52
Products
reviewed
1098
Products
in account

Recent reviews by Dr. Blue

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Showing 21-30 of 52 entries
25 people found this review helpful
3 people found this review funny
5.5 hrs on record (2.7 hrs at review time)
Steam really needs to let reviewers specify "mixed" or "neutral" in their recommendations for games like this.

First the good, the art is excellent and the game is fairly well voice acted. The experiment with putting both the Japanese and English text on screen at the same time was inetersting, and I'm glad that experimentations like this...even though I don't really feel that it worked; it was distracting and I turned it off about 10 minutes in. The music is pretty good, though there isn't much variety.

The story doesn't really feel like it forms a cohesive whole, and if you perform even the most cursory poking at the backstory, everything falls apart. The largest human settlement has 2,000 people in it...and yet, the American continent still has international trade with the Japanese isles. "Sagami Fancisco" has 2,000 people in it and the main character owns a car(!!!). That's nowhere near enough people to maintain a petrochemical industry, or any sort of manufacturing base that could support an auto industry. Even weirder, the main character (or at least his parents) chose to set up a dinner 50 miles outside of the nearest human settlement. And they still...get buisness?

"But it's moe! You aren't supposed to take it seriously!"

I am totally on board with that! Really! The problem is that the game puts its setting front and center, again and again, at the expense of the moe characters. Nekopara mumbled "something something genetic enginering, now stop asking about it," and then never brought it up again so we could enjoy the catgirls in peace, without bringing up things that would break immersion.

And despite that criticism, when the world takes a back seat to the character interaction between Lucia and Aisia and the MC, it sorta works. Which sucks, because you then have the other half of the story dragging the moe character interaction down.
Posted 3 August, 2016.
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No one has rated this review as helpful yet
5.0 hrs on record
Lots of fun. The game is pretty and the controls are fairly solid.

That said the difficulty curve goes bonkers near immediately. I feel like the game should really have a few courses, where all the really hard levels go in the later courses.
Posted 30 July, 2016.
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No one has rated this review as helpful yet
0.2 hrs on record
Hilariously dubbed, low budget tech demo with a nonsensical story. If you enjoy campy, badly dubbed movies, you have to try this some time...when you see it on sale at a major discount. I can't recommend it for everyone at $3 since it's just 10 minutes of content, and the quality is pretty bad, from story and voice work down to the texturing and modeling. However, if you're fine with the price, unintentional comedy abounds. Consider this a weak recommendation if you see it for a dollar.
Posted 30 July, 2016.
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No one has rated this review as helpful yet
1.1 hrs on record (0.8 hrs at review time)
A free toybox VR game with way above average production values. The wizard's tower is gorgeous, most of the interactions are awe inspiring, this is just all around one of the best experiences on the Vive right now.

I would have paid for this.
Posted 9 July, 2016.
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No one has rated this review as helpful yet
0.6 hrs on record
Marginal upvote; some major downsides.

On one hand, the launch sequence and the first scenes of space were extremely emotional for me, and you should totally pick up up for just that...on sale.

Stepping back from the high point, this feels like an early launch title for VR, and it has some really glaring issues, like some of the controls. Teleport on the surface of the moon is done with head pointing. You can use the vive touchpad to rotate your perspective, and that's simulator sickness inducing. The texture work is merely acceptable for a desktop game; I'd expect much better than what's presented for a VR experience.

What I really want to see is this experience recreated in two to three years once devs have more experience building VR experiences. Until then, this is the best recreation of seeing Earth from space on the market.
Posted 6 July, 2016.
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No one has rated this review as helpful yet
1.1 hrs on record (0.7 hrs at review time)
This collection of underwater experiences is short, but still worth the price of admission since you'll be showing off the WOW factor to basically everyone you know. Start with the whale and work your way up from there.

Please note that this experience really needs a beefy GPU. Playing this on a mere r9 290 gave me frame-drop induced simulator sickness, while on a gtx 1080, everything was buttery smooth and the experience was perfect.
Posted 6 July, 2016.
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3 people found this review helpful
14.2 hrs on record
Cheerfull platformer with colorfull characters and beautiful pixel art. The multi-layer overworld was an interesting choice.

However, the game does have some design choices that feel archaic. The third dungeon in particular basically requires you to FAQ your way through it, and the backtracking doesn't have a fun Metroidvania feel. Still overall positive, but if old style platformers aren't your thing, you may want to skip this one.
Posted 5 June, 2016.
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7 people found this review helpful
1 person found this review funny
7.0 hrs on record
Claims to be a VR game. Put my Vive on and opened it. Got dumped into theater mode and given a Unity dialog. This should never happen in a VR experience.
Posted 18 May, 2016.
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1 person found this review helpful
3.3 hrs on record (0.6 hrs at review time)
This was the one title out of the handful I bough on the first day of owning my HTC Vive which gave me simulator sickness. It was so bad I couldn't really play past 10ish minutes.
Posted 3 May, 2016.
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A developer has responded on 4 May, 2016 @ 9:05pm (view response)
3 people found this review helpful
4.0 hrs on record (2.0 hrs at review time)
A really well put together experience and a good introduction to VR. The script is funny, and the game makes excellent use of motion controlls and building a room scale environment for you to interact with, which is still limited enough so that you don't need teleporting controls.

Replayability is nonexistent, but for some experiences, that's OK. I'll probably "replay" it by having friends over and having them play it. And that's fine since we're in the early days.
Posted 28 April, 2016.
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Showing 21-30 of 52 entries