16
Products
reviewed
0
Products
in account

Recent reviews by ATHENA

< 1  2 >
Showing 1-10 of 16 entries
1 person found this review helpful
480.4 hrs on record
Shocker -- counter strike doesn't have proper anti-cheat to ban actual cheaters, but somehow still manages to ban people using overwatch who aren't cheating, lul. ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ developers who can't manage an anti-cheat to save their lives.
Posted 4 November, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
71.5 hrs on record (46.4 hrs at review time)
If you are a fan of stardew then this is the game for you. It's literally just like stardew, but with some bonus features such as breeding, cave puzzles, and taming animals . There is also multiplayer (though I haven't gotten to try that yet), and the progression of this game is very fun. Sometimes it can be a little confusing (the caves), but for the most part it is a fairly intuitive game. Love the idea of inventing and letting them blossom to bring about advancement. Although fishing is somewhat seasonal like stardew, it's not quite as expansive where the types of fish you catch are specific to each season (i.e. you can always catch porcupine fish no matter the season). You can still catch the same fish as always despite the season, but they might add a new fish or 2 to catch each season -- but it isn't a large list of fishes that change (but maybe I'm wrong, but that's just what I've noticed). It would be nice if there were more types of fish to catch based on the season. I really enjoyed that about stardew. Regardless, the way the village develops in this game is awesome, and it is really well done. Overall this is an awesome game, super enjoyable, and definitely would recommend to anyone who likes farming sims or stardew
Posted 2 May, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.6 hrs on record
Early Access Review
For those of you who get motion sickness from screen swaying, stay very far from this game. There is no option to turn it off and the swaying is horrible.
Posted 20 January, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
58.7 hrs on record (58.0 hrs at review time)
Early Access Review
Love this game, it is a cross between stardew and animal crossing, but I'd definitely say it's more animal crossing than stardew. I think for an early access game there is a lot to do, but I feel like there could be more. Perhaps more fish and insects each season instead of only a few added per season, more recipes, more plants/crops -- I guess what I am really wanting is more variety of things. I feel as though it can get monotonous within the first "year" in the game. I hope that there is more variety in the future. As of right now I'd still say it is a really good game, really enjoyed it, and I still recommend it. But I am definitely hoping there will be more in the future.
Posted 28 July, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
234.7 hrs on record (231.2 hrs at review time)
Still one of my favorite games and I wish there were more games like this. I wish they would continue with this game and make it even bigger with more expansions, or make a continuation of this game already. Every so often I'll still come back to stardew and play it over again. Such an awesome game with so much to do and the progression is just perfect.
Posted 27 July, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
766.1 hrs on record (536.1 hrs at review time)
I recommend the game as there is a lot to do, however, end game content is severely lacking. This game is based very heavily on having a company sweaty enough to take territories, and it can't just be any territory, it needs to be territory that has a cash flow. There are a lot of pros and cons to this game, but a lot more cons than pros. Despite that, I still give this game a recommendation because for a $40 game, you will have A LOT of stuff to go through before you get to the point of -- what else do I do now?

Pros:
- Wide spectrum of crafting (is very grindy as it should be).
- Lots of content to pour through, especially for a non pay-to-play game.
- Open world PVP is optional.
- A decent amount of PVE content for those who don't enjoy PVP.
- PVP (aside from metas) is actually great. Sure there are some balancing issues, but the feel of PVP (without lag) is actually good and pretty skill based.
- Trading post has buy orders and sell orders. So if you want to sell something you can, and if you want to buy something at a specific price then you can set it at whatever price you want, and someone can fill your order if they want to.
- I like the idea of having different types of luck gear (i.e. luck for loot boxes and monsters, luck for ores, trees, and etc) gives more reason to have different sets of gear.
- Graphics are great (but ruins your graphics cards lul).
- Simplified skill trees, it's not as in-depth as WoW and not as diverse with 20 different spells. You have 3 spells max. The rest is either skill shot based or single target casting.

