Orphan Crippler
Dick F. Ingers   Sparks, Nevada, United States
 
 
If you're here you either loved me or hated me.

I play games, possibly to an unhealthy degree.

Battlenet - DeraDragon#1882

Uplay - Dragon_Milker

Screenshot Showcase
New base of operations for me and the boys.
5 1 1
Favorite Game
379
Hours played
11
Achievements
Review Showcase
19.8 Hours played
I really want to recommend this game, but I can't quite bring myself to do so. I have 18 hours but it feels like more because the gameplay feels so slow. Necropolis is a randomly generated dungeon crawler where you carefully descend each level against enemies that increasingly scale in difficulty. It's in a pretty grey area for the definition between a roguelike and a roguelite in the sense that in each run you can do favors to earn tokens from the Brazen head which you can spend on pretty, but useless color schemes for your characters, or books which have varying effects on your character, but don't ultimately change your playstyle.

The Lore : It's not really there, what is there is a bunch of useless babbling that doesn't give any insight into the world or the lore, it seems more like a poor attempt at some kind of humor. As far as I can tell, you're in some kind of other dimension run by the Brazen Head, some kind of fallen god who lures adventurers in to die and clean up some messes, and that's about as far as they got. You can find heiroglyphs on the walls depicting characters but you'll have to decode it to make any meaning of it, and even then with no world building to reference these characters off of the purpose of it all falls flat.

The Combat : It feels slow, repetitive, and sometimes downright unresponsive once you start an animation and if your not careful you can get yourself into some rough situations because of this. Enemies have an aggro range, sometimes they ignore you other times when your in an area for a bit they naturally start to drift towards you. Enemies on a stage sometimes do spawn out of thin air, I've seen them pop into existence a few times, this can cause enemies to flank you without you noticing when you thought you've cleared an area but these enemies are generally lower level. You have light attacks, heavy attacks, and charged attacks which drain alot of stamina. You'll usually find yourself using light attacks because heavy and charged leave you open for so long that you'll be punished for even trying.

The Items : The game likes to leave you guessing on what you're getting, not just for unlabeled potions or scrolls, but everything. Flavor text is generally more useless uninspired babble, those books you worked so hard to unlock for the bonuses, the game doesn't give you much to go off of, some books people still haven't figured out what they even do. Luckily some players have made some helpful guides for this issue. Weapons and Armor, they also have their bonuses but you're left guessing exactly what it is, some are minimal damage bonuses, or special heavy attacks, or maybe you do more ranged damage.

The Layout : The tile sets don't feel super varied, you can make multiple runs and never run into the other variants of levels that there are. Level secrets aren't very well hidden once you know the tilesets you'll always recognize "Oh, there's a secret room here." which are clearly marked. You're player speed mixed with the size of the levels and occasional scarcity of enemies or bundles of enemies can make levels really drag on as you scrounge for as much material or items as you can to get a step up on the next level. As for the design sure the game is pretty, but it still feels relatively empty, the only real interesting stuff to look at is outside the level floating around in the sky.

The Ending : Don't expect much It's disappointing, you've spent a good hour or two, or even three trudging through these repetitive levels, fought the end boss, and all for a useless bauble. It's lackluster and you never feel like you've accomplished anything other than being deceived and wasting your time, a little like buying this game.

All in all the game is about a 5/10, it feels like they had a great idea but they just couldn't execute it well enough to make something truly unique.
Recent Activity
18.4 hrs on record
last played on 19 Jul
480 hrs on record
last played on 19 Jul
2.6 hrs on record
last played on 18 Jul
Orphan Crippler 15 Feb @ 2:09pm 
Post one screenshot to the TF2 community and it's like opening the floodgates for bots, be careful if you see any links posted to my profile or screenshots. It's like play whack a mole, they just keep popping up
Stat Funk 24 Mar, 2022 @ 8:41am 
<3
Stat Funk 14 Jan, 2021 @ 3:16am 
Love your profile hun.
glowbunny 21 Apr, 2018 @ 11:41am 
Oh word? Peace out Cub Scout and be nice to any rabbits you meet along the journey :inqsbunny::nekoheart:
HalfWitDragon 15 Jun, 2017 @ 3:30pm 
I'm gonna milk your tits
https://youtu.be/xgL2VsW22UQ
glowbunny 18 Apr, 2017 @ 12:15am 
-rep doesn't sell dragon milk to humble entrepreneurial amateur dragon ice cream salesbunnies