No one has rated this review as helpful yet
Not Recommended
3.4 hrs last two weeks / 195.1 hrs on record (185.3 hrs at review time)
Posted: 6 Feb @ 7:28pm
Updated: 26 Jun @ 5:07pm

This game finally pissed me off. I am actually tilted from it for the first time. So many problems that they just haven't fixed, yet they release it for 100+ dollars with DLC civ like ENGLAND, that is not in the base game. Crises, let's talk about crises. THIS has the be the most tilting aspect of this game. Happiness problem and towns go into revolt, flipping to another civ even though in the same turn you perfectly manage the happiness to be net positive. I swear this is the last straw for me with this game.

So many problems with this game, how about the AI deity? Same problem as CIV 6 where they just cheat instead of play better, when devs have stated that they wanted to make the game more linear to allow AI to make better decisions. It's stupid everytime they want to denounce and start war and it's the same thing. You save up diplomatic points to prevent their denouncement, just for war to start inevitably.

Game feels so linear now after playing 150 hours of this that you just have to pump out settlers to settlement cap, research a specific scientific tech tree path, and go for settlement limit civics to pump more settlers. The idea of making this game tall instead of wide did not change a thing, honestly it made it even worse given starting early wars with civs that forward settle you just give you a big penalty bonus, and you cities go into revolt. Don't even get me started on the diplomacy relationship and how its measured. Game feels unbalanced, as if no play-test was ever done. Now they are collecting pay-cheques and faking the fixes community has asked of them, while ignoring the clear need to polish this game. It's lazy and simply annoying to have to clean up after their mess. I see Napoleon, I see Xerxes, I prepare for War. God bless the modders!

Last comment: my earliest review stated that they were FOMO, and ppl where just finding something to hate on. I don't think that is wrong, but I don't think they are wrong about the things to be hated on. All I heard about in the beginning was UI this UI that. That is not even the big problem. This game is so unbalanced, and I am scratching at the surface. I have not mentionned the Mayan + Franklin, or any Isabella wonder start strats. But at the bottom of this is not balancing, it's that some features in the game are ass. Like they need to go back to the drawing boards and see where they fked up. Crises, Crises, Crises. I don't want to hate them but if they are this ♥♥♥♥ I have to. Age progress with that too, it's stupid. It is not natural to want to beat the crises meter by stacking all of the era progress together, like building a wonder same turn as you settle, slot resources, and put in relics, or in exploration, same thing but instead treasure fleet, religious settlements, and relics. All I ask is for the Devs to play the game and see for yourself where you mess up. I can go on and on about problems, such as when using a migrant to up a population and it just bugs straight out, or that you can have another CIV leader negotiating a deal for another CIV (visual bug), or when you want to buy a building that you are working on, and it says it has a reduced price, just for it to not be and then bring your money balance to be negative and then all of your units just die. What about map generation, it's ♥♥♥♥ it's ♥♥♥♥ it's ♥♥♥♥. My dead grandpa, who died before I was even born, has more creativity than this map generation.

I don't recommend the game. I hold CIV to a high standard, I actually hold CIV to a standard this high because of the cost. Sure, I can say it's worth it and I won't say to refund it if you play 100+ hours because it's a dollar an hour, but I am telling you, you can play 150 hours of it and you will be fed up, until they fix the ♥♥♥♥ that plagues the game (get it another ♥♥♥♥♥♥♥ crises)>
Was this review helpful? Yes No Funny Award