies, cut out guns, cut out gameplay and leave walking around beautiful, disgusting, thrilling and provoking landscape of flesh. That would be a much better art piece than what we got - a mediocre game. What a shame so much of its content was cut.
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