60
Products
reviewed
735
Products
in account

Recent reviews by Droopy The Dog

< 1  2  3  4  5  6 >
Showing 1-10 of 60 entries
No one has rated this review as helpful yet
7.5 hrs on record
Really not a very good game, and it's not just an ageing thing.

There's a shocking number of progress breaking glitches that need you to roll back to the last save. Forced camera takeovers that often completely block your view with a random wall corner or desk whilst trying to make it "cinematic". The third person camera is also pretty glitchy at shooting around terrain/corners.

Lots of frustrating ways of railroading you without even explaining. Like one of the bosses you beat by just waiting out a timer, but if you do too well and try to charge him down it dumps you into a forced cutscene where you get one-shot from full health and have to restart, with zero foreshadowing or explanation.

The acting is suitably exaggerated for a pulp noir revenge story, but the plot just rhymes a little too much with Max Payne 2's, except this time the character motivations and choices are the wrong side of entertainingly stupid. Also if you don't know Spanish you're going to spend a loooong time listening to cutscenes that literally say nothing comprehensible and add very little except pointlessly padding playtime.
Posted 22 October.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
3.9 hrs on record
The current retail version is somehow less stable now than the year old demo or pre-release client. It's an actual mess, over a dozen crashes in the space of 2 hours, I've barely made it through pawn creation with all the stupid loading times.

Whilst I can play the denuvo-less pre-release client right now on the exact same setup for hours without issue and same for the release demo long ago.

It already started bad but somehow it only got worse, Capcom are in a death spiral right now and I doubt it will never get fixed.
Posted 8 July.
Was this review helpful? Yes No Funny Award
32 people found this review helpful
1 person found this review funny
19.6 hrs on record
Studio has terrible judgement and will run the game into the ground.
Posted 12 May.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
10.1 hrs on record (9.4 hrs at review time)
Yet another old game absolutely destroyed by a huge update after years of stasis. All the fun mechanics were removed and dozens of gamebreaking bugs introduced, all just to it make play like a very cheap Diablo knockoff instead.
Posted 3 October, 2023. Last edited 3 October, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
13.0 hrs on record
It's just state of decay 1 with a fresh lick of paint. That is, it's alright as a mindless zombie fetchquest grindfest, just nothing very exciting or new. It's just "eh, ok"

But the the biggest complaint is the inability to manually save and painfully frequent crashes to desktop when opening the base management screen, losing progress all the time.

If serious bugs like that remain many years after release on such an unambitious remake, that's a huge red flag that the devs don't care about their customers and don't deserve your hard earned money.
Posted 23 September, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
105.3 hrs on record (86.8 hrs at review time)
Criminally underrated game, an absolute diamond in the rough.

It has slew of innovations to RTS gameplay and, once you get used to it using the advanced options, UI innovations to make large scale warzones more manageable.

The breadth of options you have is staggering compared to almost any other RTS:

Procedural projectiles, meaning small and fast units can dodge slower projectiles (and do so automatically thanks to advanced unit skirmish AI). There is no need for hardcoded rock-paper-scissors armour type bonus damage, light units beat anti-heavy units by virtue of their agility.

Player unit AI also makes them much smarter than the vast majority of RTS' out there. For example groups of units with slow firing weapons will now take into account each other's shots and hold fire if enough projectiles are in the air to kill the target, rather than all blow their payload to overkill the first target in range.

Unlimted map terraforming, along with a vast range of terrain tolerances between units. So you can build sloped trenches to allow your nimble walker bots through but block the enemy's tanks with lower slope tolerances. Or terraform a raised platform which will allow your units with ballistic projectiles to fire further.

Land, sea and air combat with unique mechanics for each. Sea has two layers of underwater and surface units an varying effectiveness between them. Air has a unit rearm and resupply mechanic that makes them a powerful strike force but requires a good logistics system and clear flightpaths to and from base.

Push/pull physics weapons and fall damage, which adds tremendously to the air transports which can hot drop units for the price of fall damage and units of destroyed transports can still survive the fall to the ground rather than being automatically destroyed. And also terraforming, where you can again build pits to push enemy units into or shallow ramps to create procedural unit cannons to launch your slow and sturdy units directly at the enemy.

A wide variety of unit special abilities, from amphibious units, to cloaked units, to minelayers, to self replicating suicide bombers, spawning tiny black-holes, or units with the ability to capture or resurrect enemy units for yourself. And that's not even a quarter of them.

Along with stun, fire DoT, disarming, slowing and penetrating hit effects on weapons. Penetration not only allows you to hit multiple units, but it also ricochets off terrain and does greater damage the longer the path it takes through the enemy, I.E. more damage to penetrating larger units at centre mass.

It's free and it has a significant amount of singleplayer and coop content as well as the sublime multiplayer, you're missing out on a treat if you don't try this masterpiece of layered and nuanced mechanics on a grand scale.
Posted 19 September, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
133.2 hrs on record (45.2 hrs at review time)
The base game is really quite good. I enjoy the party based version more than the smaller scale of Slay the Spire and it's more direct analogues.

The DLC might be a lot but as long as you're not a slave to the FOMO paradox always try to foist on you with DLC, it's easily worth the base game price, especially on sale.
Posted 21 August, 2023.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
2.8 hrs on record
Early Access Review
-Installs Denuvo anti-cheat software and does NOT remove it when you uninstall the game, make sure you remove it yourself-

Gave it a good shot on the free weekend and it just did not click.

The space portion never really got any action on the lower levels, it just added a couple of minutes travel time to each map.

The AI is weird and suicidal, the only threats are the armoured ones that can facetank you long enough to finish their casual walks across the open to shoot at you.

The inventory management is just annoying rather than fun.

And the guns felt samey.
Posted 14 August, 2023.
Was this review helpful? Yes No Funny Award
8 people found this review helpful
1.7 hrs on record
Early Access Review
Not nearly worth the asking price as-is. The content is still very sparse, 3 classes, with 1 unique weapon each and 2 ARs shared between all classes. 5-6 enemy types, 3 are just different sizes of warrior, one shooty bug, one artillery bug and maybe a flying bug that I never saw?

The combat is very straightforward, no weakpoints on enemies and recoil on all guns is very easily managed, so it's just point and click at nearest bug until it falls over. Rinse and repeat x1000.

The base building is well done and has potential for some fun, but isn't enough to save the bland combat currently. Also the bugs glitch out around player structures constantly. There isn't a single wall that doesn't get hundreds of bug legs clipping through once the action starts.

But the biggest negative, and the reason I'm refunding instead of giving this one more time to cook. The game can't handle it's own horde scale, AI bug movement is jerky and they freeze and warp all over the place, they get confused by terrain often and glitch out and generally act like they all have 2000+ ping.

When the hordes get big enough you start to see entire packs spawn out the ground and stand around doing nothing for 3-4 seconds before finally getting the memo that they're supposed to be charging those guys shooting at them, and semi-auto weapons start glitching out and lose fire-rate as you have to click multiple times to get the server to acknowledge you actually fired.

Given the lack of content available so far I'd have hoped they were ironing out the basics to be nice and smooth first. But now they're moving on to adding more content without fixing this and I'm concerned they intend to leave the foundations of the game jerky and broken.
Posted 13 August, 2023.
Was this review helpful? Yes No Funny Award
32 people found this review helpful
1 person found this review funny
2
1
10.4 hrs on record
Oh, what a fun new trend, another game suddenly made worse by a patch years later.
Posted 19 July, 2023. Last edited 19 July, 2023.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5  6 >
Showing 1-10 of 60 entries