38
Products
reviewed
1356
Products
in account

Recent reviews by Eatsoap

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Showing 1-10 of 38 entries
2 people found this review helpful
7.6 hrs on record
Combat is just too basic for me, with most weapons I found following the same archetype as the first ones you get when starting the game. I ended up using a standard 3-hit combo on basically anything I met, switching to the gun here and there for hitting enemies at a distance. Both the melee and the gun have charged attacks, but their charge time is so slow that it feels like a waste of time to do them compared to the standard combo and shots.
Posted 23 December, 2024.
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13 people found this review helpful
10.2 hrs on record
Desperately missing enemy and encounter variety. Levels look pretty but are often poorly designed and annoying to navigate.
Posted 9 May, 2024.
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5 people found this review helpful
0.6 hrs on record
Doesn't feel good to play unfortunately. Movement is floaty, the sense of scale is all off with giant environments and tiny enemies, my starter gun and melee weapon just don't work sometimes, and the shading gets straining fast.
Posted 31 January, 2024.
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11 people found this review helpful
6.3 hrs on record
PC port on Steam is awful. High framerates cause weird problems like jittery hair and impossible quick time events. FOV can't be changed, and the default is obnoxiously low. Mouselook doesn't feel right, some sort of acceleration and I couldn't set it low enough without console commands.

These are kind of things I'd expect from a console game, so I tried playing it on my TV with gamepad like I would a console game. Seems like I can't do that either, as the gamepad aiming has some sort of weird giant square deadzone built in making aiming feel terrible. You can set deadzone size via console commands, but the square problem persists.

I've heard some of these problems are fixed on the gamepass version, but not on Steam. You could give it a try there instead.
Posted 30 January, 2024.
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8 people found this review helpful
4.2 hrs on record
Feels very half-baked at the moment. The art, sound design, and soundtrack is great, but it's lacking in a lot of other places. Level design isn't quite there, enemies don't feel as responsive to kill as they should, and the respawn system is just awful. Hopefully it won't stay like this forever.
Posted 30 January, 2024.
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No one has rated this review as helpful yet
1.3 hrs on record (1.1 hrs at review time)
This is a real step up from Toree 3D, even if the changes are relatively minor. A new set of levels, with the same Toree as before. The levels come with speed boosts and launch pads giving Toree a great sense of momentum, despite being limited in moveset. Give it a try if you want a quick 3D platformer fix.
Posted 23 January, 2024.
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No one has rated this review as helpful yet
43.9 hrs on record (42.4 hrs at review time)
Super tight combat platformer roguelite. You shoot by pressing the jump button in the air, acting as a sort of double jump/hover. Jumping on the head of an enemy refills your gunboots, allowing you to string together kills without hitting the ground. I love how the game rewards these combos by giving you healing, money, and max ammo, causing you to play risky for big rewards.

You can flip the game in the settings, so try playing it with your screen on its side! You get way more use out of your screen this way.
Posted 23 January, 2024. Last edited 23 January, 2024.
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No one has rated this review as helpful yet
9.3 hrs on record
Feels like someone dug up a lost DOOM game from somewhere in between DOOM 2 and 3. The strong lighting and materials mixed with a low res look works really well. Effects are great too. I love how gooey stuff from enemies can stick to the ceiling and start dripping. Most weapons feel very satisfying to shoot, and the level design is great and pretty clever at times. There's also a custom level thing which seems to be very extensive, allowing stuff like a surprisingly extensive castle level based on Super Mario 64 to be made.

Ultimately, I'd recommend it with some caveats. Some weapons can't be found in levels, and must be bought with gold you find in secret areas. When I finished the game with some secret hunting, I had 2 weapons I never got to try. Sorry, I'm not patient enough to hug walls for too long.

Another annoyance is how the weapon selection works. The game has a lot of weapons, requiring me to bind multiple weapons to the same key. Multiple presses of that key will rotate around the weapons bound to that key. You can't rebind the order of weapons on the same key, and there's a delay in how fast you can switch. For instance, say I bind the minigun and dual machine pistols to 4. Pressing once will not give you the one you probably want to use, the strongest one. You get the machine pistols. Pressing 4 twice too fast will also just equip machine pistols. You need to be just slow enough. Or else you'll just have to go with machine pistols. This was particularly bad when I got my third shotgun (kinda sweet that there's three though). Having to do the slow press thrice to get my best shotgun caused me to just run with it when I'd probably switch if it wasn't so tedious. If I were to play the game again, I'd unbind the older weapons now that I know which are direct upgrades, but I shouldn't have to do that.

Finally, the ending was kind of abrupt and felt like a cliff hanger. Here's to hoping the upcoming DLC will fix that.
Posted 23 January, 2024. Last edited 23 January, 2024.
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1 person found this review helpful
0.7 hrs on record (0.6 hrs at review time)
It's cute and I like the artstyle and soundtrack, but there isn't too much of substance here. The gameplay is pretty shallow, I was hoping for a bit more of a moveset than sprint, jump, double jump. My guy is a bird, shouldn't he have a wing flap hover or something? Momentum isn't retained in a good way, which could've been really satisfying in the levels with ice and conveyor belts.

I was hoping the spooky stuff would go somewhere, but ultimately the final level is just a mishmash of the other level themes, with the big bad model pasted in

Posted 23 January, 2024. Last edited 23 January, 2024.
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No one has rated this review as helpful yet
27.9 hrs on record
A strong old-school FPS with a lot of interesting level design and setpieces. Really captures the Quake feeling, while still holding up on its own.

One thing I like with the level design is that its weapon placement allows for an alternate game mode called intruder mode. Intruder mode removes all your weapons on a per-level basis, making you scrounge for guns and ammo around the map. The dual pistols you'd usually neglect using after level three or something end up being awesome when it's all you have, or when you gotta save the seven shotgun shells you scavenged to off the big monsters.
Posted 20 January, 2024.
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Showing 1-10 of 38 entries