4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 24 Sep, 2023 @ 12:37am
Updated: 24 Sep, 2023 @ 1:35am

Did you ever dream of boosting your KDA in a fan-fiction on Eliot Ness & Al Capone?
Only here you'll get an option of kill stealing not one, but whole two kills with an imaginary one as a bonus! As well as deciding if one background character, that you'll never see again, will die or not.
One of more annoying things in the game is the fact that you cannot skip cutscenes, which gets even more annoying when you're going for a replay of some part of episode to see if picking other choice does anything or to collect evidence pieces for achievement (which also requires you to finish the scene, otherwise whatever you collect won't count). As developer stated "skipping some cutscenes/dialogue during second playthroughs would be really difficult for us to implement it", however, regardless of how difficult it is to implement, it is not here and it is annoying to have to sit through those multiple times.
Visually liked Episode 1 over Episode 2 with how some of the red coloring in locations was used, where it wasn't highlighting any object that could/should be red in red, but most of those in Episode 1 were the ones that you needed for evidence interactions. Here you get a lot of stuff like red carpets and some random Xmas decorations to be red just because those usually red, which is distracting and opposite of how you want to use red highlighter.
This episode also comes with flashback part and nightmare part, where flashback is alright as long as you don't pick to kill the right hand man (because then you get a character giving speech to a corpse, which is too "cartoony villain guy") and nightmare part could've been okay if it was used to introduce some hidden morality system that would give you one out of two endings at very end of the game, depends on how many people you decided to kill secure yourself or save (as it is with receptionist woman in this Episode). However, considering that game most likely will never have an ending, this nightmare part feels somewhat of complete waste of time.
Found part where crybaby boy calls Sofia "♥♥♥♥♥" to be kind of weird too.
Date with Delphine and her reactions to everything that you do is just something else. If you buy a cookie for her daughter, she'll nag you for not getting something for her instead. If you pick mistletoe as somewhat of a gift for her, she'll nag you for not caring enough about her daughter. Somehow not getting anything is best option, because you'll be lectured less.

They also got rid of only character that I did like, which I don't mind too much considering there's nothing else to play, but I probably would've minded it more if there were 3 more episodes to play.
Made me feel like my choices don't matter more than Episode 1 did, even with all the kill steals it offers.
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