20 people found this review helpful
Recommended
3.9 hrs last two weeks / 615.5 hrs on record (386.9 hrs at review time)
Posted: 2 Jul, 2023 @ 1:21pm

Early Access Review
Nebulous: Fleet Command is incredible and I would recommend it to anyone who has interest in real-time tactics, milsim, or a space warfare setting.

A note to all of the physics lovers: This game is not KSP or Children of a Dead Earth. There are no orbital mechanics, engagements usually take place below 10 km, and ships have inertia. If you are looking to have a super realistic space sim, this game is not it. Nebulous is more akin to submarine combat if submarines had battleship cannons, rail guns, and giant space lasers. If you can take the visuals at face value, and appreciate them simply because they remind you of the last time you watched The Expanse, you'll get along just fine.

The visuals are stunning. Even after a few hundred hours I still spend plenty of time each match simply watching my ships move around, shoot down missiles, blow up and be blown up by other ships. As mentioned, it really scratches that Expanse itch of wanting to see point defense cannons throw thousands of rounds into the abyss in the hopes of shooting down the incoming missiles.

The fleet designer is very addicting, and one can spend hours trying to perfect your builds for the next match. There are two factions, each with a total of 6 ship types (hulls). Each hull offers a different arrangement of mounts, modules, and compartments for you to fill from dozens of options. The replayability here is quite frankly endless, and you will rarely if ever stumble across another player who has designed a ship exactly the same as you. The only hard limit the designer gives you is a limit of 10 ships, and that can be removed by mods. Fleet balance among players is achieved via a point system: everything costs points, from a ship hull all the way down to the ammo that goes on the ship. Fleet cost is displayed in multiplayer lobbies. The lobby host simply tells everyone what the point limit will be, and people adhere to that limit. It allows for an endless array of multiplayer formats, such as 1000 point lobbies, 3000 points lobbies, 6000 points, etc.

The vast majority of your play time will be spent in multiplayer, so I would recommend having stable internet before buying the game. There is a single player mode, and the AI is okay, but the game shines the most when playing against other people. If multiplayer is a scary prospect for you because you don't have a high actions per minute (APM), fear not. This game does not require a high APM, only a brain and a willingness to learn. There are some situations where high APM can mean the difference between winning and losing, but by far the biggest contributor to winning is a good strategy. This makes the game unique compared to all other RTS games that I have played, where most multiplayer matches are decided by who can click the fastest.
Was this review helpful? Yes No Funny Award