Cons:
- Too many exploits and bugs that is game breaking (i.e. using ice gauntlet to be invincible, hatchet exploit to 1 shot people, and gold duping).
- The lag in wars is so severe that people look like they are standing still and frozen in place even though they aren't actually there. So the meta? All you do is run 30 hammers wearing heavy gear and stand on the point. Everyone else just spams the blob with whatever skills they have -- zero skill involved.
- The downside of optional open world PVP is that people tend to only flag with a group of people, so if you're solo flagged, you're going to get mobbed.
- PVE content is severely lacking in late game. Other than running reekwater/myrk a million times to get your watermark up incrementally with a side of loot (most of the time it's pretty garbage) that may drop (depending on your luck gear/trophies), it is just straight up lacking.
- Despite the trading post being great most of the time, the biggest issue is that there are only 2 main trading hubs, and whoever owns those 2 trading hubs will essentially dominate the server since they can get their hands on more gold to buy more things to advance faster than everyone else. This means you have a significantly decreased chance of taking it from them, and this is additive to the fact that the developers designed it to be difficult to take territories (80% win rate on purpose by the developers for the defending territories).
- Another downside to trading posts is, items are location based, so you have to go to that territory to purchase something. It is not global, which means you have to spend azoth (again).
- Despite the luck gear system being cool, it sucks because there is no way to switch between your gear for easy use. So you have to manually put on every single piece when you're switching between them, and carrying all that gear is a lot of weight -- meaning you spend tons of azoth (again) to fast travel anywhere.
- Azoth is a major limiter on crafters. It wouldn't be so bad if the cap was larger, or if the cost was less for use -- however, they need to balance that a bit better because it is just painful overall since it is used for fast travel, weapon respec, and crafting. It is also based on weight and distance, so if you have a set of each type of luck gear on you, your fast travel cost is always high.
- when you die, everything takes durability damage, including your inventory, not just what you are wearing.
- Outpost rush is filled with AFKers because they are mostly there to accumulate gold/azoth and no other reason. They changed it to where you get less of each if you lose -- so it's just pure luck whether you end up with a buttload of AFKers, or if you get a team that is actually there to play OPR.
- You can only group with 5 people MAX. This is such a terrible idea by the developers, and I am confused why they would even design a MMO in this way. You should be able to have a raid party group (like most MMOs) so that when you're running PVP missions or running myrk/reek, you all get the rewards/xp instead of just 5 people, and you have an easier time PVPing with your groups.
- Vague/incorrect descriptions on items in game. There is a fish that says it is used for trophies, yet no trophies exist for that fish. The crafting mods say something along the lines of "used as a modifier in crafting" but doesn't tell you what it does exactly. Even if you google it, some of them are so vague that you literally just have to use it to see what it actually does.
- Crafting for the most part is designed pretty well, except it's not. You can only have 1 modifier, the rest of the perks/attributes are completely random. So if you add a mod for attributes, the perks are random. If you had a perk, the attributes are random. I understand that this is to prevent mass amounts of amazing gear to flood the server -- makes sense. However, there should be some sort of tier reward other than increasing gear score (which only incrementally increases attributes/perks). Using jewelcrafting as an example, being able to roll perks such as +5 to jewelcrafting mastery should only be open to tier 5 jewelry, otherwise, I could just roll it on lower tier jewelry, and it's essentially worthless. Also, reaching level 200 jewelcrafting (as an example) should have more perks other than being able to craft asmodeum pieces to enable legendary rolling. There should be something additive, such as being allowed to add another mod or at least adding more azoth to increase the chance of whatever perk/attribute you are hoping for -- not just the complete praying to the RNG gods.


