17 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.8 hrs on record
Posted: 3 Mar, 2016 @ 1:57pm
Updated: 14 Apr, 2016 @ 5:56pm

Edit:Developer is working hard at making updates for the game, and I can already see that there are way less bugs and glitches, there is also a new game mode called "Tower of Babel"


Bit Dungeon+ is a roguelike game where you explore an endless dungeon. Fighting bosses and getting the best loot is your top priority. Oh, and also not dying, that's the most important part.

Gameplay:
You control your noble knight that tries to save his girlfriend or something like that. Excuses, excuses. You and I know that he just wants to kill all the innocent creatures that live peacefully in the dungeon, then pull all the gold coins and emerald rings out of their bodies, because profit. The whole dungeon idea is kinda inspired by The Binding of Isaac and the likes: You have a bunch of rooms that are connected to each other. By using the doorways you can go into another room. Enemies spawn, you get locked up, you kill them all, you go to the next room.
There is also a shop where you can buy various potions and chests with random loot. When you are done with your dungeon floor, you go to a conviently marked boss room, you fight a boss, you die, you get angry, you try again, you succeed, and you do it over and over again. The whole idea is good, but it's not really polished. When I was playing the game, I was working on an autopilot: Kill those guys, get this loot, die at the boss, repeat.

Controls:
In one word: Unresponsive. Well, at least while playing with a DS3 controller. I had much trouble hitting my enemies, because my character would often face the wrong direction. When you attack, you also stick to the direction you are attacking at for a moment, so you have to get your finger off the trigger, and try to flip your character to face the enemy.
You have a shield that you can use to block, but it's so tedious to use that most of the times I let my enemies hit me, rather than playing peek-a-boo for 20 seconds with them. You can also stomp at the ground, it's supposed to stun the enemies for a brief moment, but sometimes they will still move and shoot at you, I don't know if it's a random element, a bug, or maybe something else.

Graphics:
They are alright. Enemies are not really creative (skeletons, wizards, Your Friendly Dungeon Inhabitants) but their pixel sprites are nicely done. I also really liked how different parts of equipment change your appearance, so you can transform yourself from a boring knight in shining armor, to a lava demon, or a Grim Reaper (complete with a scythe!)

Sound
Sound effects are nice, although they get pretty boring after a while. You probably gonna ignore them after some time, because they are not really that interesting. But I liked the music! Enjoyable chiptune, fitting to a dungeon. What I didn't like is that you can't mute it, because no matter how great it is, it would still be nice to listen to some sweet silence without muting my volume in the Windows control panel.

Conclusion
I'm very sorry, but I can't recommend the game. It has some fun little gimmicks, like stomping on pools of blood lets you leave bloody footprints for a while, and coming back to a cleared room spawns enemies that feast on the poor creatures you have killed just a few moments ago.But it's all just not enough to let me recommend this game.
It's fun for a short while, and when you ignore all the control issues and repetition, you could play it for a while longer, but still not longer than a few hours. The game isn't packed with content for the time being, but I can understand that it's in early access, so I guess we'll see if the game evolves into a fun little roguelike, or will it still be like today: An unremarkable game with unresponsive controls and not enough content to keep you amused.
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