8 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 23.3 hrs on record (23.1 hrs at review time)
Posted: 20 Oct, 2017 @ 4:40am

This is literally the very first Civ game I've played where I have not felt the draw of "Just One More Turn". Even Civilization Beyond Earth had that a little bit for me.

Every single good "new" feature of Civ6 has existed in some form in past versions of Civ and/or their mods: districts have existed as the improvement-heavy strategies of Civ4, amenities have existed as Civ4's happiness and health metrics, the great person special abilities system is ripped entirely from Civilization Colonization, the culture tech tree / policies system has been done many times in Civ4 mods with great person abilities that put you down particular paths, harvesting resources has been done in both Sid Meier's Alpha Centauri and a large amount of Civ4 and Civ5 mods, and most of what is good about the unit management system is ripped straight from Civ5.

Worse yet, as an avid Civ5 modder, I can safely say that Civ6 has had some of the worst modding support from a Civ game to date. It took months after release to just get modding tools out, and 2K have made Firaxis pull the same thing with Civ6's DLL Source Code as they did with Civ5 (which is one of the big reasons we didn't get a lot of big mods for Civ5 like we did with Civ4).

A thorough disappointment. Just play Civ5, Civ4, or one of those two's mods instead.
Was this review helpful? Yes No Funny Award