16 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 7.5 hrs on record (4.3 hrs at review time)
Posted: 22 Sep, 2014 @ 5:12am

F.E.A.R.: First Encounter Assault Recon is a first-person shooter psychological horror video game developed by Monolith Productions and published by Sierra Entertainment and the first game in the F.E.A.R. series. It was released on October 18, 2005.

F.E.A.R. puts you in the shoes of "The Point man", a secret special ops group of the U.S. government specialized in dealing with paranormal threats, When the game begins, the player witnesses a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers, seizing control of Armacham Technology Corporation (ATC) headquarters, and killing all its occupants. A strong atmospheric shooter, FEAR does so many things right, but fails in some categories drastically. While the shooting is top notch, dynamic lighting and a solid soundtrack makes this an enjoyable shooter, the lack of enemy variety and repetitive nature of the leves might turn off some players. You are equiped with a fairly diverse arsenal from the basic pistol to more advanced weapons like the Type-7 Particle weapon and many other. The bullet time is superb, the amount of enviromental destruction is here aswel, as particles and walls shatter after you shoot them. It's a briliant showcase of how a shooting something should behave. Not many games offer this level of detailt, to be honest, and this one is quite old. The story is quite nice, a bit generic with the whole *experiment gone wrong theme* and some of the plot elements are delivered via phone calls or debriefed during loadtimes. Nothing too over the top, it gets the job done and keeps the player interested. Overall this game has much to offer, and falls into the category of "old-school PC shooting games", reminescent of the goldern era of shooters (1994-2004) with health pick-ups, no cover system, just plain balls to the walls action. Lastly, I'd like to talk about the AI, which has received much praise, and it deserves it. Your enemies use tactics and commands to adapt to certain situations you put them into, responding adequately, making them feel more human than just lines of code. When you shoot them, they react in a realistic manner, thanks to some great physics in the game, overall they perform well enough.

I'll list specifically what I loved about the game and disliked about it

The good:
  1. Solid gunplay
  2. Great amosphere
  3. Good sound/music design
  4. Challenging enemy AI
  5. Destructive enviroments, awesome lighting effects, cool death animations
  6. Sense of dread and solitude throughout the campaign
  7. Exploration is rewarded
The bad:
  1. Repetitive level design
  2. Lack of enemy variety
  3. Story is delivered poorly and not developed enough
  4. Short lenght for the campaign
  5. Too many health pick-ups and ammo, not too challenging
  6. Dead multiplayer

    This is a 7/10 for me, short of a 9 because of the level design being so primitive at times. A must own.
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2 Comments
-P|T- DxeeL 22 Sep, 2014 @ 2:18pm 
Yeah, but still, I wanted at least to try it out.
IceMan 22 Sep, 2014 @ 9:11am 
Well considering the Game was released almost ten years ago for an average multiplayer mode, i doubt the community would still be kicking today