Anyway, there is a lot more that I could list, but it's running long as it is. I'm sure for those who have even read this far are wondering why I'm still recommending this game -- again, for $40 you will definitely get your money's worth, but nothing past that. This game isn't this amazing perfect game, and I do feel they released this game way too early for how many game breaking issues that they have considering their 1 year+ beta testing phase, but it's still good. Overall, for a $40 game, I got about 500+ hours of game play before I started to get bored.
Posted 10 November, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
47.0 hrs on record (16.0 hrs at review time)
Early Access Review
I was a personoid who asked someone to help me grab a key card from an airlock room and he begged me "please don't kill me" and I replied with "dude, I'm not don't worry" and as soon as he ran in "oops" *airlock activates and he gets suctioned out into space while screaming "I KNEW IT"* But no one was close enough to hear him scream. Then I grabbed the gun and said I saw the person next to me grab it, so we killed them. I happened to have a corpse scanner, so I scanned it and said "yup, he's a personoid". Next round for CAIN we knew there was 1 personoid left since someone got murdered from the last round and we only "found 1 personoid". They all believed I was a resident, so they had me cross to get the last log. It said 1 is a personoid among the following (had my name in it) but I changed it to one of the other residents still with us. The other person that died last round was clearly a resident, so we all mobbed him and choked him to death. Now it's just me and 2 other people. I held the last bridge to CAIN so they could cross -- only to fall to their deaths before they could make it there.

10/10 would recommend.
Posted 19 April, 2021.
Was this review helpful? Yes No Funny Award
60 people found this review helpful
17 people found this review funny
4
2.6 hrs on record (0.2 hrs at review time)
Early Access Review
I barely got to play the game, but I will say that the graphics and such look awesome and I really really want to play, but for anyone who gets motion sickness this game is a no go. I barely got to have the first conversation with the old man and the screen was bobbing back and forth so badly that I wanted to throw up after conversing with him for a minute. I clicked the "head bobbing" in the graphics option, but it doesn't do anything. The screen still wobbles back and forth constantly and it's horrible.

until an option comes in to turn this off (or if the head bobbing box fixes this purpose and actually works) -- for people who get motion sickness, don't buy it.
Posted 16 December, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
130.4 hrs on record (21.6 hrs at review time)
Early Access Review
So far I love this game, it has a wonderful aspect of exploring, thrill, and survival. It has nice tier progression thus far, I'm hoping the tier progression grows further than tier 2 (idk if it does, if it does I haven't gotten there yet). The graphics look awesome in this game. I am hoping for some sort of ability to increase backpack size since your weapons and armor take up slots in your inventory, and your inventory is fairly limited since the meat of the insects don't stack unless it's jerky and everything else only goes up to stacks of 10. I do enjoy building in this game, however, with the limited amount of weeds/dandelions around you and with no way to carry more than 5 at a time (unless ant armor), it is a bit of a pain to run back and forth 20 times just to build a small base.

There are pros and cons in this game, but overall it's a really fun game. I can't wait to see all the other implementations when it rolls in. I definitely recommend this game to anyone who enjoys survival, building, exploring, and doing little mini quests.
Posted 1 August, 2020.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
19.4 hrs on record (6.4 hrs at review time)
Early Access Review
As much as I enjoy the game, I don't at the same time. The pvp mechanics are very basic: you block (right click) and you swing (left click). That's it. The ranged weapons are only on the walkers. The more people you have = exponential chances of winning the fights. There is no way to fight off a larger group without adding more numbers of your own because of how basic the pvp is. Trying to pvp 3v1 is nearly impossible if they attack you at the same time. There is no dodge function, just swinging, blocking, and hoping they are stupid enough to hit you on the same side at the same time that you block. Running out of stam? You do less damage. Now you really can't fight off more people. It's not even about skill, it's a literal numbers game. It wouldn't be so bad if smaller groups could out skill larger groups through pvp, but with the way the game is currently, that's just not possible. Please add more dimension to pvp, or literally watch the player base die off after a few weeks because you have large groups who will get bored and go out griefing every person they find until your servers close due to lack of players. It would be so much more fun if there were personal ranged weapons and not just the ones on the walkers.
Posted 27 March, 2020.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 16 entries